League of Legends

League of Legends Dev Tracker




22 Aug

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Holy!! This is so good! And considering how many individual crosses you had, the back is really neat!

Did you use one of the image to chart converters? I've been thinking about making the Soraka "this is fine" emote because it just summarizes my life tbh.

That's great coverage for 2 strands per stitch, what aida are you using? I generally go for 3 (also makes it easier to separate my floss when I'm prepping a project and I just like to be lazy tbh).

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Originally posted by JTHousek1

I think they still have some sort of adjustment for him but yeah it was supposed to be last patch or this one, guess it got mucked up along the way. There is still 2 patches to put it in though so I'd probably bank on it being 13.18.

Current plan is to ship K'Sante changes after Worlds. His pro presence has consistently trended downward across summer and is currently pretty reasonable at ~50% (0% in LEC on 13.15, which is kinda fake data). Plus there are several top lane buffs that have happened since then (some leagues aren't playing in post-changes Aatrox, for example).

So the urgency around K'Sante has dropped substantially, but we still want to make changes.

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Originally posted by ToTheNintieth

In the same vein as the occasional AP buffs you put on some champs to enable off-meta builds, maybe putting AD ratios on some spells for mages and supports could be fun. Nothing close to viability, just for off-meta variety.

There are two important factors for off-builds:

  • The gameplay is different. It's not just a math problem of "This build is just better." Kayle has this problem right now.
  • The gameplay is high enough quality.

In short, it just means that there has to be more considerations than slapping AD ratios on things. It's why I like AP Twitch: Passive and W are meaningfully different when he builds AP instead.

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Originally posted by Ryxor25

You should give Sylas AD scalings on basic spells because when I get hit by chains I don't perceive magic damage

They're petricite chains. You should perceive the lore.

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Originally posted by TheBluestMan

ORIANNA AND LUX MID BUFFS LET'S f**kING GO NOW THEIR ULTIMATES WILL EVISCERATE A TANK!

I'm joking but this is probably more ratio buffs somewhere on their kit.

Will not be buffing Orianna R this time I promise lol

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Originally posted by Spideraxe30

I was wondering, would it be difficult to add a toggle to disable loot animations, I just want to see the results

I honestly do not know. Conceptually it is simple. I can ask :)

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Originally posted by bz6

Mastery system has so much potential to unlock champion-specific customization the further you level it up. I am hoping further levels inject some merit into the system.

On a completely different subject, I also feel there is an opportunity to show-off Challenges Titles in game no?

Candidly, we ran a bunch of tests around titles in game and no one liked them in playtests. They got in the way pretty badly. We tried having them fade in combat, but them coming in and out became distracting unto itself. Ended up being a bit of a cursed problem.

We did once explore being able to equip challenge tokens as emotes which was pretty sweet, but on reflection they didn't have as much emotional significance as we wanted.

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Hey friends, BarackProbama here. Wanted to clarify a few things about our multi-disenchant feature.

Why does it only let me select 1 category and 50 shards at a time?
Main reason is service load concerns. The loot service was built with the expectation of folks disenchanting things one at a time sporadically. We designed this feature to handle many many players hitting the service all at once. The scripts/tools you mind find out in the wild are fine when one person uses them, but if everyone used them on large inventories there would be chaos. Snakes and Mongooses settling down together and such.

Long term, with further improvements to the service and fewer large inventories, our intent is 100% to allow larger amounts of items to be 1-click disenchanted with less hassle.

Why doesn't it respect the shards I am saving for Champion Mastery?

Why can't I unselect shards?

These essentially have the same answer...

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Originally posted by zaviex

I dare you. Give her a 40% tAD ratio on q, and r and ill build it every game lol

40% tAD on those spells just takes AP Lux into the stratosphere and AD Lux becomes garbage.

What you'd need to do is make the passive procs explode and the radius scales with bonus AD and it can crit.

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Originally posted by toxic-banana

Maybe it's similar to Quick Shot's situation. He was an analyst originally, but his switch to pbp was, in my view, a revelation. The guy is absolutely elite. Talent is talent - just got to find the best way to use it.

Trevor was always a PBP. He just started as color in EULCS when they already had Joe Miller and Deman so he just filled the role while they needed him to. Dude's always been great at his real job :)

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Originally posted by Hellioning

I misunderstood the champion names underneath "Durability pass on old Immortal Shieldbow users" as being the champions getting a durability pass because they bought shieldbow. It took until Lux before I realized I was wrong, because I somehow thought Elise and Gnar were old Shieldbow users.

Oh, no you're totally right. We're buffing AD Lux.

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Originally posted by Actually_Godlike

Can we add Zyra to that? Would actually love it if she felt better to play midlane, and people would be very happy to see her less in support I think :)

FWIW Zyra pretty much instantly took to support. She was stronger mid by ~1.5% win rate on release but people played her support instead.

Brand, Xerath, and Vel'Koz were much slower adoptions. I'm not going to opine on why, just merely comment on trends.


21 Aug

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Originally posted by spazzxxcc12

mark has never pbp casted in his whole career

Correct.

As someone that loves Mark and believes in his drive and talent in every way he should not be allowed to pbp LOL


20 Aug

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Originally posted by Jandromon

If jungle isn't turbobusted, no one plays it.

Jungle and Supp are the 2 roles that have to be extra-busted for queues not to get too long.

Not really true. Jungle has had a fairly similar level of powerful for the last three years running and has steadily climbed in pick rate.

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Originally posted by AtreusIsBack

They don't want junglers to play PvE. They want action because of esports.

Not exactly. It’s important that jungle ganks are a threat otherwise you get darius level 1 starting behind your minion line. (It’s more complex than that)

You want some degree of ambiguity: is the threat top side? Can I be ganked? Just not the level of actual power we have now.

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Originally posted by corywyn

the studio is at the old Tempelhof airport in Berlin, so there's a lot of free space around it

The studio is located at Studio Berlin in Adlershof— not Tempelhof! We've gotten some grassy areas around the studio lot, as behind us in that direction are some train tracks.

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Originally posted by FriendlyGhostLady

Can u tell us how hard the creature marksman will be? Will he be hard or easier? 2) will u make a new AP toplaner in the future?

Stay tuned for the next roadmap!

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Originally posted by FruitfulRogue

Hi mentioning midscopes, can we get an update on them at all?

We haven't been given any info on if there are any new ones in production or if they've been paused for the time being.

I think midscopes have been/are some of the best things the team have done in the last few years, and as far as track record go I'd say about 90% of them have landed really well.

Itd just be nice to get some info on them, since we haven't heard anything since Rells landed (crashed?).

We tend to pick midscopes up when design team has the free cycles. Between helping out on modes and other projects, I don’t think there were alot of free cycles lately. I think we were exploring 2 pretty recently but they may or may not work out. We tend to do them pretty opportunistically. Try something and if it doesn’t work we will just not ship it.

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Originally posted by Zarathielis

Is there a champion concept you or the team is really excited about but you can't quite make it right and have to pause it?

Yes! There was a project that involve heavy AI that we just don’t have the tech to do yet :)

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Originally posted by bingbongzingzongz

btw Lexi thanks alot for your replies both here and twitter, sucks that you became lead producer of champs in troublesome times

I want to ask if older/recent VGUs are kind of considered as risky projects and that's why the team moved resources from them and into ASUs meaning they don't always have positive outcomes, yes they always have the benefit of modernizing the roster but it is kind of apparent that they won't always increase the playrate of the champion compared to ASUs:

Udyr has same playrate he had before his VGU 1 year ago, Mundo has almost same playrate as before his VGU

. (I don't mean to criticize the awesome peeps who worked on them, just an observation and I believe you were still in LoR back then)

ASUs on the other hand are always a success, Ahri's playrate increased by 50% after her ASU earlier this year and she retained that playerbase

So my question is Did you guys shift priorities away from VGUs due to that? Small increa...

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ASUs are done by the Skins team so we generally have nothing to do with those projects aside from supporting them on the QA, design, game clarity side.
Personally, I think there are still good reasons to maintain the cast of league roster with updates to have them brought up to modern standards. Playrates are not necessarily the highest priority we have. Sometimes depth, players who mains and deeply care about a champion, is also important. If we keep pursuing playrate, we will end up making a lot of similar champions. We haven’t diverted any resources to other projects besides helping out on modes. Udyr was just an extra large project in a turbulent time. It will take time to catch backup.