Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




11 Sep

Comment

Originally posted by Rainfall7711

Is there any chance of an article about draft? It would be cool to see it compared to constructed.

Comparing draft to constructed is very apples-to-oranges - paid vs free, the way draft spikes up much harder than constructed with each set release, etc.

What other types of information about draft would you be interested in?

Comment

Originally posted by deathrattlestwice

Why is the team not dedicated to adding Modern to Arena considering the format's popularity?

We're adding Pioneer to Arena as quickly as we can. As you can easily see, it's also slower than many players would like. The gap between Arena and Modern is much wider than Pioneer.

Magic is a rich and complex game, and that makes implementing new cards & mechanics complex as well. This is especially true of older mechanics, which tend to be a bit twistier. We have a large chunk of the team focused on implementing new cards, but most of that work goes to keeping up with Standard. We can't get to Modern in any near-term timeframe. (And yes, we're constantly working to expand our bandwidth here, but scaling teams takes time too.)

Comment

Originally posted by dwindleelflock

This is interesting for sure. I would love to see charts like this more often from them. I would also like to see a breakdown of causal play queue and ranked queue, but I assume if they won't include it, they are roughly the same.

The one thing that is surprising to me is that alchemy is twice as popular as explorer. From my experience in ranked BO3 queues, explorer pairs you up with an opponent of similar rank way faster than alchemy. In alchemy queues I have 1+ minutes of waiting time and often getting paired against the same person or people from way below my rank. This happens way less often in explorer. Maybe it's just the timezone and when I play arena that affects it. For the longest time I assumed it has to be the casual play queue influencing the percentages, but them not splitting them up second time around makes me think this is way less likely to be true.

As for brawl it would be interesting to see if they abandon standard brawl completely. Is there any...

Read more

Play and Ranked are generally pretty close to each other, around 60/40, with some formats favoring Play and some favoring Ranked. Ranked also gets a boost early in the month, which tends to shift towards Play as the month goes on.

Different formats also have different levels of Bo3 vs Bo1, but even the "most Bo3" formats still have the vast majority of their games in Bo1.

Standard brawl we see as mostly an intro format for Historic Brawl, and we're looking into that more currently


09 Sep

Comment

Definitely reach out to support; we’ll get it fixed. If you have problems there, DM me.


08 Sep

Comment

Thanks for the report. We're looking into this. As a reminder, any accounts found to be exploiting bugs risk suspension, bans, etc.


05 Sep

Comment

This was a bug. Fixing it (changing one number in a data file) took down the game for ~15m. Whee! Live development is fun!

Post
    on News - Thread - Direct

Sep 5, 20:29 UTC
Completed - The scheduled maintenance has been completed.

Sep 5, 15:01 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Aug 30, 22:33 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2023.29.0 game update.

⏲️ Full deployment estimated at ~3 hours.
🛠️ No downtime is expected but may be experienced.
💻 Restart required.
📝 Patch notes available soon after.


31 Aug

Comment

Originally posted by AgyleSox

Edit: Nevermind. Wotc_jay to the rescue. Image has been fixed.

Ugh, why are there frames on the 'full art storybook lands'? That really takes away the appeal of those.

That is not how they look here:

https://magic.wizards.com/en/news/feature/collecting-wilds-of-eldraine

Hey, thanks for the callout. The article had an outdated image, and it's updated now. They're properly borderless on the battlefield as you would expect.

Comment

Originally posted by EasternBlok

Yep - definitely neat. I wonder if this is only when a person opens 2+ packs

It’s similar (but shorter) for one pack. The big win is that this lets you see all of your rares/mythics when you “Open 10” (or a sealed pool) in a set with a bonus sheet

Comment

Happy Cake Day! Thanks for all you do for this community.

I’m really torn on favorite cosmetics, so I’ll give 3: - By far my most-used cosmetic is the Vraska avatar, which has basically been my avatar since launch

-I really love the weathered cardback sleeves; the April Fools ones released recently. I started playing in late ‘94, well before we knew to sleeve things properly, and I had many decks that looked like this. I have 100+ sleeves, and this is the first time I changed my default - Feels like I’m shilling, because this is still in the store, but the goose hydra pet is maybe my favorite cosmetic we’ve ever made. So goose, many heads, such HONK. It’s ridiculous and I love it

Thanks again for being awesome, and please re-roll me if I get picked for prizes


16 Aug

Comment

Thank you for the report (and thanks /u/Judge_Todd for the ping). The nature of this bug is that while investigate is set up to create the token under your ownership and control, and it does count as a token being created, you aren't credited as being the one who created it, so Mirkwood Bat's "Whenever you create..." isn't triggering. We'll get the fix out as soon as possible. #wotc_staff

Comment

Originally posted by Direct_Combination_3

Its been a month now, please send help the people are starving

This bug was fixed in yesterday's release


15 Aug

Post
    on News - Thread - Direct

Aug 15, 18:30 UTC
Completed - The scheduled maintenance has been completed.

Aug 15, 15:31 UTC
In progress - Scheduled maintenance is currently in progress. We will provide updates as necessary.

Aug 11, 18:34 UTC
Scheduled - @MTG_Arena maintenance will occur to deploy the 2023.28.40 game update.

📥 Small download required.
🔄 Restart required.
⏲️ ~3 hour estimated deployment.
📝 Patch notes soon after.


11 Aug

Comment

Hey! We understand your concern! While we can't publicly provide any details regarding specific emails, we strongly encourage you to reach out to our Customer Support Team here who will be able to answer any questions you may have, and escalate the issue if needed.


09 Aug

Comment

Originally posted by After_Efficiency5756

Any update on fixing this?

Can you clarify? I believe this was fixed in the SOI Remastered release as I said. Are there still scenarios where it is failing to transform properly? #wotc_staff


02 Aug

Comment

Originally posted by TW80000

Love the article. Got a few questions:

  • I’m very curious as to how a team decided to use a language with as notorious a reputation as lisp for a production system. But I’ve heard it’s great for developing sort of DSLs so it seems like a perfect fit, but I have to imagine it was a known risk to build the system in lisp for hiring reasons.
  • Are any parts of the system open source?
  • Are you using AI/ML internally for anything? Evaluating cards, simulating games, predicting mana costs, etc.
  • Does Magic Online have a similar architecture or do they use a different approach?

Arguably the whole concept of "parsing cards" is AI. As are AutoTap and the system that navigates a player to the end of their turn if they run out of time (AutoResponder). And additionally we have a system called RoboQA that nightly plays hundreds of thousands of games against itself looking for ways to crash the game (it's the world's most experienced MTG player!).

After all, AI is a pretty wide term - it's "an artificial system that does stuff that are associated with intelligence". Still, all of our systems are as deterministic as possible - we don't leverage big data or probability distributions or randomization as a matter of course. Well, RoboQA does. #wotc_staff


24 Jul

Comment

Originally posted by Gwydikar

Explorer Metagame Challenge giving LTR packs as a reward is a super yikes thing. Like wtf.

Edit: OK, it's a typo.

Typo. It'll award SIR packs. We'll try to get the article fixed
(Edit: Article's fixed now)


20 Jul

Comment

Originally posted by quillypen

BTW, can you speak to the Wastes bug in Historic Brawl? It's really weird that it's gone unfixed for months now. Is it just a difficult fix to nail down, or under the dev team's radar since they're rarely played outside of colorless decks where they seem to work?

I was just talking with the team about that this morning, in fact. We've had it fixed in our internal builds for months now, but for some reason that fix isn't translating to the production environment. It's Weird. We're continuing to investigate what's going on there, but it's not from lack of attention or care

Comment

Originally posted by dens421

Did they fix the mobile bug when blocking a pile of creatures?

for a couple of months when you block a stack of creatures with one it doesn’t move the blocked creature away from the stack until you double block it then cancel the second blocker.

No one else noticed?

Yes, apparently this was fixed in this patch and it just missed getting a note


18 Jul

Comment

Intent is that all players get all of these decks in their Starter Decks folder (as normal). This was working properly in our testing prior to this release, but we're seeing multiple reports like this that it's not working properly. We are investigating this currently, will be fixing it, and will make sure that all players get the cards and decks that they should.