League of Legends

League of Legends Dev Tracker




18 Dec

Comment

Originally posted by jacwa1001405

When I see all the amazing cool content that this company pushes out, and how big the universe exploration is getting, it makes me happy that Riot still takes time to listen to us and communicate with the player base.

It always seems like they never forget about us and that even though they are a mega-corporation, they actually have the player experience at heart and make games because they love them, not because of the money. Seems like the money comes when people actually enjoy and love making these games.

It’s true that the scale of what Riot is doing grows with every year. It’s also true that we believe that focusing on the core game experience and making that the best we can is our core focus.

Thanks for the kind words. Happy holidays. :)


17 Dec

Comment

Originally posted by bz6

Thank you Riot Games for adapting at the pace you did and easing some of the struggles in this year.

Thank you for keeping League of Legends updated at the high standards and cadence we know and love.

Thank you for executing a pre-season of this magnitude from unfamiliar work environments.

I hope you all have some relaxing holidays and take care of yourselves 🙏🏼

😄

Comment

Thanks everyone for the kind words!

Comment

Thus is amazing! I'm an avid crocheter myself. :) I'd love to gift you something if you give me your IGN and region!


16 Dec

Comment

Originally posted by HolmatKingOfStorms

Much better Muramana changes that actually consider what champs want. I'm still praying for less painful combine costs on AP+mana mythics, hopefully that gets looked into soon.

Yeah this design is so much better. Shifting the power to +AD and removing the silly damage-type constraint is better all around.

Comment

Yuumi W OFC. Not only does it disable her basic attack, it also makes it so she can't move!

Comment

Are you judging this in terms of winrate loss if the ability was removed?

Comment

Originally posted by Spideraxe30

Hey Reinboom can you share how you feel about Nexus Siege and Dark Star Singularity, I felt both modes had some potential with a lot of the uniqueness added from the newer elements

Nexus Siege is unlikely to ever return. It's a very high cost mode to upkeep. Mostly in part due to the "game reset" part of it. And it wasn't really that popular.

Dark Star... I can't say for sure. Personally, I loved Dark Star. But it definitely got old fast. And this reflected in play rate as well. It was effectively a 1-weekend mode, in terms of a supportable queue size. It will definitely not return anytime soon, but I would love to be able to capture some aspect of it again eventually.

Comment

Originally posted by Hidan213

For that same reason is it unlikely to see Butchers Bridge return?

IIRC, Butcher's Bridge was built on a new renderer, so it could return. I would need to see where it's at though.

Comment

Originally posted by Dhyzuma

On note of that, have you ever thought about bringing dominion map back only in customs though? Honestly it's an entirely selfish reason but I would love to play hide and seek again, it's just not the same on SR.

Crystal Scar is very unlikely to come back.

The Crystal Scar (and Twisted Treeline for that matter) were built for an old environment renderer that's no longer around. To return those maps, they will need to be rebuilt entirely. The only map so far that was built for the old renderer that was then rebuilt as-is for the new renderer has been Howling Abyss.

In turn, that old renderer also is unable to come back since utilizing it prevented League from adopting newer versions of DirectX. For maps, when things articles or comments mention the trade off between cost to keep around vs the popularity of the map or mode, most often that deprecation is one of the most significant costs we had to consider.

Comment

Originally posted by Djinn_in_Tonic

That's interesting, as it suggests (based on just that statement, of course) that the popular game modes may be those that adhere the closest to normal League play. ARAM is teamfighting-focused, OFA is one champion, and URF is faster, but all three have fairly normal League play outside of those additions.

I'd be curious to see if that's an actual trend, and if, say, reducing the value of Nexus Blitz events and using them more like Dragon buff-level rewards instead of the (often) increased power they have now might actually increase player interest, since that would make the normal gameplay a bit more similar to the apparently winning formula of Normal Gameplay + secondary gimmick. Right now NB does feel a bit event-dominant conceptually, even if in practice events aren't as large a tipping point as actual gameplay. That might also be due to the fact tha...

Read more

"SR variation" would be an incomplete analysis. Some of the least popular game modes, Nemesis Draft being perhaps the most extreme example, are also SR variations.

I also strongly believe that "SR variation" doesn't really capture why URF isn't played.

Our current hypothesis is that modes that present a strong - positive - gameplay fantasy are the most widely appealing and with an element of "changes every game" causes interest to stick. That is to say, folks play URF because they imagine all the cool sh*t they do in URF. They keep playing URF because each game has all the rest of the champions also doing cool sh*t (and different cool sh*t than last time), and that makes each game different and exciting. Really, the same is true with OFA as well.

That is to say, it's really about the champions. Not about the environment those champions are in. The environment, though, can be altered to support such spaces. "What does my champion ge...

Read more
Comment

Originally posted by LoneLyon

It sucks we don't get new events in blitz with each new run. Riot then wonders why modes fall out of popularity.

For this run of Nexus Blitz, we're starting it knowing it didn't get enough attention, but that will be taken into account when looking at the data. We, simply, ran out of time but changes are still planned.

Nexus Blitz is not one of the more popular modes to begin with (OFA and URF are the current reigning champions there), at least in terms of % of people played or how much folks are playing. For every release so far that has been true. But it's also not unpopular so we are interested trying more on it. :)

Comment

Oh woah! This design space is wonderful and had not been considered yet. Awesome idea, /u/gramineous :D

Comment

Originally posted by SuperMrBlob

Hey Reinboom, any chance you could comment on whether your approaches to PvE modes has changed or remained the same? (e.g. not doing them as too much effort for too little engagement etc.)

They have. I won't go into much detail here, but the short of it is that it'll likely be awhile before we return to PvE modes and if/when we do, the approach will be something pretty different than Star Guardian or Odyssey.