League of Legends

League of Legends Dev Tracker




21 May

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Sivir, Jarvan IV, Morgana, Ryze in 2011 and then Janna and Elise in 2012. I don't think this goes back far enough though because I've been playing since 2009 and joined Riot in 2012 when I got all the champs unlocked.

Edit: I also distinctly remember asking my parents for money in like 2009/2010 for my first ever RP purchase to get a bundle with like MF and Xin Zhao in it and a bunch of skins.

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Originally posted by Darthdodig

And every Leona spell has ap ratios lol. Phreak ranting over that was disguisting.

The AP ratios on Leona are trash. I'm aware she literally has them but they're bad ratios. I said as much on the cast.

There are better tank items than Zhonya's. Cool, he bought it because he normally buys it. Still makes the item trash.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

IIRC they haven't directly worked on champ team for like 2/3 years now (still doing writing stories and stuff) but I believe it's mostly JohnODyin, SkiptomyLuo, and griddlebones working on new champ/VGU lore these days with Carnival Knights occasionally pitching in. Maybe /u/Reav3 can confirm

Yes those are the 4 writers currently that work on champs team, Carnival Knights' tends to do a bit more then just pitching in though,

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Because "Legends never die"

-Chrissy Costanza 2017

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That was a lot of fun! Managed to get 71%, I definitely knew exactly how some of the voice lines sounded, but just couldn't put them to a champion...


20 May

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Originally posted by GhostCalib3r

You're not accounting for a fundamental bias in that line of thinking.

The players who deviate from the status quo are already more critical-thinking oriented, and therefore are better players on average than those not thinking critically game-to-game. Therefore these players, even if making an item choice that would lower their winrate by deviating from the normal build, may actually win more due to being better players.

A Sylas building Ludens thinking to kill the enemy ADC faster because the Jhin was 2/0/0 in the first 5 minutes is already better in his critical thinking and more likely to win regardless of item choice, even if that Luden's purchase is incorrect over Everfrost, for example.

Did you account for this bias?

That's an interesting thought, with that said it's very hard to measure that or estimate it. There is definitely some non-0 bias there, but I wouldn't have the expertise to really estimate how much that matters. My gut tells me that over a large enough sample size (which we tend to have) it mostly washed out to less than 1% of a total winrate increase. But my guess there is likely as good as yours.

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One thing that's important to note about these stats outlined in this post is that pick rate =/= viability. Mythic diversity manifests mostly in what items are viable on a champion, and the items are different enough that certain gamestates call for certain items.

Using your own examples, Sylas (in the last 30 days) purchases everfrost in 88% of games. However, there are 3 other mythics with higher win % than it, one of which is Ludens with a 3% higher winrate. If players were more adaptable, they'd identify the situations where other mythics were more optimal than Everfrost and opt into those alternatives depending on gamestate.

The unfortunate problem with mythic diversity is that it's really tough for us to beat player psychology, which is to play what's comfortable or popular rather than critically think game-to-game. I don't blame players though, as up until this season there weren't meaningful decisions to be made so that skill hasn't been trained.

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This post is... odd. I'm seeing very clear alternate options for all example champions, with some even higher WR than the most commonly picked item. The problem is that no one is changing what they buy.

I see this is more of an issue with how Riot "weights" what defines our recommendations in the shop than anything else (we currently heavily value what's bought more often than what's the most effective WR increase).


19 May

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Originally posted by panda546

I believe you're misreading OP's post. I think he's saying it does 900 damage out of a total of 1250 HP that Daisy has.

Thank you, that was confusing me

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Originally posted by Magicslime

we're buffing many of her core items

The best part is that this is just untrue, the only item they're buffing that currently sees any usage on Illaoi is divine sunderer, all the other items see at best single digit playrates on Illaoi. If they were buffing like Sterak's Gage or something I could see why they would be hesitant to buff her but as is this is just dishonest.

Sure, but the read is that Divine Sunder is like 1-2% winrate up for top laners when bought, which is the amount they wanted to buff Illaoi by in the first place.

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Originally posted by GutsWay

Dude, this is some awesome advice. Thank you so much for sharing. Do you think one needs to go to art school to get a job at riot or any other company? Or is it simply a matter of whether your portfolio impresses them or not.

Sorry I'm not seeing this until late!

Thanks! I feel like art school is good for networking and getting face to face interactions with teachers and other possible future workers.

I learn more in a classroom environment and need feedback/criticism. It may be different for each person.

My goal was to go to school to learn, and not get a degree. I saw 4 years of learning kind of wasteful and long, so I made sure to focus on getting good at one thing I could be passionate about.

In the end it boils down to your portfolio. Plenty of youtube videos talking about portfolio do's and dont's.

Hope this helps!


18 May

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Originally posted by NoWaifu_No_Laifu

THAT IS THE WORST SCUTTLE TAKE I HAVE EVER SEEN IN MY LIFE!

Yeah but then they one-upped it game 1 against MAD

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Originally posted by Palavakala

"He makes another big outplay" flash r into missing e and w while autoattacking ggwp

He didn't miss R. That's why his first Q on Lucian reset.

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Originally posted by GGABueno

That description is quite broad, how does it work in practice? Is it a place where minorities gather to be heard? Is it one big thing or a lot of smaller groups?

Depends on what company you are at for how it works in practice. At Riot we have multiple groups, each based on their own affinity such being a Veteran or being Filipino. The size of each varies. I think our LGBTQIA+ group is one of the largest. In general, the groups meet weekly/monthly/quarterly to build community, collaborate on projects, and more! We did this mostly at our office, but now we do it virtually because of COVID.