Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




05 Nov

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    on News - Thread - Direct

Nov 5, 20:00 UTC
Completed - The scheduled maintenance has been completed.

Nov 5, 16:00 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Nov 4, 22:58 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.42.30 game update, containing important backend updates. This maintenance will require matchmaking and general game downtime. For More Details:

⏲️ ~3 hour estimated deployment.
🕗 8:00 AM PT: Matchmaking is disabled.
🕘 9:00 AM PT: Game downtime begins. (Approx. 30 minutes)
🪛 9:30 AM PT: MTG Arena is available. Scheduled maintenance continues.
✅11:00 AM PT: Estimated maintenance completion time.

There are no patch notes associated with this release.

Comment

Thanks for the report, I'll look into it. EDIT: The gist of the bug is that Valiant Emberkin is retriggering each of the triggered abilities for each creature you control that the source spell/ability targets, instead of once. Here is an article my colleague Alex wrote about our card ability code that illustrates a bit of why this bug happens. Working on a fix now! #wotc_staff

Comment

Originally posted by Andromanner

u/wotc_jay

Will the set's Special Guests cards be available? 

Yes! As usual, the Special Guests cards from the set will be available on MTG Arena, appearing in packs and being craftable with wildcards. Additionally, we've adjusted the rarities of some of these cards to match their latest printings. This doesn't change how often they appear in packs, just what wildcards are needed to craft them.

https://magic.wizards.com/en/products/foundations/card-image-gallery?cigcolor=all-colors&cigfreshness=all-cards&cigproduct=all-products&cigset=SPG&cigsubset=all-subsets&cigsubtype=all-subtypes&cigtreatment=all-treatme...

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That's an error in the gallery. Special Guests will appear in Arena store packs at the normal rate

Comment

Originally posted by wormhole222

There are so many reasons why this could be. Maybe some of them already exist as reprints with different names. Maybe some of them were just very inferior cards.

The most obvious reason though is that Pioneer Masters is a draft set and there is a limit on how many cards you can just sneak in for constructed reasons.

This is exactly right. We made sure to include the key cards, that saw real play. Cards on the fringes of play, like these, got included or excluded based on building a better draft environment

Comment

Originally posted by Wifilitdnb

Is it designed intentionally that historic and brawl have similar rebalancing but are two different formats? E.g. galvanic discharge, guide of souls

Short answer: Yes

Longer answer:

All of our digital formats (largely Alchemy, Historic, Brawl, and Timeless*) share rebalances. We do this because we think it would be more confusing if a given card worked differently across those formats. (It's hard enough that cards work differently across the digital formats and the tabletop-analog formats.)

When we rebalance any card, we consider its usage across all of the formats. This is much like designing a new card, where we also consider impact across a variety of formats.

* Timeless is a bit different, since it uses the original version of any rebalanced card from the tabletop game. But Timeless is a weird place anyway.


04 Nov

Comment

Originally posted by JesseWayland

Would it be a lot of extra work to eventually automate this process based on dynamically updated card data? I end up playing against the same 5 or 6 commanders with each different brawl deck I have. I play against Poq a weirdly high amount with my life gain deck and not at all with my other decks.

The process is based on data, but it's not simply "Number says X, do Y". It takes someone who understands the format to look over the data and understand what needs to be tweaked, or often times even what the right questions to ask are.

As one example, if a commander's winrate has spiked, is that because new cards are letting players make a stronger version of the deck, or just because a new, super-popular commander is a favorable matchup?

Comment

Originally posted by Dutty_Mayne

Any information on deck sharing? This is a very important part of the social aspect when trying to get friends to engage with power levels that are outside of their budget but inside of their friend group.

It was promised years ago in a blog post and never mentioned again.

It's something we're (still) interested in. It's been hard to prioritize, because it's meant building some different types of tech than what we have now, which makes it expensive. No promises, but it's something we agree would be valuable and are trying to find a way to make work.

Comment

Originally posted by PurifiedVenom

I won’t argue on Paradox but an unconditional Counterspell that also ramps you & a ritual that lets you play a 3 drop commander on turn 1 or a 4 drop on 2 I would argue cause a lot of non-games or sudden swings that are nigh impossible to come back from when they are played. Not to mention they’re genetically powerful and easily slot into any deck that runs the colors.

You have the data while I don’t but you’ll never convince me those cards make the format healthier/more fun overall. That’s my 2 cents anyway. Appreciate the response though

Honestly, that makes sense. I wouldn't have believed it without seeing the data either.

Before we had data, our lead data person (who's also a very good Magic player) was 100% convinced we would have to ban Mana Drain. But I had been 100% convinced that we would need to restrict Dark Ritual in Timeless, and the data has been clear that we don't. So now I don't trust even what seems obvious, and I almost always want the data. And it says they're fine. Good, but fine.

And I'm never going to try to convince you what's fun. Every player knows best what they think is or isn't fun. I think there's a good debate to be had about whether those cards are net more fun to keep in the format.

Comment

Originally posted by TheRealArtemisFowl

On the topic of actively monitoring Brawl, can you share anything about whether or not action was taken to rebalance matchmaking?

You know, the whole weight thing, did the team get together and change it one-and-done, is it undergoing frequent revisions, or did nothing happen?

The weights are regularly monitored and updated. We've also recently been improving tooling and hiring more people on that team so that we can make these updates more thorough and frequent.

Comment

Originally posted by fjklsdhglksj

Some of them probably aren't worth including. Cards that're identical or strictly worse than others, cards that were only played for budget reasons, or cards the player just thought would be funny to have in their side.

They were all cards that, basically, one or two players had in their sideboard. Many of them were cards that showed up literally once across all the decklists.

Nothing was left out for complexity or any reasons like that. They were just the least-popular cards that still see a tiny bit of play. And, if any of them prove important, we'll add them in down the road.

Comment

Originally posted by mrbiggbrain

I think it was a requirement more or less for 4 player support. Things like a lobby system, clans, robust friends lists, better chat, etc are really important to the Commander experience.

Username checks out

Comment

Originally posted by Smokeskin

Am I reading between the lines that they’re going to do BO1 balancing of cards for the best digital experience while letting BO3 remain “true to paper”?

If you mean "We may see more Bo1-only bans like Leyline", then yes. That's a possibility, if we end up in a similar situation. If you mean rebalanced cards in Bo1 Standard, absolutely not.

Comment

Originally posted by PurifiedVenom

Not even a peep about any cards they have an eye on in Brawl is disappointing. They talk about it being a casual, fun format where your choices matter and I really don’t understand how cards like Mana Drain, Paradox Engine & Dark Ritual (just to name a few) don’t fly in the face of that philosophy.

I recognize balancing for Brawl cannot be easy & overall I do have fun with the format but man it could be so much better if they worked on improving it. Disheartening to see that they think it’s perfectly fine as is.

Those three cards (and several others) are all cards we have looked at specifically. Based on all of our data, they do not have an outsize impact on the winrate of decks that use them. I'm not saying they're not good cards; they are. But the boost in winrate they give is equivalent to a lot of other good cards. They're not outliers.

We are actively monitoring Brawl balance for these outliers, we just don't see any large ones to act on currently

Comment

Originally posted by merrycrow

Great, we're finally getting that Seinfeld set everyone's been asking for.

[[One with Nothing]]


31 Oct

Comment

Originally posted by Gwydikar

With big sets like FDN and different cards coming from different places.... any chance "?booster" / "-?booster" parameters in collection will be working again for post MOM sets?

You make a really good point there. I don't have an ETA, but I agree it's valuable.
In lieu of an ETA, I will offer trivia: This broke when we stopped putting a maximum collector number on cards, because that's how the old system worked

Comment

Hey, as you've probably noticed, we pulled this down. We had originally planned to run an event here, but we've canceled it. As people have noted in this thread, there are still players from the earlier events who don't have their boxes, and we want to make more progress on those issues before we run another event.

The response to our first few Arena Directs was overwhelming, and though over 95% of winners have gone through all the steps to get their boxes, there are still a few who are having problems preventing this. If you're one of those players with a problem, and you haven't submitted a ticket, please contact us here so we can resolve things. We're working every day to both fix those individual issues and to improve our systems ...

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Comment

Originally posted by Gwydikar

Duplicate protection was changed around Wilds of Eldraine. If you have 4 copies of Phyrexian Arena you won't get FDN copies of it until you have all other rares.

No idea how it works for example for Thousand-Year Storm, it's mythic from Guilds of Ravnica but a rare in FDN.

This is correct. Duplicate protection works by name since WOE. (You'll find things saying it works by art; that was the old system.)

It applies to Rare and Mythic cards evenly, so if you have 4 Thousand-Year Storm (at M) from GRN, you won't pull any from FDN packs (until you have all of the other FDN rares in packs)


30 Oct

Post
    on News - Thread - Direct

Oct 30, 22:11 UTC
Completed - Scheduled maintenance is now complete.

Oct 30, 17:53 UTC
Update - The fix for players impacted by the recent DSK Mastery Pass reward bug is now live, however it may take some time for missing rewards to appear. Maintenance is on-going.

Oct 30, 15:30 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Oct 30, 00:20 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2024.42.12 game update, containing additional fixes for players impacted by the recent bug with DSK Mastery Pass rewards.

🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.

Comment

This is a known side-effect of fixing the Mastery Pass bug (which did indeed happen today; Inbox message incoming soon). For some players, fixing this resulted in doubling up of some rewards. Bank error in your favor; enjoy.

Comment

Originally posted by Meret123

All of them

Sol Ring, Command Tower and Arcane Signet are in the starter kit but they have a different code. Maybe they won't be coming.

All of the standard-legal cards are coming to Arena. The three you mentioned are not standard-legal and are not coming to Arena. Command Tower and Arcane Signet are already on Arena; Sol Ring will not be coming to Arena.