MageQuit

MageQuit Dev Tracker




02 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
We've been talking about building out a system that will only match you up with nearby people and find the best server to play on as well. Right now all the traffic routes through a server in the US, so if you or another player in your game is far away from there, you're going to notice it.

I'll keep you posted!
Brett

01 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi bÅd! I'm sorry to hear that MageQuit is giving you connectivity issues. Do you mind me asking where you are playing from? Currently our main branch is pointing at a server in East US, and I know this can cause issues for people playing far away geographically. Photon (the networking system we use) has servers all over the globe though, and we are working on a way for players to either be able to choose their server or for it to auto-pick, so I think this will help your situation a lot. We recently tested a server based in Melbourne for some players in Australia who reported that it helped them immensely.

As far as lag issues after stage 5, this is the first I've heard of this, and I can't think of any systems in the game that could consistently cause this. However, if it happens to you again, it would be useful to me if you were to submit a bug report in game (pause, and triple-click the top left of the screen) because that will send me logs from your game so I can se... Read more

29 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
You can find them here: http://magequit.com/patches ! It was a very minor patch, so I didn't want to fire off an announcement to everyone :)
Comment
    brettpennings on Steam Forums - Thread - Direct
The patch with this fix is live now!
Comment
    brettpennings on Steam Forums - Thread - Direct
Quick update for you Blondi3! Last night we tested an AU relay server for a group of 6 playing in Australia and it improved their response times very significantly. This was the first step in confirming that we can point at a different server and that it actually helps. It looks like Photon has a server in Johannesburg, so once I fully implement this feature, you guys will be able to use that one :)

23 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
So it turns out there was an update to Windows that caused this problem.

From the Rewired patch notes:
- Updated Xbox One Controller definition for breaking changes caused by Windows 10 2004 update on Windows Standalone and Windows UWP platforms with Raw Input and Direct Input with Use XInput disabled.

I've updated Rewired for MageQuit in my local build and that appears to have fixed it.
This fix will be in the next patch :)

20 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Interesting. I wonder if the Rewired library changed at all to cause this issue. I've heard similar reports that xinput off just makes controllers not work. I also wonder if this means more than 4 controllers are supported on steam link now 😮
Comment
    brettpennings on Steam Forums - Thread - Direct
Hey @maximus1245!

That sounds pretty similar to airship (the idea of separating players until they win their matchup). It's one of the newer maps, so I'm not sure if you've played it 😁

11 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Blondi3! Unfortunately, at the moment our only relay server is US East region, however we are using Photon, and they have relay servers all over the world, so I should be able to give players a way to select a closer server at LEAST for party only games. How does that sound? Worth me looking into?

Brett

08 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Right now there isn't a way to play with bots in couch mode or practice range, but based on player requests this weekend, I definitely want to add it now :)

07 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Marcus!

So short answer is no. We do not have bots for training or when online is unavailable to you, but we do have training mode where you can practice all the spells and you can play locally with friends. If your concern is not getting in a match online, our matchmaking system is quite robust so that shouldn't be an issue for you unless your concern is bad/unreliable internet.

Bots for local play is a great idea and definitely on our todo list though!

Thanks,
Brett

27 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Hotroma! Yes you can play with him using the room code system in the Online Lobby :)

23 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Okay awesome -- glad to hear it! :D

04 Jul

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Binbo-gaijin, would you be able to attach a screenshot of the skill selection column? I'm not sure I understand what you mean by that. As for the disconnect issue, we didn't change anything in the last patch that would have affected our networking. However, Photon (the library we're using) does tend of have some "off days" where certain players experience consistently bad connections. That said, I am currently looking into implementing a reconnect feature to recover gracefully from these disconnects to minimize their impact.

Thanks!
Brett

08 Jun

Comment
    brettpennings on Steam Forums - Thread - Direct
Hello!

I know that on steam link all controllers will stop working if you disable XInput, however, this shouldn't affect your game when you aren't using steam link. That said, I actually noticed the same issue you described happening to me too in the currently available build of the game, but also thought it might be a one-off. The version I'm running with locally (a version that will be released this week) does NOT have this issue since it has a newer version of the controller library we use, so hopefully this will be resolved for you as well!

Brett

29 May

Comment
    brettpennings on Steam Forums - Thread - Direct
I'd certainly be willing to put it to a vote with the community to see what people think in general. The upside of not doing the 2-round snake draft is that it simplifies the first round which is important for new players. It could potentially be added as an "unlock" sort of like the elements are unlocked the first few times you play online.

26 May

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey!

Definitely agree that it feels very bad to be last pick for primary just due to RNG.
To counter this, we added a competitive preset (which you can use in party only games and will be the preset for ranked 3s and tournaments). This preset uses what is called "2-round snake" for the spell selection mode, which means that after everyone picks their primary spell, it reverses the pick order and you then draft your movement spell. Since one of MageQuit's strong points is replayability through draft scarcity, we felt this was a better solution than just letting people pick whatever they wanted for the first round. For quick play games we left the formula alone since it's meant to be more of a "for fun" mode.

Hope that helps!

Brett

13 Apr

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Bipolar Bob,

I'm sorry to hear that the game is giving you issues. Are you referring to being stuck in the tutorial, practice range, couch mode or online? The magequit database shows that you've successfully completed an online game, winning with 15 kills, so maybe you figured it out?

Brett

05 Apr

Comment
    brettpennings on Steam Forums - Thread - Direct
Hey YelloFattyBean!

We started doing custom colors as part of a streamer program we were running for a while (I believe the team you played was Shaun's team; he was one of our first community rivals streamers). More recently though, people have been PayPal'ing me to manually give them these custom colors. Going rate is $15. If that's something that interests you, feel free to DM my via Discord (join https://discord.gg/magequit -- I'm Brett in there).

More information about custom teams:
- They are assigned to a specific player.
- If more than one player on the same team has a custom team, it'll use the name/colors of the first player to join the party.
- Custom team name consists of 2 colors and a name
-- gem/glowing/healthbar color
-- robe color
-- team name

Thanks for playing!
Brett

26 Mar

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi Ullebadulle,

Thank you for the post! Glad to hear you love the game, and sorry to hear that it's been a bit too chaotic for you recently -- it sounds like what you are referring to is the mid-game join system that will retroactively add players after a match starts to lower queuing times.

One idea we've been throwing around is scaling stages based on how many players are in the match, and focus on making the stages shrink as players die off. That would have a similar effect to "nerfing all push/pull stuff" without changing the spell metas. Does that seem like it would alleviate what you're experiencing?

Thanks!
Brett