Legends of Runeterra

Legends of Runeterra Dev Tracker




23 Jul

Comment

Originally posted by HeviKnight

I feel you, I need 15 to get a board so I asked riot support for them, just asking its a totally worth thing to do, at worst you cant laught hard (I asked if I can do the send a draw for it)

send me the drawing, and I gotchu

Comment

Originally posted by Mo0

Gotcha, makes sense! I wonder if that was played with at one point, because having the stats "fizzle" makes topdecking a little more dangerous, I'd imagine.

I would assume they didn't want to punish people for playing aggressively, as losing those stats is almost certainly an autoloss

Comment

sure is, I'll link him this!

Comment

That is intentional. don't want to lose those stats!

Comment

if anyone is just a little short, I will gift RP for MS paint art of your favorite cards.

Comment

I am 100% open to gifting Lor coins for ms paint cards.

Comment

Originally posted by Duskstar_Shine

Does it also count for the SB quests? say the 25 tokens you get after going up a rank with a character? So you can collect all the tokens you missed out on if you got the pass towards the end.

Hmm, it sounds like you are describing the Spirit Blossom event in League (they give you tokens for going up ranks with characters). For that I am not too sure how their tech works unfortunately

Comment

Originally posted by Powder_Keg

Oh hey, a dev. I have another bug completely unrelated to this one but I might as well tell you here lol. It's a bug related to the spell Transmogulate.

If you have an attacker who is blocked but the blocker is killed through spells before the combat resolves, then if you transmogulate the attacker into another, the attack goes through (even if the new guy doesn't have Overwhelm). Hope that makes sense.

ill look into it

Comment

Originally posted by srulz_

Thanks for the response. I do understand the cascading effect, so I get where you are coming from. However, there are multiple states in which the randomness doesn't actually affect the on-board combat state, like Temmo's shrooms for example. Or handbuffs, like shown in the Labs.

Now I'm not sure how the programming is done for the Eye's judgement itself, but what if instead of marking individual random effects, you use a different color filter on the screen when random effects are introduced to the calculations? Some warning that the final calculations may be wrong due to some "random effects". Similar to the mouseover you have now when the eye closed, but the eye opens in a different color for example, while showing the non-random results on board.

Also, I do understand your randomness philosophy, but in my opinion, you are actually limiting your design space due to a UX issue. Sure the random handbuffs are for now a Lab thing, but who knows, maybe it will be such...

Read more

That's a very good point u/srulz_ ! I definitely don't want to limit any of the design space for our designers due to what I think "good UX" looks like and I know that if I was I would definitely hear about it. Ha ha!

I'm sure there are teams where the UX designer comes stomping in with their black turtleneck, levis 501's and new balances dictating to everyone how the UX works and I bet those games are cool. On LoR we are a lot more collaborative and as a UX designer I see my job as to help game designers bring their vision to players in the best possible way.

Strike order is something we're going to be looking at as part of an overall effort on making the spell bar generally more clear. No promises there yet, we have a bunch of ideas and most of them won't stick. Thanks again for th...

Read more
Comment

Originally posted by BeeSecret

You are playing Runeterra at work? 😱

I WAS ON A BREAK >.> Glad you enjoyed the game!

Comment

Yes! We had received feedback from you all that Support could be a little tricky to figure out so we updated the visual effects.

Comment

Is it bad form for me to post another comment? Hopefully not! There’s a feature we’ve talked about that I really want which is a “check/checkmate” feature. Where if someone has lethal (including with random effects) the whole playmat changes color, special vfx, audio, oracle’s eye gets all excited, and those nexus’ start to shake. I think it’d both be helpful for clarity and be really exciting. Anyways thanks for listening to me ramble. Ha!

Comment

Thanks for the feedback. Those are some great suggestions. One of the reasons we didn’t try to be more specific with how Oracl’s Eye handles random effects is because so many effects can stack up on to each other which makes all the other stuff random.

Like for example let’s say I had a card that dealt random damage to a unit. It’d be easy to be in a state where if that unit dies then another card could trigger and kill your nexus (phantom prankster) and so on. Then you’d have a board where effectively everything is just marked up with a random flag. It’s a slippery slope for sure.

So in the end we decided to use a pretty broad brush and just turn off Oracle’s Eye, but also we talked about our philosophy around randomness in the game overall. By and large our game doesn’t actually have that much random content, so Oracle’s Eye is usually available. I do think as new sets release we should keep an eye out that we’re still holding true. Thanks again!!!

... Read more
Comment

Originally posted by Xenith606

There was a post from a Rioter awhile back saying this is an intentional feature they're trying for a couple of patches, in order to allow you to have your quests open in the deckbuilder screen, etc.

Personally I find it incredibly unintuitive and irritating even after several weeks of having it this way, and I'm really hoping they revert soon.

Hey hey! It's not intentional, it should behave like the friends list :)

Comment

Originally posted by zeUltimater

Will I get any benefits for buying the pass earlier?

You will get to enjoy your sweet, sweet loot sooner :p But buying the pass doesn't unlock any extra quests or other activities


22 Jul

Comment

Originally posted by Advacar

Actually, while you're at it, could you look into the color contrast there too? I'm not sure if it's the (very mild) color blindness that I have, but I have a really hard time making out the health of damaged tough units. Something about the red on gold is much more difficult for me to see than anything else in the game, especially since I only play on mobile.

yea, I'll talk to some folks about that!

Comment

oh man. I'mma put in a bug for that.