Legends of Runeterra

Legends of Runeterra Dev Tracker




17 Jul

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We've got lots of goodies planned, and this music makes them so much better!

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if you feel like you lost anything, please put in a ticket with our player support

https://support-legendsofruneterra.riotgames.com/hc/en-us

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Here are a few I know off the top of my head. I'm sure there are many more.

riotdovagedys

psotto

riot_fizznchips

riotterra

yotamh

riotsilver

kassadin_riot

riotexis

alphalvsim

smelissali

rubinzoo

g_mang

riotumbrage

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https://www.cloudflarestatus.com/ Cloudflare is having issues so depending on where you are you might see some issues in service, We're working with our NOC to make sure this is resolved as quickly as possible,

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Hello, does this happen to you with the weekly vault open notification too, or was this the first time?


16 Jul

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Did they have Nautilus in play? When Nautilus levels up he adds more cards to the deck.

https://lor.mobalytics.gg/en_us/cards/02BW053

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If anyone reads this and has good ideas for animal crossing riot merch or content designs, either textures or clothing, please post in this thread or pm me. Will reward with choice of RP, Reddit Gold, or NMT to any designs I like.

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Originally posted by starwarzguy

Whats animal crossing?

It's a game where you get to live out the fantasy of having friends and owning property

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Originally posted by TheGrieving

I know this was posted by a Rioter, but why is this post allowed when this one was deleted? Honest question.

/u/Sarah_HSCJ

that's a valid question, the heimer chicken is hilarious.

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Originally posted by jal243

is the enemy playing bannerman?

good call, it was the demacian ai.

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Originally posted by Orasha

Tbh I feel like it started as a tech limitation in Hearthstone, and it's something other games carry over just because HS did it. Maybe it's still really hard to program, idk. I will say, the static hands to allow for handreading to be a skill that really expresses itself at higher play. Some of my favorite tournament moments (admittedly from HS, haven't watched that many LoR tournaments) have been the result of insane handreads that wouldn't be possible if you could shuffle your cards around.

I can’t speak to any actual tech limitations since I’m a UX designer and not an engineer*, but I can tell you why we didn’t add manually sorting the hand initially.

Back in preproduction I wanted to see if players were interested in other sort methods so we made a branch with the hand sorted by card type (and even before mana cost). I was pretty surprised, but everyone in our player group really, really hated it. And that was players of all levels. I only kind of hated it :) and the main reason was it got really hard to each turn seeing which cards were the new cards and if you drew multiple cards it was an even bigger pain and Mobile was even...well you get the idea.

That said I don’t think the idea is dead in the water, it just would take time to figure out how to do it the right way. The other tricky part with if we did let players manually sort (as opposed to auto sort by whatever) it would change how scrubbing works on both PC and mobile. Like right n...

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Originally posted by dongivgoldgivstemkey

Yeah and it could just charge up and fail at 0 mana.

Ha ha ha! I love it!

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I tried this out and couldn't reproduce what you saw (Yasuo visibly triggered for his lvl-up condition, but correctly dealt no damage to either the recalled ally or the summoned Living Shadow).

Do you have any other information about what was going on, what other cards were in-play, etc?


15 Jul

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Originally posted by losnoches

Awesome to hear, Jeff! And thanks for commenting! I'm going to check this composer out for sure. Also, do you guys have future plans on allowing us to set our music per board? Or even sell music on the shop? That would be so swell!

No plans to announce at the moment, but stay tuned! We’ve got a few notions :)


13 Jul

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Originally posted by Uthgar

Hey Uthgar from Mobalytics here. This is something we think about a lot. First I would like to thank you for the kind words in that fair assessment. We definitely recognize those problems, and I'd like to apologize for unintentionally making some players' experiences worse.

Right now there are 19 decks in the tier list (that's a lot of viable decks!), and the majority of them are in the A tier. To me this constitutes a diverse meta, and our intention is to honestly create a power ranking that players can discuss and contribute to.

I love LOR and think its the best damn card game ever, even if I don't get as much time as I'd like to play. What is hard to anticipate is how much of a focal point the list becomes and how it would potentially reverberate with the community.

When we created the stats pages and the tier list, we wanted to provide people with tools that they were heavily requesting (whether that was through Reddit or direct message or email). A lot...

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Excellent post, Uthgar! You and your team are amazing and doing awesome work. We are lucky to have you and your team working so hard for our community!

Interesting fact for the LOR community, Uthgar and I met playing WoW in 2005. We were long time guild mates and raiding buddies. Fast forward more than 10 years later and we have randomly met in our careers with me working on LOR and him working on Mobalytics. He is one of the smartest and kindest humans I know.


12 Jul

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I'm not a data engineer, but since I see this talked about often I suppose I'll weigh in.

30 decks was deliberately selected as a cap. To my understanding (again, I'm not an expert) it has to do with smoother login, load, and download performance for all players. Performance of our PC client & App is especially important for us to give the best experience for all players.

I'd have to check with the data team to see if it is feasible as we get this feedback often. My personal take is that even adding more 10 decks is more of a bandaid than a great solution as I imagine players might be frustrated as long as there is a cap at all - Why are there only 40 decks max? And so on...

Anyway, hope that helps!

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Thanks for the post.

This is frustrating and the effect is something we talk about frequently.

It's awesome that streamers are playing the game and showing off new decks. It's awesome that their fans can easily copy those decks and try them out.

The frustrating part is when the meta can seem small or when you feel you're facing the same decks repeatedly. We hear that frustration. But the streamers are not to blame. They are awesome!

The problem is about asymmetrical information and sometimes misinformation. I'll share some examples.

  1. Mobalytics "meta" - The mobalytics data is biased, because it only shows information from peoplel with the app installed and the majority of those people have similar player motivations. When we look at our internal data, which shows all games of all players, we see a very different meta than what mobalytics represents. This is not mobalytics fault. We think mobalytics is awesome and doing a great job. Howev...
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