This made my month. I love this.
I got 123/150! I'm sort of ashamed that I missed both of my mains (Bard and TF)
My Flash is on B.
Champion abilities on ASDF, summoner 1 on V, summoner 2 on B.
3 Finger setup, ring finger on A, mid on S or D, index on F or D. F also presses V. Thumb presses B, space, and Alt. Pinky on Ctrl.
Allows actions such as Level Ult (Ctrl + F) --> Flash (B) --> Ult (F) be one smooth set of inputs. Also, better matches my hands to where they are at for WASD games. And lets my index finger settle on the "bump" most keyboards have on the F, denoting home row.
Besides, "Flash" doesn't start with F in all languages. In Spanish, for example, it's "Destello". :P
Have you guys thought of removing the 'Edition' from 'Prestige Edition' and adding it to the front?
Ex. Prestige Bewitching Miss Fortune
Yea, that's exactly what we're thinking. Colloquially, we all already refer to these as "Prestige SKINNAME" so I think we'll make that official alongside a few other changes.
If their intention was to make him a good champ diamond+ they might have to go to the drawing board. Amumu is absolutely god tier in iron-gold while still mediocre diamond+. I don't think he is terrible in high elo and I like the direction they are going with him but I have no clue how they are going to solve this massive winrate discrepancy between low and high elo.
It's still early in the patch, but our data has him as 53.8% in average play (silver-ish) and 50.6% in skilled play (plat-diamond). If this holds—fingers crossed—it means the 4.5% winrate discrepancy last patch has been reduced to barely 3%. Getting it to 0% was never the plan, because I have no idea how we would manage that while still keeping Amumu Amumu. MMR skew can be quite hard to achieve while also respecting the existing playerbase by not making dramatic changes to the things they enjoy. I'm also hoping that, winrate aside, the increased early-game power is a sufficient qualitative improvement to his usefulness that players further up the ladder will be notably happier to see an Amumu on their team than previously.
This does mean he's toeing the line for a nerf based on his average winrate, which is fine. The change was uncertain enough that there was always high change that small followup tuning would be needed.
it is still binary, he lives and die with his Q hitting or not.
Yeah another charge for sure reduces that, but its not like something will magically change until a rework.
The notion behind this sort of work is to find solid improvements that players will appreciate, and to do it on a cadence that allows us to deliver them with greater frequency. Some champions definitely need reworks, and we aren't canceling reworks, but these mini-updates exist in the space between full VGU and shifting numbers around, with the hope of making real, honest attempts at solving the sorts of problems that can't be solved with just numbers and generally enhance champions that we feel could use it.
I don't expect Amumu to suddenly dominate Challenger play, but, if we can reduce his 5% winrate skew to 3% after it all shakes out, and help Amumu players feel like they can take their champion higher up the ladder and Diamond players to not feel like their teammate is griefing them by picking Amumu, that's a big win.
Yeeeaaaa this is something we’re gonna try and rein in a bit next year if we can swing it.
Since you're lead champ designer, can you share how you feel his design has held up over the years, since he hasn't seemed to require any changes
From what angle? He's an extremely strong execution on a niche but very compelling fantasy. There are some minor issues with the fantasy itself (mainly how it interrelates to other players - he's one of the only champs in the game who gives his players a legitimate beef over kill stealing) but overall clearly worth it imo. Slightly unusual scaling (among the purest of pure AD scaling champs) requires occasional retouching but that's not a big deal.
When we're assessing success of a champion, we're looking at whether we can land them in a spot where they really perfectly serve the audience and the fantasy of the character we're making. It's not really about popularity per se. It's also emphatically not about short term balance - it's better if we can land champions on target balance-wise asap, but if it takes some time to work them into shape but we get a great delivery on the space, that's still a win for us.
From that perspective Draven's one of the 10/10 champions...
Read moreHey /u/RiotAxes I had a random question. From the outside it seems that the LoL teams champs, gameplay, art etc… are losing a lot of people. Has the LoL team gotten smaller? or are the departures being replaced properly?
Not getting smaller.
What happened to the Draven
Still love him but don't play him that much anymore and definitely don't outperform Tristana on him.
If it makes you feel better, I only rocket jump forwards.
Pantheon
Yuumi (ok so its probably Rammus or something but you don't want to see me jungle)
Akshan (its pantheon again, but my Akshan is probably closer to my Pantheon mid than my 2nd best top is)
Tristana
Yuumi
Godlike. Well done!
I wonder how they would change someone like Singed after seeing the Draven example.
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Top: Trundle Jgl: Nocturne Mid: Zilean Bot: Jhin Support: Nami
I guess movement speed is my crutch?
It's because of incompetent people like Riot August, who unironically states that Taliyah is an outstanding mid laner and actively fights against changes to champions that desperately need them. He even said Swain and her are OP in mid lmao. I remember when before Swain's last rework, when it took a goddamn entire for them to admit that his previous rework made him disappear from solo lanes and become a support, August spent a literal year trying to convince everyone that Swain was totally a mid laner first and foremost when you literally couldn't even pick him by filtering for mid lane champs due to how irrelevant he was in the lane. He also states that Seraphine is a mid laner first too, which is laughable at best. It's due to people like him that obvious problems like these take Riot upwards of a year to get lousily addressed, let alone solved. There's just way too many prideful ignorami in this company.
I hate August