Read moreA question that I've been dying to ask someone who has a bit of insight on the design side behind league--
For all of these sweeping changes, is the intent supposed to be "improvement" or just "freshness without regard for improvement" in other words change for the sake of change? Because a lot of changes seem to be focused 100% on freshness despite being lateral changes even a step back.
Examples of "freshness" or "change for the sake of change"-- preseason scuttle, omnistone (I will bet money that this rune has a shorter half-life than klepto, the seasonal zeal and crit item changes, etc etc
Like just think about it. We knew that the scuttle of deciding-the-game-at-3-minutes was not going to stay. We know that crit and zeal items will be changed again some time this year to shake the meta up. We know that omnistone is not a permanent fixture, it's just a toy we get for a year. We know that these changes are 100% temporary fixtures for the sake of change an...
If the game changes every patch, what is the definition of "here to stay"?