League of Legends

League of Legends Dev Tracker




05 Jan

Comment

Originally posted by Ku_Haku

I think I had you in my game before playing malz top

I bet that didn't go well...

Comment

Originally posted by MegaBaumTV

It would make games longer because baron would be impossible to take as long as the enemy jungler or cho is alive.

It did make Baron harder to take, yeah. There were many ways to flank and close on the team that was taking it there were pretty side agnostic.

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Yeah, we actually tried this but it felt awful. Completely removed tension from these epic objectives since there was a clear way to escape and break off if it ever felt too risky.

The creation of a new pathway there essentially reduced conflict, not increased it.

Comment

Originally posted by [deleted]

[deleted]

  1. It's Sunday; I'm not working
  2. I live in Dublin
Comment

Originally posted by Mai_Shiranu1

by having lp gains and losses weighted by individual performance, like overwatch does with sr losses and increases

you already have an individual performance system

you can weight lp gains losses by how badly someone gets rated by said system, unless you're going to admit that the grade system is broken

The grade system isn't broken, but it's meant to be a cosmetic thing. I'm not sure it's ready to be used to determine who ends up climbing ranks or not.

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(Speaking as a player, not a designer, because I am not a designer)

How would you define who the best players are?

The easiest way to determine who the best players are is whether or not they won the game. Any other metric would likely lead to abuse. For example, if you measured by KDA, players would play incredibly conservatively to avoid dying at all so that they would have a perfect KDA.

Originally posted by Jebsuwu

I remember it being mentioned that you can't roll same keystone in next 5 rolls or so but when I was working on this, I kept rolling the same keystone even twice in row very often so I thought it was just coded wrong and that it wouldn't be implemented in the game (at least I think this is what you mean).

Basically I just did the math based on 300 - 700 keystone rolls in row in practice tool to check the percentage values of rolled keystones and try to create a formula that would support that no matter how many keystones were available and prioritized at the time. But is it still safe to say that it is around 5% ~ higher when prioritized or not? Or is it more like 7% higher

probably closer to 7%

you shouldn't be able to roll the same keystone twice in a row, but i can definitely believe that there might be weird rolls - the scripting is uh, pretty jank tbh

Originally posted by Jebsuwu

So glad to hear, much love for riot <3

Oh sry, not to mislead. the smart logic section is not accurate to how that works, at least not literally. omnistone in general builds a table of all keystones it can grant, then rolls that table and removes the selected keystone. if the table has fewer than X entries, it refills the table.

Smart logic runs before rolling the table, and checks to see a variety of ideal situations in a specific order. if any ideal situation is found, it rolls a chance to grant the relevant keystone (chance* is higher if the keystone is not currently removed from the table). If that roll succeeds, it selects that keystone, removes it from the table, and stops searching subsequent situations. If nothing is found, it goes through and does the normal roll of the table

*Chance here is usually something like 15%||8%, but different situations can define how that is chosen (ie: glacial chance is significantly higher if you have a glacial item off CD)

Comment

Originally posted by Spagett44

It appears my memory serves me well. Searched through my 6 total heimerdinger games to find it. Lol. (https://imgur.com/gallery/nENTad9

Ha, we showed that D3 enemy Nunu what's what!

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Originally posted by Spagett44

Hey! I had you in my game once. Cool.

Did I win? Was I playing Malzahar?

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Looks really great! This picture really captures the star guardian feel, nice work

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Originally posted by xXDaNXx

His anus

That is ACTUALLY my pet name for it.


04 Jan

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This is so amazing. Love to see the competitive scene grow naturally and sustainably.

Originally posted by Jebsuwu

How inaccurate my math was? And the MS on predator doesn't scale I'm 100% positive :D

off the top of my head, it looks pretty accurate to me

for the most part, all scaling is relative to the damage per dark harvest soul (ie: you'll get less on ARAM where souls are worth 3 damage)

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Originally posted by AlphaTenken

His tentacles were ready to get some hentai action in her.

Ok this thread is just getting way too thirsty for my comfort zone. UNSUBSCRIBE

Huh. I thought I made it scale predator mspd. Thinking back I'm pretty sure I just misremembered though, since the starting point was any damaging keystone should also do one souls' worth of extra damage (5)

Making me wonder if something in pta is scripted wrong now

Gg wp

Comment

Originally posted by Snootylol

Yeah unpopular opinion but Caps/Perkz and Wunder are all better imo individually. FPX just play around mid.. jungle support so well though

Perkz LMFAO

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Originally posted by Getfooked

If G2 didn't make it to worlds or didn't make it out of groups you could maybe make this case, but they got 2nd. They got 2nd at the most important event of the year, first at the other prestiguous international tournament of the year (to which they qualified by winning their league, something FPX failed at). FPX winning one BO5 does not outweigh their lack of 2 titles given how close G2 were to that title as well.

One LPL title > two LEC titles