Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




17 Apr

Comment

Originally posted by Shoopscooper

Can you please fix the sideboard as well if you aren't aware of it?

We are aware, and working to fix that as well. It will take a new client, so we can't fix it as quickly as the issue above, but it should be addressed soon

Comment

This doesn't appear to be a common issue, and is likely a problem with your copy of the game assets. Go to Options -> Report Bug -> Validate Bundles and it should identify & re-download the offending assets

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

There was a bug with these, but we deployed a back-end fix just recently. Restart your client (if you're still playing) and try again

Comment

Nope, not normal! This is a bug, and we're working to get a fix out as soon as we can

Comment

We're aware and actively working on the issue. No timeline to give yet, but we have a line on a solution.

Edit: This should now be fixed (you may need to restart your client, but it's all back-end; you won't see any download, etc.)


16 Apr

Comment

Originally posted by fulvano

Do we need to wait for a support response to get our missing pack?

You'll be getting any missing packs via your inbox automatically.

Post
    on News - Thread - Direct

Apr 16, 18:00 UTC
Completed - The scheduled maintenance has been completed.

Apr 16, 15:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Apr 15, 23:46 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.36.0 game update, containing the Outlaws of Thunder Junction card set.

📥 Large download required.
🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.

Comment

Thanks for the report; this is a bug and we'll fix it soon. These commanders should be available in Brawl.

Edit: This should be fixed now

Comment

Hey, this is a bug. The pass should (and will!) have 4k gold, just like all the past ones. We'll be fixing this soon, and will make sure that no players miss out on any gold they should be getting.


10 Apr

Comment

Originally posted by Visual_Positive_6925

I get it is a feel bad situation but thats the game! I am against this. Whats next? a warning when you attack “are you sure you want to make this attack? Our AI says this is an unfavorable attack. Would you like to reconsider?”

We talk about this a lot internally. At a high level, we like changes that make the current battlefield state more obvious, and we want to avoid anything that makes (or suggests) "the right decision" for the player. (At least where that decision is interesting or strategic; auto-tap is an example where we'll make some simple decisions.)

Comment

We just deployed a fix for the two broken decks, so all decks should be working now. Sorry for the error!

Comment

Originally posted by nottooloud

and of course my quest today is blue and white spells. Sigh.

Good news, then! This is fixed now, and Jeskai & Azorius are back on the menu!


09 Apr

Comment

Originally posted by neisan

There's an issue with 2 of the decks missing a card. The issue's been brought up directly to an Arena staff member to be fixed, per the Discord

True facts. The Jeskai and Azorius decks have content issues that mean they won't pair properly. We're working right now to see if we've got a window to fix it before the event's over

Edit Wed AM: We just deployed the fix for this; all decks should now be working. Sorry for the error, and thanks for your patience

Comment

Originally posted by Kellerhefe

-?booster should work in Arena, but there's a data issue that means it doesn't return the right results for recent sets

Comment

Originally posted by quillypen

Hi Jay! Weird question but did you folks consider swapping the ally fetchlands in MH3 for the MH2 enemy ones?

We did talk about this a good bit, yes. In the end, we decided that keeping parity between Arena and Tabletop drafts of MH3 was more important. But we understand that there are a number of players who are looking for those other 5 fetches


08 Apr

Comment

Originally posted by weezeface

Isn’t it the opposite? That it’s popular, but the deck wins about the same share of games that other top archetypes do? That’s the most intuitive reading to me, at least.

This is what we meant, yes. It's a standout in play rate (what percentage of players are using the deck), but its win rate doesn't stand out. It has a fine win rate, but so do a lot of the other top decks in Timeless

Comment

Originally posted by WolfGuy77

Seems like a mistake to not ban Mana Drain. Going to lead to a ton of non-games when the opponent just counters your 3 drop and suddenly has 6+ mana on like turn 3. Way too swingy for a 1v1 format that isn't Timeless, IMO.

No prebans definitely doesn't mean we won't be making any bans. Mana Drain is a heck of a card, and we're planning to keep a close watch on it wherever it's legal. We may well end up needing to take action, but we'll make that call based on what players show us