League of Legends

League of Legends Dev Tracker




27 May

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As far as venting goes, I thought this was quite level-headed!

I can tell you that we do pay attention to the community, and we try to communicate with the community as openly as we can. Engaging in player discussion regarding changes can take just as much as implementing them, so hopefully you can believe we're doing our best with the time we have. A full patch-by-patch AMA seems like a cool idea that we could think about doing in the future. We also put a lot of time into every patch note, and it's hard to squeeze all the design considerations we make into a few words of context, but I can confidently say we're investing a ton of careful thought into each change we make to the game.

As far as Wukong goes - I can respect your vision of game balance. I will say that our approach does attempt to balance the game assuming that players will play to win, and consequently will build what is the most powerful item to enable that goal. At the same time, we also have a goal...

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Originally posted by lampstaple

Aren’t those older ones, though? All of the recent ones look like they’ve been outsourced.

Fiddle was last year, but as I said those are just EXAMPLES I didn't list them all. Yes, however we do frequently partner with external animation studios, but we still set the art style and manage the process/provide feedback.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by raphelmadeira

THANK YOUUUUUUUUUUUUUUUUU

I love how super friendly and communicative you are with the community. I get really upset when I see people being aggressive towards you and other Rioters.

Thank you very much for the information, I am very happy with the news, I LOVE Karma, I am very happy to see my skin tone more represented in the game.

<3

No worries. Dont get to upset about people being aggressive. They are just really passionate about LoL, and I'm grateful to work on a game with so many people that are so passionate about the game that it makes them emotional, even if they aren't the best at expressing their emotions in text.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by brandonberg2402

Hello Reav3, is there any chance for burly or bearded champions like Graves?

Yeah we need another champ like that, especially a non-Caucasian one. It's something we want to do in the future, for sure

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Originally posted by FeelsCactusMan2

Cinematics are outsourced. They are not created by "Riot Art team".

Not always. Annie, Ryze, Fiddle are examples of strictly internal art/video teams.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Oreo-and-Fly

Is there a chance for more Indian or darker skinned Asian representation from Ionia?

Karma is still the only dark skinned Asian representation in League.

I know it's not the most popular representation but I'm just surprised its not talked about.

Yes of course. We are definitely lacking in good south Asian representation right now. It’s something we want to do more of in the future. Probably a lot sooner then u think :)

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Originally posted by throawayjhu5251

Okay but, Ornn's upgrade names are SO COOL. Like why can't regular items be named like this.

Thanks <3

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Originally posted by HardstuckPlasticV

Are there any other stats that have discrepancies between the component-derived and internal values? That's really interesting to know.

If omnivamp doesn't have a separate value btw, I think it would be useful to do that for future vamp-related changes because 40 gold is definitely undershooting the actual power.

Don't take this as comprehensive or as gospel but the two that come to mind are flat/percent MS. I think both of those can end up a bit off.

Omnivamp is diff from lifesteal in value for sure, though what that number is I cannot remember

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Originally posted by resonmis

Woah i didn't know that. I always thought that Trundle only reduce %40 of the total armor always even when Sej lost her passive. Is this case also for Lethality ? Let's say we didn't give Thresh any soul he now has 28 base armor. With al my lethality item i would have well over 28 lethality, so do i now deal even more damage, or it doesn't matter moment it reduced to 0 ?

I dont believe lethality goes beyond 0

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Originally posted by HardstuckPlasticV

If we assume that the Prowler's Claw upgrade is worth 1000 gold (and the other stats stay the same), lethality would be valued at about 43 gold per point.

I think that's pretty close to our internal value but I can't remember off the top of my head

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Originally posted by resonmis

Phlox. Pardon me if i am wrong but isn't there something called "minus armor" which basically droping your armor to the point where you are at - armor and getting even more damage because of that ?

Trundle can do this on Rammus/Sej, esp with aftershock. Ult em when their temp resists are up and then when they're gone they have negative. It's fun

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Lethality's gold value tends to be highly undervalued. Its also a stat where the more you get the happier you are (until you're dealing true damage and it doesn't matter)


26 May

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Yeah, I largely agree with this post. I hit DII recently and it is my belief that the increase was mostly off refining micro. Macro is very visible in broadcast, but the reality is that effective macro comes from tactical excellence on the micro level. Broad trends result from many small actions, improving those actions is the key to leveling up your game.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Aeliandil

With Neeko its mostly her accent(The same actress does both the Brazilian and English Voice Lines for her)

How does that translate in other languages, that might not have a stereotype about Brazilian (hence, wouldn't recognize an accent)?

This is exactly why i say in the article its difficult to do representation well without making full humans

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by GGABueno

TIL Neeko was based on Brazilian culture. She doesn't really feel like she has any culture at all.

But then again, I'm Brazilian and she's my Champion with the second highest Mastery lol.

Yeah that why i said champs are more "inspired by" since they need to primarily read as Runeterran. With human champs its easier to get the reference since we can do skintones and facial features better. With Neeko its mostly her accent(The same actress does both the Brazilian and English Voice Lines for her)

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Originally posted by Naabi

Also could you look into guardian's horn stat tracking in Aram ? Would love to see that. Thanks a lot for your work !

Solid idea. I'll think about this, thanks for the suggestion.

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Originally posted by PM_ME_DEAD_KEBAB

This isn't entirely a request, but do you think that Predator's stat-track should remain as DMG done, or should it be changed to something like max movement speed or something more oriented to the rune itself?

It's not really clear what should track on these. My general philosophy is that we should track things that inform your future decisions. I'll chew on this for a bit.

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Originally posted by eluoyy2

what about ravenous hunter missing healing now and legend runes showing percent to next instead of actual amounts? I think the old info was a lot clearer and showed more relevant info

Healing is weird because it's a philosophical question of whether vamp/lifesteal should track. Typically we want to do only PvP interactions. Will chew on these ones a bit.