Legends of Runeterra

Legends of Runeterra Dev Tracker




03 Jun

Comment

Originally posted by SylentSymphonies

Oh damn. I was kinda sad yesterday but I guess I forgive you guys :D

Speaking of which- the new labs are SICK.

The new labs are SICK! I'm still working to beat them all!

Comment

Originally posted by SuetyHercules

Such a quick response, thanks for proving us all wrong

It's not about wrong and right.

We are all in this together.

Comment

Originally posted by SilentTempestLord

Thanks for hearing our voice. But Lab of Legends players are loving the update.

The new champs are so sick!

I haven't beaten them all yet, but I will!

Comment

Originally posted by Askaelw

"We also want nerfs to not completely destroy a deck or archetype." Aphelios and Heimer was destroyed by nerfs.

One day they will rise again.

Comment

Originally posted by Glittering_Cake9952

Also, second comment here, but kinda different topic, so... Is it that you feel differently now, or you were vetoed? I understand you probably won’t respond, but still. The last few comments by you border on deflecting and insisting that the patch notes are okay, and then you suddenly turn on your heel and agree with everyone. Nobody’s thought process changes like that so quickly. (Mods, I have done my best to make this as non-passive aggressive as possible. Is this okay?)

I work hard to keep an open mind and learn from new information.

I'm sorry that you feel that other posts by me were a deflection. That certainly was never my intent. I'll work harder to be a better communicator going forward.

Everything I share with you all I believe or I wouldn't share it.

Comment

Originally posted by JaqentheFacelessOne

"Remember why we fight"

- Irelia

Hell yeah. I love that line too!

Comment

Originally posted by IDummy

THANK YOU SO MUCH I ALWAYS BELIEVED !!!!!!!

<3

Post

Hi everyone! Dovagedys here with some news on card updates in Legends of Runeterra.

Tl;dr - More Updates Are Coming in Patch 2.11.0

We know there has been a lot of conversation recently on the topic of live design updates, and folks are… less than satisfied with the changes patch 2.9.0. First off, in patch 2.11.0, alongside the release of our next expansion - Rise of the Underworlds, we will be releasing a large batch of card updates, including updates to both older champions and non-champion cards.

Second, we’re going to be spending time re-evaluating our current live design philosophy and plans for the future. We don’t have any specific details at this time on exact balance cadence, but we know this issue is important and we will communicate our new plan once it’s finalized.

Before we get into it, I think it’s very important to call out that we thrive on the feedback we get from all of you. Our plans and a...

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02 Jun

Comment

We're currently investigating this. It appears to be iPad Pro specifically.

Comment

Originally posted by xHeavyKevy

Thanks for taking the time to respond! Glad to know it’s on your radar, Looking forward to the resolution! My iPhone 12 mini feels even smaller now that I’m playing on that.

As a fellow iPad player, do you happen to know if 60FPS support is intended to come to mobile? iPad at least? It seems like everyone who has commented on this post is playing on iPad Pro, which has pretty powerful internals and could easily handle it.

I'll chat with some folks! It does seem a shame that these beefier devices that can output 120hz get locked to 30. We tend to be very cautious here. The concern is that even players who knowingly opt in to 60+ FPS on mobile devices go on to negatively comment on the perceived performance, battery life, and thermals (no wants to grip a hot slab of metal for too long— no matter how much fun the game is)!

I think with some messaging that is like "hey your battery life is gonna suffer and your device might feel like a thermonuclear reactor if you play for 4 straight hours", this could be a possibility. Not committing to anything just yet though— so take this with a big ol' grain of salt!

Comment

Hey y'all! We are aware of the issue and are tracking down an errant shader compilation bug. I've been grinding through the event pass on my iPad so believe me when I say this is near and dear to me.

We'll know more Soon™ and official comms (from the right person/not a random engineer on Reddit) will follow. Thank you for your patience!

Comment

Originally posted by Tectamer

Hello and Thanks for the update for the lab! It was really good! The bug happened on lab of legends with the power that creates 4 time bombs in deck at the start of the game, unhappily i dont know the english name of the power.

No problem! In English it's "Clock Setter"... or "Tempo Contado" for you I think, yeah?