League of Legends

League of Legends Dev Tracker




28 Dec

Comment

Originally posted by Ambushes

Horizon Focus is a terrible item though. If there was one of those Kayle_Bot 'losing to the shop keeper videos' for pre season, I'd say that item should be the first one in it.

Do the math vs Void Staff, Void will increase your damage by 10% against targets with 30 MR and obviously more than that as MR scales higher, on every ability with no conditions.

10% at 30 magic resistance
25% at 100 magic resistance
36% at 200 magic resistance

There are several champions that are strong with Horizon Focus. For example:

Ahri, Annie: Situational if you are snowballing and going for burst build.

Lux, Neeko, Lissandra, Syndra, Ori: Mages that can trigger either the Immobilize condition or the range condition easily.

Velkoz, Xerath, Ziggs, Zoe: Poke champs that can trigger the ranged condition easily.

Untested:

Seraphine: I think it's good on her due to E and R, but it might not be better than Mythic -> Rylais/Cosmic Drive -> Rylais/Cosmic Drive since she is very good with Ability Haste and the Rylais for E synergy.

Taliyah: I think this item is pretty underrated on Taliyah. It is quite easy for her to trigger the max range condition.

TF: If you are snowballing and don't want to go Zhonyas or RFC 3rd after Lich Bane, Horizon could be a good option.

Comment

Originally posted by HalfAssResponse

its mostly that i have been watching orianna builds in the last season and they were by far the most diverse out of all mages, being able to build Archangels, ludens and glp depending on the situation and then be able to go for liandrys/morello cap and defensive item of her choice

right now, orianna can build 2 mythics but that seems to be her only choice as far as i know because cosmic drive seems to be niche and taking a vital item slot which could be used for a zhonyas/rabadons/void

the biggest problem for me is that she got nothing new except the cosmic drive and now she has only 2 core items choices while she used to build 3 different first items

I would be very skeptical of saying orianna builds are solved when it took 2 years for players to figure out that you could build a first item other than ludens echo on her.

Like I said earlier, there are some Burst oriented builds that include items such as Horizon Focus (that some players like chovy are starting to dabble with), so I would disagree that she only got one new item. I do think there's room for improvement in the balance state, but I don't agree that it's as bad as you make it out to be.

Comment

Originally posted by HalfAssResponse

well true but in case of some champs like orianna you can no longer have multiple choices of building

Do you have any evidence of this (orianna specifically) or is it just your personal experience? In pro and high Elo games we see a mix of ludens vs liandries and also a variety of second, third items. I also think some items on her are sleeper like cosmic drive and horizon focus.

Comment

This would tilt me off the face of the Earth.

Comment

The interesting part about ADC is that it is the most high-elo skewed role, as "just surviving" and farming at high cs/min then consistently teamfighting is very difficult. The problem typically with the marksman role specifically is that if it feels "good" at low/middle elo, I personally expect pros (like perkz) to find it to be OP, as that is where their role is most important vs SoloQ. As an ADC main I always have to weigh the "I want agency!" vs "I know this role is much better than it feels".


27 Dec

Originally posted by Djinn_in_Tonic

...in the same vein that you can buy armor to deal with physical damage - another core and natural mechanic in League.

I'd love to raise a discussion around this parallel, if you have time!

Specifically, the armor vs. physical damage relationship feels less binary than the healing vs. grievous wounds relationship.

Physical damage is, in theory, frequently tuned around the damage you'll deal to the squishy targets, and armor is a way to make yourself more durable against it -- and there are stats such as Lethality or Armor Penetration that you can use to mitigate the defenses in a miniature arms race. This leads to a fairly rich itemization environment in which armor isn't mandatory (since physical damage isn't tuned to be overpowering if you don't have it), but also isn't crippling for those who deal physical damage (as there are almost always targets without armor, and ways to deal with ...

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oh for sure it could use a lot more development

Comment

Originally posted by J0rdian

Are you a bit sad she became popular in pro play thus making her worse in solo queue? Pro play makes balancing champions awful for solo queue I hate it a lot of the time.

It's bittersweet, on one hand it meant we didn't need to balance change her because she was performing really well somewhere, on the other hand it kept her from being above 50% like a lot of other champ releases. Luckily players didn't feel weak on her which is great.

Comment

Originally posted by Lane-Jacobs

We are hoping to make this the standard of precision

Strictly out of curiosity, what do you think you did that caused your champ to not require balance changes like that?

Lots of things:

  1. Luck, and lots of it. We have only around a dozen games playtested on champions on their final couple iterations, and it really doesn't compare to the millions we get quickly after release. Nailing a % winrate balance number with that small sample size is a lot of luck.

  2. Making sure her super fun and high-agency strengths (ramping movespeed, true damage, triple damage W, infinite range E/R) come with big drawbacks (squishiness, low base MS, slow moving abilities so that the player feels like a god but the opponents know the counterplay and don't feel oppressed.

  3. Sharp strength/weakness profile. Strong early clear speed if un-interrupted, but low damage and durability. Strong mid-game spike but falls-off lategame.

  4. A LOT of comparing her stats/ability DPS/clear speeds to other champions in dev, as well as time spent optimizing her jungle clear in development. You'll see in her champion sp...

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Comment

Originally posted by definitelynotSWA

Lillia is great, I love her so much. I love champs with zoomies and I love champs who are very positional reliant, so she’s been one of my favorite recent releases for sure!

Out of curiosity, I thought the person who partially designed Yuumi (another champ I liked) was the person who designed Lillia. This is Maxw3ll on the league fandom wiki. Is this incorrect, or am I misunderstanding both of your roles in champion creation?

You're correct! he's the designer (creative gameplay mind and programmer/scripter) and I'm the game analyst that's responsible for launch balance, game health, counterplay, visual clarity, playtesting, etc.

Comment

This was my first full champion I worked on the pre-release balance for at Riot! At times she looked strong (pro meta pick) and at times she looked weak (early S11 preseason), but without any direct changes she equalized back towards the middle before we commit to any changes and that's awesome to see. We are hoping to make this the standard of precision but it's not easy, going to be applying my learnings to my next champion as well!


26 Dec

We have since pivotted from that messaging after doing some digging in the space during preseason work. Healing is a core and natural mechanic in League (and really in most games where units have health). Healing and play around it should be embraced and developed further rather than skirted away from. This includes easier to access GW (cheaper and more usable by most/all champs), in the same vein that you can buy armor to deal with physical damage - another core and natural mechanic in League.

In before next year this gets quoted as a "RIOT LIED TO US" when morello comes back from the great beyond to delete soraka we open our eyes to the truth of healing as the root of all evil

Comment

Originally posted by ViraLCyclopes

Who's 1?

For mid

Comment

She appears to be the 21st most popular champion this patch, unsurprising that it seems like you play against her often. 4th most popular midlaner.


25 Dec