League of Legends

League of Legends Dev Tracker




16 Dec

Comment

Originally posted by graybloodd

Ascension coming back confirmed???

Ascension is unlikely to come back in the form you're familiar with. If it's coming back, it'll come back on a different map. Currently, we've actually considered modifying the Nexus Blitz map for it (given how rounded the Nexus Blitz map is). If you notice the changes to terrain in the center "arena" area of Nexus Blitz, these changes are meant to help support much more interesting gameplay for other ways we can use that space. :)

The Crystal Scar is dead. Like so dead. Like omg dead.

The renderer for League's environment is completely different and new from what existed when Dominion (and so, Ascension) was made, meaning that a lot of what was made for that map is unusable and will need to be rebuilt. All the environments you see now were either built initially for the new renderer (Nexus Blitz or any of the TFT environments) or were rebuilt (SR, Howling Abyss). Keeping a map has to overcome the cost of that rebuild. :(

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Originally posted by Bl00dylicious

Since you are adressing things anyway I have another thing that comes to mind: the current health damage from Botrk on the DPS dummy isn't capped or reduced, so you deal well over 2500 per hit. It's not uncommon to do over 150k damage during a single event.

Considering Brand and Vayne's max health damage is reduced it doesn't make a whole lot of sense that Botrk's damage isn't. The damage is only the first problem, the healing is also quite insane due to the damage you do.

Thank you for bringing this back up!

Awkwardly, the reason the HP is as high as it is is to avoid an awkward damage timing bug. Also, champion damage is easier to isolate than item damage is.

But. We actually now have tech to solve that particular bug correctly now, which in turns lets us lower the HP. That is certainly something we can address now (albeit, for next run).

Comment

Originally posted by TheTacoAnnihilator

What you sacrificed a little of that tankiness for a little more movement and/or damage? I bet she might be a decent top laner or even jungler given just the right tuning.

Probably not, high durability is at the top of the list of things that should be true about Rell. If Rell becomes a somewhat niche top/jungle with our efforts to serve support Rell that's fine, but we don't have plans to intentionally support those roles right now.

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Originally posted by [deleted]

[removed]

Yeah I think that's a valid concern. How it feels might change over time too, we're only one week into the release of a brand new character, the winrate hasn't stopped climbing yet and optimal skill order/builds haven't quite settled. You can join us in monitoring her for now, from the points already raised above we know that base stat buffs are a pretty justifiable candidate if we need to buff her.

Comment

Originally posted by [deleted]

[removed]

Will caveat this with "I'm not a game designer", but to me this is a question of magnitudes. With base stats closer to the upper end of tank supports, she was really tankier than everyone else given her other tools. With base stats closer to the middle/lower end, she's still on the upper end of durability taking into account her other defenses (passive steal, W shield, W resist amp). If we said, "hey here are these tools that let you be really tanky" and then you used them and you weren't, that would be a failure imo but it doesn't seem like that's the case.

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Originally posted by Djinn_in_Tonic

Hey Reinboom!

Any chance that data like the game-winning impact of the various rewards might make it into some Nexus Blitz design article at some point? That's the sort of data that fascinates me and, I imagine, many others.

Hope all is well!

Hi Djinn!

At some point, I think that would be a great design article. In addition to other articles about modes that I believe are overdue at this point. The team and our strategies has changed quite a bit in this last year, so that is something I'm hoping to talk more about eventually as well.

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Originally posted by Asteroth555

I actually think elder needs to be removed as a reward. Most other rewards are good, but not game breaking. Getting an elder as a losing team because of a bullshit event is ludicrous

Yeah, unfortunately addressing Elder was something we were hoping to get to for this round but ended up running short on time. :( Definitely on our docket for next run, though.

Interestingly, in terms of "game winning impact" (how likely you are to win the game based on getting this reward, for a given event round), it's about right in the middle of all the other rewards. Buuuut, that doesn't really describe how frustrating it is or how those games actually play out.

Comment

Originally posted by DragonEffected

Seems a bit too much work to do for a champion that's supposed to be an anti-tank.

Like I need to engage when Alistar has both his Q and W on CD (otherwise he just interrupts my W), proc my passive and only then will I POTENTIALLY be tankier than him, but I'll also be stuck with a movement speed debuff and I still will be unable to put out the same damage output Alistar can. And Alistar isn't exactly on the same level other tank support like Leona and Nautilus are right now.

That's just my take though. I appreciate all you guys' work.

Oh yeah, for what it's worth I think that Ali (and other champs that can reliably interrupt mounted W engage) have favorable lane matchups into Rell. This is just talking about tuning in that she's not as far behind other tank supports in total durability as it might seem if you only look at base stats considering the tools she has.

Comment

Originally posted by Indercarnive

IMO rell needs 3 things.

1) Base stat buffs. It's ridiculous she has 540 HP and 35 base Armor while a champ like Alistar has 600 HP and 47 Armor. Rell needs at least an extra 35 hp and 5 armor.

2) Attack speed while unmounted. This helps identify her unmounted form as a bruiser. She's slow, but will do damage if you don't kite her. Thematically it even makes sense as she "drops the reigns" of her mount to use her weapon with two hands.

3) Her ult needs to be better. There are a lot of ways to go about this, but it needs to do something. Make it stop dashes like poppy W, or have it apply a slow instead of this "magnetism" like old Diana E, but as it stands it's one the more depressing ults in the game.

Re: base stats some of the thinking there was that when fighting, she'll often start out with her ~120 health shield, +10% resists, and then attacking that Alistar takes away ~5 of his armor, gives it to you, where it's amped by the 10%, etc., which can (depending on items) leave you tankier than the Alistar if you manage to get the jump on him.

Comment

Originally posted by xgenoriginal

A quick glance at her win rate is around 46% they might leave her as is for a while but I wouldn't expect any nerfs

For new champions we generally look at winrate by day because there's usually a lot of growth - that 46% average number for example would account for the 44% day zero Rell player who doesn't know what she does as well as the 48% day five Rell player who's started to get the hang of things.


15 Dec

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    /u/AzuBK on Reddit - Thread - Direct

I pitched this name with the reasoning that "Fantasy should sometimes teach people cool new words." Mission accomplished, you love to see it.

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A micropatch has been deployed! We are currently investigating the cause, in order ensure that this doesn't happen again. Thank you for your understanding!

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This is seriously cool! They're all adorable, my favorite goes to Yordle Jinx :)

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Originally posted by FruitfulRogue

I dont' really get why Aether wisp even builds into Lich Bane. It's literally the only item in the game it builds into, and not even a Mythic unlike Leeching Leer.

Because too much power indexed into pure damage stats results in too much Burst damage.

Comment

Originally posted by FlashnFuse

If I could have one thing for mechanics changes, I would really want a shift (or removal) to the E unbinding. It's screwed me over a lot of times, especially when I W in to crash down.

Also I will agree that she seems to be pretty strong now that I've found a build that feels right on her (deadman plate rush into bami item )

Also there is a bug or something with her W mount up auto attack. It feels like it acquires a target somewhat randomly sometimes, I usually end up drive by attacking a minion with it when I want to run and flash forward at a champion. I'm fairly confident I haven't misclicked on minions as often as my mount up auto attacks suggest that I do.

We have a fix for that coming tomorrow! https://twitter.com/MarkYetter/status/1338646520631967745

Not personally aware of any W mount up bugs, I can look tomorrow. If you have footage that would be helpful too!

Comment

Originally posted by PrepareForTrouble_x2

But Pi is 3

Source: Proud member of r/EngineeringStudents

/s

my only issue with pi=3 is that I'm forcibly reminded of my high school phase when I used that =3 emoticon way too often... 🤦