League of Legends

League of Legends Dev Tracker




17 Dec

Originally posted by xGreedy95

Why is aphelios getting hotfix nerfed already? From winrates he doesnt look overpowered yet

hes at the max predicted reasonable winrate on this day based on our release estimates, and his ban rate is extremely high. We expect him to continue to climb in winrate and banrate, so he'd be literally unplayable (banned) soon unless we act.

Originally posted by HYBRIDHAWK6

I know I'm spinning into another topic but does Riot have any good metrics on Jayce?

Lolaytics shows he is sat on a 46% winrate with a whopping 50% winrate as a otp.

I honestly thought preseason would buff him but it seems to have done the opposite?

Is any work planned for him?

Also if you want a laugh look at the Jayce mains sub reddit!

yeah we are looking at buffing him

Comment

Originally posted by AlwaysRigged

Of course, didn't think of that. I just reckoned there'd be some kind of a "must test" list.

Oh well, thank you for fixing it now at least.

You're welcome! I shall now become 94% less salty and thank you for softening my cold heart. ๐Ÿ˜Š

I do wish I'd have personally seen this bug coming...

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Originally posted by AlwaysRigged

Not really, considering a bug like this has happened before (Death's Dance and Aery, Infernal and Aery) like other people in this thread has already said. That should warrant a test when implementing a DoT longer than 2 sec...

"Warrant a test" I'm sure our QA team tested 150+ interactions, but this one slipped through. Unfortunate, but not unexpected.

Players often seriously underestimate how vast and complex league is to test, sometimes.

Anyway, it'll get fixed asap.

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Originally posted by [deleted]

[deleted]

Because it hasn't even been out for 1 whole month yet? And I've just seen this video here 5 minutes ago to learn about the bug?

Kinda stupid thing to say tbh.

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Originally posted by Polw3

that's three different times this has happened now. Death's Dance, Infernal Soul, and now Elder buff. Jesus, you'd think they'd learn by now.

There's a LOT of interactions in the game, and fortunately you guys play millions of games per day and find them! I'll make sure the team records and fixes this bug asap.

Apologies!

EDIT: now fixed with a micropatch!

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Originally posted by ActionAdam

This is a hot take, and I'm a little biased as I'm not really a Froggen fan, but I'd rather have Damonte than Froggen.

So you prefer a #9 in most stats than #1 in most stats?

Originally posted by Emotional_platypus

Hi thanks for being so interactive with community. I was wondering what thoughts are on irelia right now. Most of ireliamains seems to think sheโ€™s still much stronger in the mid lane than top lane. Is moving her to top primarily still a goal?

believe we still generally want her to be a top laner (even though she has pretty much always been better mid). don't think we'll push hard on it since any work on her is heavily restricted by her traditionally high presence in pro and high elo

Originally posted by pureply101

Just wanted to say hi and hope your day went well.

hi thanks. it's been busy because upcoming holidays. speaking of which, happy holidays if you celebrate them!

Originally posted by Raffyk99

U.gg has him at 50. He had a normal win-rate before the conqueror change. Why does he and only him of the juggernauts deserve to eat a conqueror nerf, while Mordekaiser has a 55+% win rate, for example? Makes no sense to me.

morde is 53% winrate (scaling down to 50% winrate at high elo)

Originally posted by Ryuumoku

Seeing Wukong is in an eternal work in progress (on the rework), cant the balance team do something about it ??

we can nerf him pretty hard, thats about it. since hes got wip work, we don't want to do major mechanics changes on top of that, and hes 54-55% winrate in midlane (with an equivalent playrate there to top lane) which prevents us from buffing him anywhere else

Comment

Originally posted by bazopboomgumbochops

This is a basic statistical misunderstanding because a huge part of that winrate is correlation.

Same reason Rabadon's deathcap has a high winrate. Not because it's broken, but because you buy it when you're already snowballing. In other words, it gets correlated with winning teams.

So it is with drakes. The team that was better/played better/was winning anyway would pick up the drakes along the way, so of course drakes would have a high winrate.

Here's an example. It's probable that firstblood has a surprisingly high correlation with winrate. But that doesn't imply first blood's reward is too strong. It implies that the better player, who is going to win lane, is likely to be the one to have gotten first blood anyway.

Who are you and why are you bringing LOGIC here?! I feel uncomfortable...

(I kid! I kid! I love coming to this subreddit. You're all an amazing, passionate community and I wouldn't swap you for anything. This post is excellent, though. They're totally right.)

Originally posted by bazopboomgumbochops

avg winrate across all champs is actually 50.0% exactly

Wait...how could it be anything else?

this is conqueror's winrate... not all winrates in league


16 Dec

Originally posted by HardstuckPlasticV

Hey bro, do you know anything about the Azir/Corki stuff? IIRC the balance team is waiting to see how conqueror would affect their winrates before changing anything, so I was curious if a verdict has been reached for either of them.

we are considering buffs for both of them

Originally posted by tundranocaps

Any plans to do something about poor Urgot, the one ranged character who relied on it before the pre-season changes?

not at the moment but we've been talking about it. right now hes actually in a pretty good spot: 52% wr for AVG elos (90% of our players)

Originally posted by war5188

How does shaco get a nerf over olaf karthus lee sin? I really just dont get it

Originally posted by Spideraxe30

Thanks Captain, can you also uwu

nowu

Originally posted by 647boom

Could you elaborate on why you guys are backpedaling on the Elder buff duration? It made more sense to me being the same duration as Baron buff.

We wanted to simplify it if we could, which is why we equalized durations.

But:

  • Baron is a siege buff while elder is a fighting buff.
  • As a fighting buff, it simply takes less time for teams with Elder to force a fight since they have a large advantage vs waiting for minions to siege a lane
  • Even more so, because of this these two buffs play out differently - Baron asks the defending team to take a proactive action and engage a fight (or the cannon minion will take their base), while Elder asks the defending team to avoid a fight and stall out the buff (or they will get rekt by elder advantage). Unsurprisingly then, it also makes sense that Baron buff is harder to wait out (lasts longer) than Elder.
  • Therefore, when Elder ended up significantly overpowered, we will sacrifice simplicity (same buff duration) for better gameplay
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Originally posted by travy_burr

Wait, so you're saying that you expected the entire community and possible developers to start work on a product based on an answer of an FAQ?

Dude, this is mindblowing. This is the worst communication I've ever seen from any community interaction ever.

I normally defend you guys, because I'm also a software developer and I know your struggles. But dude this just straight up failure, legitimately

No, that wasn't the ask - I didn't think someone would scroll through a post, see that and decide to build a product. A lot of folks did see that though and contact us about the opportunity.

We've gone a little bit down a rabbit hole here - I saw something I didn't think was fair, I tried to correct it and that has turned into me defending how we got here. So let me take a half step back here - there is no mission accomplished banner flying over my desk on fantasy. I think the third-parties that have developed products for Spring are awesome and I'm very appreciative of their work (and the work of our data provider and the Riot 3rd Party team who has been working with some of these folks for a long time). I think when you get your hands on some of these products you are going to pretty excited about playing them week over week.

There is still a hole in the offerings around a season long product - I'm not trying to gloss over that. I also think people would be more...

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Originally posted by Spideraxe30

Hey Captain, can you share the team's thinking on Conqueror post nerfs

MAYBE

edit: looks good to me. it's no longer stand out best keystone on Azir/Ryze/Cass/Aurelion Sol, and it's winrate isn't particularly high on core users (avg winrate across all champs is actually 50.0% exactly over all games so far on 9.24 (literally millions of games))