League of Legends

League of Legends Dev Tracker




14 Jul

Comment

Originally posted by Maxenin

I know its been a real struggle dealing with these kinds of comments I wanted to say thanks I really have enjoyed these vfx updates the clarity improvements are awesome and its made me go back to many champs I haven't played in a long time. Thank you for that in case you don't hear it enough. A small note it might be worth seeing if you can get this clarification about VGU priorities put in an "Ask Riot" article I know not everyone will see that but it helps cut down on misinfo a bit and other redditors will end up linking it to help as well in the future. I really hope some of us can convince you to keep making these updates the negativity is from people who don't take the time to read how candid Riot is about a lot of the development of the game compared to most companies. Thanks again for these!

Thank you. :)

That's a great idea! I'll ask around if that's something that can be done.

Comment

Originally posted by MR_AN0NYM00SE

That's a 10/10 improvement

That makes me very happy! Thanks!

Comment

Originally posted by Imma_Pie

I'm so sorry /u/RiotSirhaian for the treatment you received by the players as you try to deliver new things on your own time out of your own passion for the game. Even while I do not play Udyr personally, seeing your work on both his- and Ahri's effects I felt breathed new life into the character outside of skin(s). While also being far easier to read than before for newer players (playing with, or against these champions respectively.)

The fact you even take time to contact the concept artists to make sure the effects for each spell work for that character in appearance speaks volumes of your care and I don't want that to ever be lost!

I don't know what the voice of one will do, but there are those that appreciate your work! Though are perhaps more silent, like I am, or we get drowned out by those loudly protesting over their precious. Though never forget your work /is/ very much appreciated, even if it's hard to find support in the m...

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I don't have much to say, but thank you. This means a lot to me. I know a lot of you care about these updates, at least as much as I do. It's hard to confront negative feedback, but it's also super valuable. I don't think I'll stop, but this definitely made me aware of the passion players can have for their favorite champs. :)

Comment

Originally posted by BloodTrinity

Thoughts on doing that for Nunu Q? Mid nunu is a very degenerate playstyle at the moment that is very difficult to poke out or kill due to minion Q healing. My other thought was lower W snowball's damage to minions.

I think we'll continue to monitor mid Nunu to make sure it's 1) not OP 2) not unhealthy for the game

We'll see where we end up, but no promises. (We are watching it though)

Comment

Originally posted by BlueLaserCommander

I’m gonna reply to you again in the same thread. I truly appreciate everything the teams at Riot do. The game has evolved over the course of 10+(?) years and has gotten better in almost every way.

I understand that some changes rub some the wrong way, or that some patches/game-states mean more to certain people over others, but damn.. League has remained as popular as ever and still brings me and countless others joy every time we boot it up no matter how often we may “complain” about it.

The art design team or VGU team or however it’s divided up at a Riot has consistently improved over the years. You guys really make the universe more immersive and the gameplay more fluid/addicting/precise/clear all the time.

I don’t regular the forums and only visit this subreddit in bursts so this is the first time I had heard that some of these VGUs are literal passion projects from the individuals at a Riot. That just reaffirms my positive regard for the people that m...

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This means a lot, thank you so much for taking the time to write this.

Comment

Originally posted by TrololoIo

You could remove his W CD reduction vs minions, right now if you can't cc him he will always get it. W reset should be if a champion fked up and didn't leave, not a guarantee.

We could, though I dont think we need to go that far. Generally it's pretty nice if we can have consistent mechanics for a spell across different outputs.

Can be kinda weird if as fiddle you get refunds on everything except just minion draining for example. Would have to be worth that cost.

Comment

Originally posted by ARKRAID3R

Hey there. I know I'm some random dude on the internet but I really like the VFX update and thanks for doing this for all of us. I really like the new turtle and phoenix forms in the default skin!

Thanks, really glad you like them!

Comment

Originally posted by NotAnADC

Just want to say i miss the old Zyra passive.

I don’t think a champion with a passive that is only on death is good, because it almost encourages death or is useless otherwise, but having a two part passive would be great.

I remember Riot looking into zyra reviving if she kills someone with her passive. That would have been amazing. As it stands, her rng seeds are pretty terrible and rng is never a fun game mechanic

Oh I forgot about that, I kinda miss it too.

Comment

Originally posted by chikenlegz

oh god yes, seeing them side by side is a big giveaway.

Comment

Originally posted by Kirchetorte

Man, thank you for this and being active in response. I can’t wait to test this out on the rift myself. Knowing you do this in your spare time for the love of it always make me happy, and I appreciate all the hard work.

In thanks, I present to you the jingle my friends and I made for ARAM Udyr:

“Come on Udyr, SHOW-ME-WHAT-YOU-GOT, Aaa-rawrrr~ Aaa-rawrrrrr~”

Now he’ll look even prettier showing us what he’s got!

Haha as an avid ARAM fan, I love this! I'll remember it the next time I play with or against an Udyr. :)

Comment

Originally posted by popongal

I sincerely hope you don't take any of these stupid complaints to heart. Every VFX update has helped bring old champions into a new modern light and they are very much appreciated by the silent majority. Tryndamere, Thresh, Annie (i mean idk if you worked on those specifically but), like, the effects all look like if the champions were made today.

Your work is super appreciated and I hope you aren't discouraged. Keep up the good work!

I did work on these specifically yes! Really appreciate the kind words. It can be tough to dissociate work from self-worth, but trying my best not to take these too close to heart. <3

Comment

Originally posted by Cobalt_88

I am on a journey for thicker skin too. 💙

Hahaha good luck :3

Comment

Originally posted by Atlatica

I really like this work, thanks.
However if your goal is to improve clarity and reduce noise then please have a word with the skins team. The old riot philosophy of keeping silhouettes consistent and abilities immediately recognisable across skins seems to have taken a backseat with the 1350 skin standard of the last few years. I don't play that much these days to keep track of all the new skins, so on a few occasions I have flashed abilities from my own teammates or failed to react in team fights because I just don't recognise what is flying at me. And tbh I don't think knowing all the skinned abilities at a glance should be a required skill in the game. Maybe that's just me though.

I'm part of the Skins team! We are aware of this and trying our best to get better at maintaining readability, especially when it comes to VFXs.

Comment

Originally posted by LeslieTim

We appreciate the effort! It's just that it's obvious at this point that Spirit Guard Udyr is considered by many the actual VU for the champion.

Would be nice to hear from you guys how do you think the problem can be approached when the time will come for his real VU. Do you believe it will be the very last character of the "old ones" to be updated?

I really wish I had more context on this, but as I'm not part of the VGU team, I can't really help you out on this one. :(

Comment

Originally posted by MathKnight

In case you missed it /u/RiotSirhaian please double check his Black Belt skin to make sure it changes from Bear stance like it should. This video had an obvious bug in that skin when it didn't change to Tiger and Turtle stances. Thank you.

Yup, working on fixing this! Definitely a bug. :)

Comment

Originally posted by MarcusElden

Question - Do you know if Udyr's old shield graphics was just a recolor of the old Morgana black shield? I always suspected it was.

I can't tell for sure at 100%, but I really would not be surprised!

Comment

Originally posted by TrololoIo

So I asked this on twitter too, but does your vfx changes include auto attack timings too? Ahri AA always felt to me slightly off, so if you can fix that or make her vfx better match the take off (when the projectile leaves and you can safely move without canceling it) and damage timing, I'd be really thankful.

I can't change their timings, sorry. :(

This is generally done by design, not VFXs.

Comment

Originally posted by Shallow_Response

KogMaw passive update when?

oh god, the sooner the better

Comment

Originally posted by n0oo7

Wait, so you guys aren't even getting paid or ordered to do this?

We're absolutely not required to do this. Think of it as a group of friends working on this in-between projects or during lunch.

Comment

Originally posted by Neville_Lynwood

Always keep in mind that reddit is the vocal minority. Often the negatively minded minority. Happy jolly people are usually too busy having fun with the game to come to reddit. (Which is why you guys always do polls through the client itself to get unbiased data, right?)

Honestly, guys like you who love doing projects like these could really benefit from a social media buddy who scans all the social media posts and filters out the nonsense and collects the actual constructive feedback.

I know a lot of youtubers do exactly this. They have people who read the comments and filter the crap so that the actual content creator can respond to the good stuff and get useful feedback.

I'm not sure how this passion project of yours is set up, but maybe there's a colleague who can pitch in and be the neutral party who can read these threads and pick out the useful and encouraging stuff.

At the very least, if you do read these posts, basically ignore any post tha...

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That is a very good idea but even if it takes me down from time to time, I think it's useful for me, both to develop a thicker skin, and to get as much feedback as possible. :)