Originally posted by Djinn_in_Tonic
That's interesting, as it suggests (based on just that statement, of course) that the popular game modes may be those that adhere the closest to normal League play. ARAM is teamfighting-focused, OFA is one champion, and URF is faster, but all three have fairly normal League play outside of those additions.
I'd be curious to see if that's an actual trend, and if, say, reducing the value of Nexus Blitz events and using them more like Dragon buff-level rewards instead of the (often) increased power they have now might actually increase player interest, since that would make the normal gameplay a bit more similar to the apparently winning formula of Normal Gameplay + secondary gimmick. Right now NB does feel a bit event-dominant conceptually, even if in practice events aren't as large a tipping point as actual gameplay. That might also be due to the fact tha...
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"SR variation" would be an incomplete analysis. Some of the least popular game modes, Nemesis Draft being perhaps the most extreme example, are also SR variations.
I also strongly believe that "SR variation" doesn't really capture why URF isn't played.
Our current hypothesis is that modes that present a strong - positive - gameplay fantasy are the most widely appealing and with an element of "changes every game" causes interest to stick. That is to say, folks play URF because they imagine all the cool sh*t they do in URF. They keep playing URF because each game has all the rest of the champions also doing cool sh*t (and different cool sh*t than last time), and that makes each game different and exciting. Really, the same is true with OFA as well.
That is to say, it's really about the champions. Not about the environment those champions are in. The environment, though, can be altered to support such spaces. "What does my champion ge...
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