League of Legends

League of Legends Dev Tracker




02 Oct

Comment

Originally posted by HorseJungler

I can’t find any information about this: is it 4 games every day or 2 games each day?

4 every day

Comment

Originally posted by asianguywill

does that mean games start a bit earlier? or will it start at the same time and go on for longer?

I believe it varies by region, but we are generally starting a bit earlier. I think you can check the schedule for your region in the Clash Tab of the client.

Comment

Originally posted by PankoKing

Okay, so then the proper set up for this is "Report 9x" now?

Like, I totally understand your point, I just know that the situation works in absolutes (when it comes to these sorts of conversations with people, not you or Riot in particular), it's either 9x works and you should do it to get someone punished, or 1 report works and it flags the game for Riot to see it.

Though I think at the end of the day, the mentality of "1 or 9 means a flag" is probably the best, because you can still have people report, it just doesn't specify to people that 9X REPORT shoots the potential offending behavior to the top, because I think that sort of behavior is degenerate, even if you can filter it out in terms of report quality.

I get what you're saying, people should report rule-breaking behavior if they see it, Riot will see the flag for the game but it will have flags from other people too to help "corroborate"

It's not black and white, as everyone has different behavioral thresholds; so yes, what I'm saying is report behavior that you believe is rule breaking if you see it. Don't rely on others to report for you.

Comment

Originally posted by PankoKing

Interesting, so what you're saying is that in a single game, if I report someone and then another dude reports someone, then the priority for report goes up?

Otherwise it sounds like you're saying that reporting over multiple games factors, which I don't think the comment I made disagrees with that.

Rate of reports is taken into account when analyzing consistent disruptive behavior. If players only think reporting 1 time matters in a game, then they won't feel their individual report matters and will not report. This reduces the rate of reports metric and as such makes it more difficult to identify disruptive behavior through reports that allow us to gain confidence in the action we need to take.

It also will make it difficult to identify players who report consistently well, versus those that report every game (as noted in the article).

Our system takes these into account and we're constantly building on the ingest pipeline to make sure that we're more and more confident when taking action.

Comment

Originally posted by PankoKing

Riot Tantum Tantram showed the exact line of code. 1 report or 9 reports equals 1 flag. It's not like 9 reports equal 9 flags, it's just "player in game flagged"

Just to clean-up misinformation, that understanding is outdated (3 years old). Reporting players consistently matters. Our systems take into account all reports holistically. As such, if a player believes someone deserves a report, then they should report that person since it feeds the system independently.

Comment

Originally posted by ashortfallofgravitas

While you're here, what are the two damage numbers tracked on Horizon Focus?

Oh yeah, one of them is damage dealt, the other is damage that would have been dealt by another it's item... I can't recall which is which! We'll fix that soon.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by VinnyLux

I agree with the fact that crit can't go past 100% and it makes sense, it should be fixed for anyone that breaks that. However, the problem mentioned happens without breaking the cap at all. What was called a bug originally was the "Yasuo/Yone can build a single crit item and because of their passive actually giving them 50% crit, then Rageblade was giving on-hit damage accordingly". That happens without breaking the cap, and without any other mention that "Yasuo/Yone/(Trynda?) shouldn't get free on-hit from rageblade as well". I would suggest Rageblade tip stated that the on-hit was based on crit chance from items, because if it doesn't, there's no reason it shouldn't work like it's working now (Of course that breaks when champs get past 100% crit, which like you said and I guess the rioter meant, is indeed a bug)

I guess you are gonna not see my response again, but you responded to the original comment which said that Yasuo and Yone were getting...

Read more

Pardon me if I misunderstand. Yasuo and Yone are breaking the 100% crit cap, which is impossible for other champions not named Tryndamere (who is also implicated here). Crit from champions is intentionally included in Rageblade's calculation, just not above 100%. This could change, pending balance, but would be tooltipped accurately if so (like, "Critical Strike Chance from items").

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by IAmTheRook_

Is Eclipse already on your guys' radar for a nerf? It feels like buying anything else on assassins is just trolling because of how strong it is

Yep


01 Oct

Comment

Originally posted by Pieskov

If you here, a quick question, are you planning to do anything with gold gain on support, or we will be stack with 1K in entire game in season 11 too?

Support gold gain for quests is slightly faster than in S9. The Support item final upgrade is slightly weaker to compensate. This will allow supports to get into the main item system faster.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Kadexe

I think the bug was that crit chance wasn't capping at 100%, so the on-hit damage was able to go beyond 200.

Bingo. Critical strike chance is implicitly capped at 100%. This is not Yasuo/Yone- or Guinsoo's-specific.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by bad-acid

Thank you for the clarification and that makes perfect sense. What other metrics do you use to balance from the PBE in the context of items?

Item power can be a bit tricky, data-wise, even without the critically low quality of PBE games confounding things. In this case, we're focusing first on clear outliers: the sort that can be identified without objective. Like, if you see a scenario in-game occur that is breaking down gameplay or clearly invalidating core League skill-tests, that's on the table for either tuning or mechanics work, whatever will resolve the issue. Or, if an item or build path or class isn't living up to its fantasy, that's also something we look for opportunities to resolve. In terms of things we can't get internally and need the PBE for, this is an opportunity for us to gather feedback from the community, including players who are just reading the items or are trying them themselves on the PBE, more than it is to gather objective gameplay data from PBE games.

Comment

Originally posted by postsonlyjiyoung

Wait so is it triple elim now or how do the brackets work

The easiest explanation: everyone plays 4 games. If you want to win first place, you have to go 4-0.

Comment

Originally posted by XinMain

Will we get the basic winning rewards along with the worlds orb or only just the orb?

The orb is in addition to normal first place rewards

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by AssociatePlayful8488

riot themselves said they dont balance around pbe, its 100% coming live, and maybe then, changed

We don't balance based on winrate data from the PBE, because it's pretty much incomprehensible. We do balance things while they are on the PBE. There's a big difference here.

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by Kadexe

I'm surprised you didn't mention Yasuo/Yone, they're getting 100 magic damage per item while everyone else gets only 40. It's laughably strong on him, that's more than a level 18 Wit's End.

This is a bug, it's fixed as of next build.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by biokrekka

Hey Reav3 what do you guys think about Yone's voice? It seems to be the quietest thing in the entire game and really makes him feel lacking personality.

Talked to our VO designer, and it looks like his volume is the same as other champs. It could be because he has such a deep, bassy voice though. Either way he is going to bump the volume a bit for the next patch. Thanks!

Comment
    /u/AzuBK on Reddit - Thread - Direct

Originally posted by [deleted]

[removed]

Lots of the icons, VFX, and SFX (basically production phase stuff) are still in flight while we're on PBE, including the three you mentioned. Like EduManke said below, if it has a purple border temp art, and also if it still has the live art it's temp art!

Temp art isn't even directionally indicative, really, because they're just icons that designers pulled from somewhere in our files and threw a border on.