Legends of Runeterra

Legends of Runeterra Dev Tracker




27 May

Comment

Originally posted by DefiantHermit

Click-to-hold is one of the features I really miss from HS and it's unfortunate that it's gonna be a bit tougher to implement for now.

left-click on a card to play it

I'm assuming this wouldn't be a default setting? Seems kinda risky to assign a one-click action to play a card as it might lead to missclicks dropping a unit with no confirmation?

The other actions seem top notch!

Good point, and yes. The proposed change makes this "Click Action" behavior opt-in, and even if you opt-in, it will only be in effect in a labs game mode. If it helps more than it harms, the next step would be to make it opt-in for all game modes.

It is rather grainy, but here is an example of the prototype in action: https://media.giphy.com/media/X6Wc2FhHo8C9Y7E1Ip/giphy.gif

Comment

Originally posted by im_biggy

just a replace hold to drag with click to hold is good enough. also, if there's a shortcut or undo action, that is good as well.

Hello. Congrats on your new controller, and thank you for the insight into the challenges of using "hold-to-drag"!
I am an engineer on LoR, and "click-to-hold" will be a bit more challenging for us to implement, but I wonder how well the following would work on PC:

  • left-click on a card to play it
  • left-click on a backrow card to attack with it (if you can attack)
  • left-click on a backrow card to block the first attacker it can block
  • left-click on a blocker to block the next attacker, or return to the backrow when there are no attackers to its right

This might be a bit more cumbersome than "click-to-hold" but is (close to) functionality we have internally for automated tests, so we'd just need to tweak and expose it, which we might be able to do for 2.10 :fingerscrossed: :-)

Comment

Anyone that gets this in a game, can I get your logs? see the bug reporting thread if you don't know how. ping me on reddit or hit me up on discord I'm Salvor #8537


26 May


24 May


22 May

Comment

Originally posted by Myuzet

So by an unexpected occurence, I reduced my opponent nexus' HP down to 0 thanks to mushrooms the same turn the Supply drop happened. And now we're just stucked here. I'll update once my teammate concluded his own game.

Update: the enemy team surrendered so we'll never know what would have happened.

Thanks for the report! I’ll take a look at this on Monday.


21 May


20 May

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💛

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That partner is meeee! Thank you so much for this amazing gift! He lives on my desk now. <3


19 May

Comment

Originally posted by Askaelw

plz add option to inspect decks in pool.

It’s definitely on our list of things to look at for the future!

Comment

Originally posted by Askaelw

How deck system works in new lab?

You and your teammate both select up to 3 decks. If you or your teammate brings anything less than 3, we sub in preconstructed decks.

From the pool of 6 decks, we choose 4 to present to you and your partner. Each of you can select one from that pool but cannot choose the same one. If you’re unable to agree on separate decks, one is randomly assigned.

If you reach a tiebreaker game, a random player on your team will play using the winning deck from the prior round.

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Unfortunately we had a ton of instability right after release. Things should be better now if you try again. Sorry for the bad first impression!

Comment

Unfortunately we had a ton of instability right after release. Things should be better now if you try again. Sorry for the bad first impression!