Legends of Runeterra

Legends of Runeterra Dev Tracker




16 Apr

Comment

Originally posted by fcerial

Imagine shiraza thrown by that thing instead of Kato. oh god the horror

Imagine this thing throwing Kato as he throws Shiraza. It would be the first case of someone going supersonic in Runeterra.


15 Apr

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Always love data posts. Good job.


13 Apr

Comment

Originally posted by Magnuss23

There are 5720 Masters right now (2289 Americas, 2636 Europe, 795 Asia). It's all the information I have.

https://lor.mobalytics.gg/leaderboard

Everything we have made public can be found on developer.riotgames.com through the LoR API


10 Apr

Comment

Runeterra dentists must make BANK with all those teeth.


09 Apr

Comment

Originally posted by -Draclen-

  1. Scavenger turn 4
  2. Midenstokke Henchmen turn 5
  3. ???
  4. Profit

Hell yeah

Comment

Wow I can't wait to tell the video team that everyone likes this one a lot and that it really shows how Freljord works well.


08 Apr

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savage!

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Originally posted by Jenslen

Excellent on the level up I agree, but are they going to continue effecting the timer because that’s an issue I had with the game, make all the cool level ups you want so long as I don’t rope because of it

That's something very top-of-mind for us, and the good news is that turn timers should already be extending based on the duration of the level-up. So a 4 second level-up is already adding 4 seconds to your timer.

Comment

Originally posted by kamuimephisto

as an artist in training, studying hard every waking hour, this is the stuff that motivates me. Barely have time to play the game, or any game for that matter, but I tune in to see all the animations, card arts, UI and get a glimpse of my dream every time. Keep it up you guys, please continue to make me want to be a part of it

I've been lucky enough to spend a lot of time with Riot artists and SMV, and the number one thing I've learned is that art is mostly a skill, not a talent. So keep it up and you'll get there!

When I met the SMV folk I had just assumed they were all born art prodigies, but the reality is each person has their own story and started at different times in their lives. They all sucked at drawing at one point in their lives! The one thing they had in common was their dedication and hunger to constantly get better.

That's a lesson I've tried to take with me to different parts of my life. I still can't draw, but I'm getting better at some other things :)

Comment

Originally posted by mateuslimao

I'm sure Swain is one of those marked as SPOILER.

Geez, Swain's level up animation will be so absurd...

Well crap now the expectations are too high. All the level-ups you haven't seen are going to be TERRIBLE and you should expect to be disapointed.

(See what I did there?)

Comment

Originally posted by DamianWinters

You are actually putting a 3 mana 4/4 in already, holy powercreep batman. Im kinda scared for the future now.

I think that's fair, but keep in mind we have a more aggressive commitment to Live Balance than most (all?) of our big competitors so we do have some protection in case things get out of control.

Comment

Originally posted by Vampyricon

Can you explain what a Captain Planet is?

It's an old cartoon where people combine their powers and make a superhero who saves the Earth!


07 Apr

Comment

Originally posted by DeadlyFatalis

Scrap Scuttler and Illegal Contraption don't have rarity stones at the bottom of their cards, nor do any other token card.

Badgerbear does.

Could it be a typo, maybe, but another token card from this revealed set (Valor) shows that it doesn't have a rarity icon.

Yes, it could be recalled, or they could have just drawn it from the deck.

There's more evidence pointing to that it is a collectible card rather than it isn't.

Long shot, but maybe /u/riotstrokke can lay whether or not this is a collectible card to rest.

Happy to help! Loyal Badgerbear IS a collectible


23 Mar

Comment

Originally posted by erratically_sporadic

So as of now, my token is worth expedition rewards + guaranteed champion. 3000 shards + my winnings.

After the patch on the 31st, my tokens are at minimum worth an epic cap plus 100 shards.

Going into this next patch, there's no incentive to retaining any tokens, at the risk of losing a guaranteed champ per token, right?

There is no reason to retain them, since the Tokens you use in the future will give you the new loot table. If you had an active Expedition from before the patch though, you will still get the old loot table since that is what you paid for :)

Comment

Originally posted by Generalbunbun

Are there any plans to make free expeditions more accessable?

I like the mode but currently I have all champions(from playing so many expeditions!) so if I play it I lose alot of value.

With these changes I'll be able to play it again but I only need a handful of epics and rares to complete the set I'd like to just do free expeditions for fun.

That's a great question! We are still exploring how to make Expeditions an even better fit in the new economy. But, we want to make sure that we find the right way to do it, so currently we are not able to commit to any particular changes to Open Play, but I can say that it is on our minds!

Comment

Hey friends! I know I posted a little bit below, but seeing the confusion I thought it might actually be best to give you a sneak peek of what the new Expedition rewards will look like.

The full details will be in the patch notes, but in the meantime enjoy!

  • 0 wins: Epic Capsule. Epic Capsules contain an Epic, 2x Rares and 2x Commons, all with a random chance to upgrade (including the capsule itself).
  • 1 win: Epic Capsule, 100 Shards
  • 2 wins: Epic Capsule, 200 Shards
  • 3 wins: Epic Capsule, 200 Shards, Common Wildcard
  • 4 wins: Epic Capsule, 300 Shards, 2x Common Wildcards
  • 5 wins: Epic Capsule, 500 Shards, Rare wildcard, Common Wildcard
  • 6 wins: Epic Capsule, 1000 Shards, Rare Wildcard, Common Wildcard
  • 7 wins: Epic Capsule, 2000 Shards, 2x Rare Wildcards

If you are curious how these rewards stack up in terms of value, here's a quick snapshot:

If value random cards at ful...

Read more
Comment

Originally posted by Drunkwizard1991

The way things are right now, there is a lot of incentive to play Expeditions because at worst you walk out without any gains as if you just had bought a Champion for 3k shards. But the new expedition without the guaranteed champion you will actually LOSE resources by joining in paying 2k, getting that sweet 0/1 run and losing almost the entire entry cost you payed for.

That is a horrible change that will slowly and surely kill the game mode for everyone. If I'm bad at expedition, why would I ever touch it if i'm guaranteed to lose my hard earned currency??? It does not make sense.

Please keep the current costs and rewards, or at least change it to a guaranteed champion after 3 or more wins so there is a good reward for the risk of losing a lot of shards by having a bad run.

It seems that there might be some confusion: the Champion reward was removed, but we put other loot in its place.

We are still using the same rule for Expedition rewards to make sure players feel good: if you value cards at "face value" (ie Champion at 3000 Shards, Epic at 1200 etc) then you cannot lose value in an Expedition even if you get 0 wins.

Comment

Originally posted by Drunkwizard1991

Your comment makes zero sense.

  1. Expeditions will be MUCH more costly to afford because if you love the mode you will need a lot of shard to tank the bad runs which will make you actually lose resources.

  2. It will be much more stressful to play because you need to win to not get a massive loss on your shards.

  3. It will be much more annoying and sad when you lose because you pay 2k and get nothing back when you have a bad run.

Hey, just wanted to clarify that there are still rewards on Expeditions (including going 0-0). The loot tables are being adjusted to account for the buy-in reduction, but you will always get loot when you finish an Expedition


18 Mar

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Originally posted by Gold_Quarter

Is there going to be an IOS client? Rito pls I don't have Android.

Yup!


17 Mar

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Hey folks, we're definitely aware of this need and are working on a solution for launch & mobile later this year. As some of you in this thread have pointed out, there are definitely tradeoffs / execution challenges, so I'm sure we'll need to iterate over time -- once you've seen it, let us know what could be better!