League of Legends

League of Legends Dev Tracker




17 Oct

Comment

Originally posted by lukeatlook

Has anyone read into the "where's mana items for tanks" posts? This is a rising concern among some of the players. Triforce users got compensation buffs for the loss of Sheen, but there's a huge shortage of mana items in the tank lineup.

Definitely on the radar, not a ton of tanks were as bound to mana items as the fighters were. I think its one of those things that seems more egregious from the outside before playing, but also maybe we're off base here so its being watched

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Originally posted by JangoGamer

What about Vel'Koz? Could we see some changes to him?

Depends how he lands in preseason. Maybe? No clue

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Originally posted by Dracoknight256

Question: Where do we give feedback? I have few things I'd like to write up but I don't want to post it somewhere where it'll never be looked at.

Comments and decently popular posts on reddit are often read, LeaguePBE posts too i guess. Tweets work tho idk who to tweet at

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Originally posted by BlackCommando69

so why u dont like mages on bot lane :(((

? We love em. Turns out they're actually crazy strong (a lot are 55%+) but nobody wanrs to play them

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Originally posted by GentleMocker

Any comments on the powerbump of mythic being so strong when compared to legendary/raw components? I've heard comments about snowballing being sort of adressed because legendaries after mythics being a lower powerbump therefore this sort of opening a way to come back into the game later on, but that's mid/lategame, heard nothing about how big of a bump you get from first mythic buy vs component/legendary and the early game being a race to first mythic > all inning on a person leading to a very snowbally earlygame.

Basically the worry I have is that there's a way bigger importance being put on early game /1st item spike fighting, and not even getting to the later stages of the game where item efficiency evens out for everyone around, leading to games being more snowbally and ending faster.

Definitely something we're gonna watch closely, its one of our big game health metrics

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Originally posted by Savings-Infinite

Can Seraphine be played as a support? Looking at her abilities, she seems to have pretty versatile builds. If she is played as a support, which style should she be? Which rune should she use?

/u/RiotPhlox

I believe she can, though I didn't work on her so I cant give you specifics that are actually trustworthy

Comment

Originally posted by Fluffedbread

+20% movement speed on Darkness Rise passive (Mordekaiser)

Literally would permaban that sh*t

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Originally posted by moneybooy

who will cast?

me and the boomer

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Originally posted by Driffa

Also any plans for Ludens proc not removing Banshee spellshield?

It is so annoying that the only counterplay is not simply: "dodge stuff", but "stay 300 units away from anything that gets hit"

So i agree tbh but there's a lot of consistency violated if we did that. Would have to be a larger scope change but maybe?

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Originally posted by Destroyer29042904

Question thkugh, are hydra items such as tiamat, ravenous or titanic sipposed to work on ranged champs or will that be changed?

We want to see if that interaction is OK in league, restrictions are lame if they're not necessary

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Originally posted by Driffa

Are Anivia and Cassio on the watchlist?

They will be a couple of hundred mana down at 1 item, and at two items either several hundred mana down or a few hundred hp. And they lose Seraphs active, which is clutch for survival.

Also Anivia does not like Gale/Prowler terraincrossing feature.

Idk if you saw but Cassio already has some compensation buffs. Aniv is on the watchlist but haven't seen if she's weak yet.

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Originally posted by bazopboomgumbochops

Hey Phlox, I'd like to mention one thing that I think is worth considering re: new mage itemization.

When playing some champions like Xerath, building Luden's virtually always leaves the casters with ~10 HP if you're building normally. Even if you prioritize AP first and heavily delay boots, the minion hp keeps scaling alongside your damage and leaving it just outside your threshold until you get fed.

It ends up making it feel really, really bad to play just in general...unless you build Liandry's.

The problem is that, while it does help differentiate the two. It feels bad that Luden's damage proc applies to the melees instead of the casters, when you were already going to use extra abilities to kill the melees, but didn't have more for the casters.

For example: Xerath Q hitting the full wave but proc'ing Luden's on the melees and leaving the casters at 10 hp each. It feels really, really bad, and makes Luden's feel almost like a troll item compar...

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Could see that, it'd be an interesting change. Fwiw its also possible we buff ziggs/xerath if theyre struggling a lot in the new world

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Sick analysis, glad to see people picking the system apart more deeply even before it hits live servers.

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Originally posted by LagOutLoud

I appreciate the response but I definitely disagree on most of those points. Galeforce seems like easily the worst mythic in the game. A 90 Second CD lucian Dash with 100-300 damage that requires you to dash at a target to even get the damage pales in comparison to a 45 second CD AOE slow/root.

Essence Reaver seems great on spell slingers, But Jhins Q CD is 5 seconds at max. A full build Jhin at level 18 has maybe 500 bonus AD, So 30/40% bonus AD is... ok. ~200 damage at absolute full build and full items.

Even Kraken slayer's AD ratio is decent enough that it's not always bad on him.

Like all of these things when looked at in a vacuum are fine, sure. But by comparison to all of the Marksmen that are getting AS on more items, which is only 25% as effective on jhin, and who will proc Krakaken slayer 3 times for every one time Jhin can, its bad. Jhin will fall significantly far behind in damage. Storm Razor lost AD, LDR lost AD. IE ...

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I'll look into the point about the stack fall-off time, you make a good point. Maybe we can adjust to be closer to old Rageblade's 5 seconds.

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Nice writeup my dude, am hoping people continue to dig into the new items and systems and explore what's changed and give feedback on it. Its really fun from my end to read all of this stuff [even the rage clickbait videos :^ )]

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Originally posted by Ashtana

I thought Demonic Embrace got removed?

It's not in practice tool because of a layer manager issue :L

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Originally posted by Rexsaur

The first point might be true but you would be crazy to not rush a mythic item.

Most legendary items got nerfed compared to live while mythic are stronger than an average legendary item on live.

If you're playing a champion that has no good mythics to rush you wont simply rush something else, you'll instead just play another champ that can actually get a mythic first.

We assume most champions will want a mythic first because of efficiency and power of the active/passive but there will surely be times on specific champs you'll end up rushing like a botrk or demonic embrace or whatever instead because it synergizes with a kit or against an enemy champion

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Originally posted by LagOutLoud

Can you comment on the the state of Jhin, and specifically is inability to effectively use the stacking aspect of some of these items? Kraken slayer attack stacks fall off so quickly Jhin can only EVER proc it on his 3rd or 4th shot. If he ever has to reload, the stacks completely fall off. It is completely unbuyable on him. Similarly, the new PD passive is practically impossible to use on him, as it requires 4 attacks and the stacks fall off before he finishes reloading. It seems like Jhin will likely be forced into Lethality with this item update.

While I agree with your two points, that neither of those two items synergize well, Jhin has many other items that are super synergistic with him.

Galeforce and Essence Reaver have very generous bAD ratios, which scale very well with Jhin's multiplicative bAD. Even Kraken slayer's AD ratio is decent enough that it's not always bad on him. Outside of that, he is still very happy with RFC, Stormrazor, the better scaling Runaan, BT, IE, and LDR. We think he has more than enough options in the marksman system.

That being said, I'm sure he also likes a couple of the Lethality items, there's nothing saying you can't use a combination of them to adapt to what the game needs :)

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Originally posted by G0ldenfruit

Sure, makes sense, I like the idea of more level restrictions like blue orb at lvl 9 adding a cool item that just wouldnt work at lvl 1 like sweeper can.

Ty for the answers, this kind of stuff is sort of my dream job so its great to learn more from rioters :)

Feel free to add me on league my dude, can chat time to time if you have questions about the industry etc

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Originally posted by G0ldenfruit

Yeah considering league has a patch every 2 weeks which other games could only dream of it still seems like a lot to manage. Hey like I said the past few seasons have been really varied(quantity of viable champs) and fun(learning new game mechanics) for me so I appreciate the work youre doing.

Can I ask your thoughts on specifically the new warding item that lets you hold more control wards/place 4 normal+ 2 control. How is that ever going to be balanced in soloq and pro play considering the warding jg item was removed as it was too strong in pro, but this seems even better(Gotta say I am only talking theory and havnt had a chance to use it/see it in pro of course).

So our assumption is the restriction around having to place lots of wards means its bound pretty tightly to the support role (I don't know what the current tuning of that restriction is).

When its not an early game purchase and also restricted to one role it hopefully shouldn't have the problems of warding smite or similar, but its definitely one of the more risky items out there.