This is fixed, thanks. Rageblade should only convert up to 100% crit, because 100% is the effective crit cap. Also, the item will likely be reworded and scripted to prevent critical strikes as a whole, not just from attacks.
This is fixed, thanks. Rageblade should only convert up to 100% crit, because 100% is the effective crit cap. Also, the item will likely be reworded and scripted to prevent critical strikes as a whole, not just from attacks.
The replies in this thread make me happy. This was a really risky decision to me but I felt it was really important to make Immolate a baseline output instead of opt-in. I'm glad the tank players here feel the same way.
Fully upgraded support items should be counted as legendary items. If they're not, it's a bug on our end.
u/Reav3 Hey, can you show us one day how is the process to create a roadmap? Like what you want to tease, the words choosen, how you talk to the art team to decide the art for the teaser
It's not that complicated actually. It starts with me just writing it by myself. After I have a first pass at the whole thing I send it out to key leads and the publishing team for feedback. After adjusting/editing based on feedback I then talk to the artist of each Champ we are talking about or teasing. I usually have a rough idea of what I want to match the text, but I also open it up to them for suggestions or better ideas (which many times they have.) Then the artist creates the teaser, which goes through feedback with me and then our publishing team. After that it goes to publishing for final edit pass and loc lock, and then after that goes out to get localized before finally releasing.
hey, thanks for the feedback, I have messaged you directly.
We pushed out a change in 10.20 that should have alleviated this issue (I have confirmed with some players and internal folks it is fixed for them), this might be an edge case that we can look into!
Thanks
how does he copy and paste text in league chat?
Type it in league ctrl c to copy then ctrl v to paste it
Is the chat location resetting every match ever going to get fixed?
Edit: Another ignored question about this issue. Nothing new there I guess.
Apologies, can you please direct message me with the specifics? I can have the team look into it.
Thanks
The result I got was every NA team getting out of groups. I guess I pretty much got Step 5 covered.
One of us, one of us
Yes.
There's damage creep and even worse: it's very uneven. Some items got damage boosts and others got very little.
So far, the ADC Mythics feel more like nerfs. Immortal Shieldbow seems to be the preference so far with Kraken Slayer feeling too slow and Galeforce being worthless. Trinity Force seems like a better pick than Galeforce, especially with the crit nerf.
There's also issues with some of the mechanics. Duskblade now grants invisibility without a cool down. This let's Pyke makes multiple kills without being targeted. We also found that there isn't a cap for Armor Pen.
Also, Essence Reaver's Mana return is gone, meaning that ADC's are usually mana starved now. For some of them, this doesn't mean much, but ADC's that rely a bit more on their abilities, it forces them to take Mana flow Band and still be low on mana most of the game. It's a significant decrease in damage.
There's absolutely a cap on % armor pen, but it's not communicated very well right now. All % pen items are part of the Unique Group "last whisper". You can only own 1 item at a time from a Unique Group.
Having to memorize a conversion chart seems like a worthless 'knowledge reward'.
I agree which is why I said I don't personally like it. I honestly don't think the knowledge reward thing should even be a serious consideration for or against a stat change like this because the impact of changing what items can or can't allow champions to do is so much more important it's like comparing the ocean to a drop of water. But as long as we're asking the question of "does this impact the skill test of cooldown tracking" (which again is not a worthwhile question to ask IMO because there's no world where the answer should impact whether we make the change or not), my take is this makes it harder and therefore more of a test, rather than easier and therefore less of a test.
So the cap is 100...
I think it's possible to get more than 100. I haven't looked at full builds yet.
Can anyone give some suggestions for what to lock-in? I'm not familiar with the teams.
This is the best thing about pick'em!
No one knows anything
The best picks are the ones that seem fun to you, because in the end we are all praying to RNGesus.
Oh, and also TSM :D
No idea for Group C, I'm just gonna leave it in the order I was given when I first logged in
EDIT: Perfect :)
RNGesus take the wheel
LGD’s group is giving me a heart attack. I’m totally and absolutely at the mercy of Lady Luck.
Wait, isn't this the easiest group? This is the TSM group.
XD
time to get drunk i guess