MageQuit

MageQuit Dev Tracker




16 Nov

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey! Currently mouse and keyboard isn't supported in couch mode BUT there's a workaround to do what you want. If you go to Online using the keyboard or mouse and then hit A on the controller, it will add a second player. Then if you do Party Only you can play 1v1 locally like that. However, you'll probably have more fun if you do Quick Play with the two of you since there will be more players. Hope that helps!

Brett

25 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey Dieman14!

Yeah, we believe allowing multiple people to play locally but online was really important to the game's vision. There are a handful of others that do it as well, but you are correct, most PC players play online alone. We've noticed a higher percentage of Xbox players taking advantage of that feature (which makes sense -- that's what consoles are for right?).

LOL Wormhole is a very polarizing spell: it has a lot of haters, but also a lot of fans, which to me makes it the perfect spell :)
Exhibit A: https://clips.twitch.tv/AmusedRudeDurian4Head
Exhibit B: https://clips.twitch.tv/SparklingSmilingCheddarPMSTwin

And yes, we are looking to add more elements/spel... Read more

23 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Here are the main differences between MageQuit and the wc3/sc2:

1. Spell drafting instead of shops. Warlock had you buying spells and items between rounds, which caused the winning players to win by more. MageQuit flips this on its head by letting last place players draft first, keeping games closer and more exciting.
2. Controls: non-RTS controls. We recommend playing MageQuit with a controller, but we also do support mouse and keyboard although you won't be familiar with the control scheme right away. There's a pinned discussion explaining how those controls work.
3. Spell curving: you can use the triggers (or mouse buttons) to apply a secret curve to your spells. This gives the game an element of information hiding that makes things more intense and raises the skill ceiling of the game.
4. Local multiplayer! If you hook up a bunch of controllers you can play up to 10 players on one computer.

Hope that helps!

Brett
Comment
    brettpennings on Steam Forums - Thread - Direct
Hello!

Yes, MageQuit is based on the wc3 mod you are referring to. It was called Warlock. I believe Magecraft was the sc2 version of the same map :)

12 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey! We are actually still working on implementing the ranked feature. I'm realizing the lock icon is somewhat misleading and it should instead read "coming soon". I'll reply back here when the feature is complete :)

13 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Okay, I literally JUST realized who you were and that your advice was ENTIRELY solicited by me. HA! Absolutely no worries on feeling like you are oversuggesting. I absolutely did ask for this.

And sorry for the delay in responding to this last one (there's a lot to digest here). I seriously appreciate you taking the time to check the game out after I gave you a key and I'm flattered that you liked it as much as you did. You have some very good suggestions here.

100% agree on showing previously drafted spells somehow. We simply haven't seen what counterpicking even looks like in its current state since we are relying on memory, which like you said isn't interesting (or obvious to people watching). I'm thinking a hotkey that can toggle previous picks to overlay the player cards (think league of legends or overwatch stats button). Same thing could be done for showing the upcoming stages. In this way, we allow veteran players access to this information without clutt... Read more

10 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
None of the spells are strictly better than others, so it's really not a "bigger gun" scenario. Everything has strengths and weaknesses and those all depend on the situation and spells you have already. Rock Block does indeed block projectiles, but it's also a stationary wall. Vanguard only blocks one side of you and it slows your movement slightly. Like I said, pros and cons to everything. We do have a wiki! https://magequit.fandom.com/wiki/Spells (still need to add nature spells to it yet)

09 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Thank you! I will respond with my own stream of consciousness. Glad your first game was so close! Showdowns are usually pretty rare, but I love seeing them happen.

I'm glad we agree on only getting points for kills. I'm a big believer in design determining type of play and this was an area where we wanted to reward players who are actually participating in the fight.

From an art perspective, our wizards, like all art, are a subjective style choice. People will have opinions different opinions about it. That is what makes it art. We get a lot of compliments on it. We also get comments like "it looks like ps1 graphics". Both opinions are valid, but at the end of the day we like what we made.

There is no bonus for picking all of the same color. Mostly because we want to encourage people to experiment with different spell mechanic combinations, but also because players sometimes pick all the same color just for the novelty of it: no need to give them more r... Read more
Comment
    brettpennings on Steam Forums - Thread - Direct
Okay, let me know if it's still not working after you try that!
Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Jason!

From what I'm reading it sounds like the tutorial defaulted to one of your other controllers as the one to use. You shouldn't need to restart your computer -- I'd say, worst case, restart the game with a single controller plugged in. I will add a task for myself to handle this properly in the future.

Thanks!
Brett

07 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
@TheYueshuya, you tried all of those options above? I'm going to open up a ticket with FMOD and see if they have any guidance. I'll respond back here once I hear back.

04 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Sorry for the response spam, but our audio guy sent over the following as well:

Right click the speaker next to your clock in the bottom right.
Select 'Playback Devices'
Select your Default Device (the device with the green check mark) and hit 'Properties'
Select the 'Advanced' tab.
If 'Allow applications to take exclusive control of this device' is checked, uncheck it.
Set your Default Format to 24 bit, 48000 Hz (Studio Quality)
Comment
    brettpennings on Steam Forums - Thread - Direct
Alienware Audio can also cause this issue if you don't have any NAHIMIC processes running: https://forum.unity.com/threads/fmod-failed-to-initialize.602845/
Comment
    brettpennings on Steam Forums - Thread - Direct
Hey, I did some more research on this error. I'm wondering if you have any NAHIMIC processes in your task manager and if you could disable those. I've read that is another cause of FMOD failures. If this is true for you, this fix should allow you to play with sound.

Thanks!

Brett

03 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hello!

This is an issue with FMOD, the audio library we are using. I found that disabling Realtek workaround on the Celeste Steam forum as they are using FMOD as well. I've added a task to our Trello board to see if a newer version of FMOD has an actual fix for this. I will respond here again and let you know what I find out! (Might be a few days since we are wrapping up PAX and driving home yet)

Thanks for reaching out!

Brett

12 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
The other time we've run into this, it's been due to parental controls on the player's router. Do you have anything unusual going on with your router that would maybe block certain sites or certain ports (8080 in this case)? If you don't know the answer to that or how to figure it out, I can try updating the matchmaker's port to 80 (standard for web traffic) and see if that helps. Let me know!

Brett

10 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Alright, I just pushed a patch that has it pointing at matchmaker.magequit.com instead of the raw IP address. That MIGHT fix your firewall issue on its own. If not, you can try whitelisting that URL. Keep me posted!

Brett
Comment
    brettpennings on Steam Forums - Thread - Direct
I'm going to set up a domain name for our matchmaker now too, so hopefully that will just straight up fix the problem if you can't whitelist. I'll keep you posted (for real this time).
Comment
    brettpennings on Steam Forums - Thread - Direct
Hey Haagen! Sorry to hear you're having issues -- do you perhaps have a firewall or something blocking the connection to our matchmaking server? We've had another community member have this issue. EDIT: See my responses below.

09 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Oops forgot to follow up on this one -- thanks Myst!