Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




10 Feb

Comment

Originally posted by Byte_Code

Do you have plans to link our DCI numbers with our Arena accounts? That way we could get goodies for playing in all our paper events rather than 1 per account codes.

We aren't ready to talk about it yet, but there are talks about that!

Originally posted by Tharob

I would personally like a free queue as well, but limited daily rewards really puts a damper on that concept.

If that is the alternative, a paid queue might be better, but it would be nice if the 'Brawl Hall" at least gave some rewards beyond the single card. Paying 10k just for the privilege of playing feels extremely bad; even just some minor further rewards would reduce the sting there.

When we were looking at an entry fee for Brawl (to balance it with Standard), we saw that 10k was about 40% of the rewards an average player would earn over 4 weeks of play. We are continually analyzing the usage at that price point. So far, about 75% of the number of Wednesday brawlers are playing Brawler’s Guild Hall all the time. We are still looking for other answers that maintain the game’s balance. One thing we haven’t tweaked yet is changing the daily rewards for Brawl. Also, a Brawl-specific Mastery Pass is something that we’ve been talking about together here, but it isn’t on the roadmap.

- Cao

Comment

Originally posted by adenoidcystic

Can you please give us a rough estimate of how long you're imagining it will take to get Pioneer up and running on Arena? 1 year? 3 years? 10 years? You must have some idea, thanks!

Depends on what you mean by “get Pioneer up and running”. We plan to have a major delivery of Pioneer cards this year. We plan to continue adding as quickly as we can after that, at least one new set per year, hopefully more. It will be interesting to find out where in that process it feels like it has enough of the cards that count to really “be Pioneer”. We’re not sure what that will mean, or how long that will take.

Comment

Originally posted by enilson4

Are there any plans to help out those of us who haven't been onboard since beta to get caught up in order to participate in historic or, later, Pioneer? I started with M20 so I barely have the wildcards to keep up in that format much less crafting older cards. I get that I was late to the party - but I'm sure I'm not alone.

As we did with DOM, we will continue to run flashback drafts of the older sets so players who missed them can pick cards up that way. We'll keep an eye on this as well, and see if we need more.

Comment

Originally posted by MrPunchingBag

2nd Question : What are your plans to bring the Gathering back to MTGA as of now we don't have chat or guilds/clans no way to foster community in game. We can't interact with anyone in any meaningful way?

We are still extremely early in our integration of in-game social features. The ability to directly message your friends in-game is literally next on our list, and we'll take it from there.

Comment

Originally posted by WotC_Clarke

Hello all, happy to be here. Thanks for all of the great questions over the last few days, and a big thank you to the mods for helping out with this. We're going to hop in and answers questions here, and also from the last thread if those questions aren't repeated here.

There have been so many great questions and we're doing our best to answer as many as possible. We're going to continue answering questions for another 15-20 minutes or so before we get back to shipping tomorrow's game update.

Comment

Originally posted by _wormburner

It would be nice to have the standard shakeup ban more cards than it currently does. It ends up missing a few each time, or there becomes one strongest deck because it mostly seems like banning one or two cards from the tier one meta decks but isn't enough to really shake things up.

Totally agree. Honestly (and this is silly) we're currently soft-capped on the number of cards we can ban by what fits well in the event description. We also need to lock in the ban list early, which often leads to the misses you mention. We're working to address both of those issues.

Comment

Originally posted by Correl

As someone that likes to play a lot of jank, sometimes the win-only based nature of the daily rewards is pretty rough. Has there been any thought to giving "partial credit" for loses?

This is what daily quests are for; they are specifically designed to give rewards regardless of wins or losses.

Comment

Originally posted by rip_BattleForge

When will you add custom keybindings? LSHFT+ENTER is an incredibly cumbersome key stroke.

These are on our list, but we don't have a defined timeline for them.

Comment

Originally posted by BoltSnapBoltYou

Chris Cao answered another post about why WOTC was out-sourcing some work to another company (one that does mostly Xbox work) and said that it was for platforming porting.

What platforms are they working on if it's not console? Are they working on MAC/Mobile then?

¯\_(ツ)_/¯

Comment

Originally posted by Tilchos

I was a huge fan of the Kaladesh, Aether Revolt and Amonkhet blocks and was really sad to see that they weren't added to historic. Aditionally I love pioneer. When can we roughly expect non-standard blocks hitting Arena? And how high of a priority are they in developement?

Comment

Originally posted by FoomingKirby

I understand why some store items might be gems only, but why are some cosmetics only available for purchase with gold? Gems are generally considered the premium currency and the one that gets WotC actual money, yet gold is the actual limited resource. Why not offer either option for those gold-only items?

This is almost always for minor, technical reasons. We're working to solve those.

Comment

Originally posted by [deleted]

[deleted]

samesies

Originally posted by evil2kinevil

Is there any plan to connect paper magic with arena? The idea of buying a booster pack and getting some sort of in game currency with arena would be a great way to connect the two ecosystems.

We meet weekly with the tabletop team to talk about this. There so many cool opportunities we are exploring. How would you like to see it? 

Seriously, we want ideas because this is one of the major things MTG can offer that's pretty unique in the CCG space. So let's hear them!

- Cao

Comment

Originally posted by GamingGold

Thank you for your response. Quick follow up question. How are you improving the bots? How are we not going to get an Eldraine 2.0 where the set is great to draft with people but the bots force all drafts to go the same.

There are several things we're working on to improve the bots. One of the biggest is tweaking our tech so we can upload bot modifications more quickly and easily. We're also very eager for the additional data that Human Drafting will give us here. Also, the "two weeks on, two weeks off" structure we moved back to for THB draft will give us more time for balance and refinement on the bots to keep them working better.

Comment

Originally posted by Partnumber

On one hand I get the idea of streamlining the process by removing an unnecessary click when the default use case fails (not having a target in hand). On the other hand, I can see how this is problematic in two ways. 1) it feels like it's hiding information from the player. If it directly defaults to graveyard we can intuit there are no legal targets, bit we didn't get to see the lack of targets for ourselves. 2) from a player experience level, the inconsistent targeting can feel random and sporradic even if it's making logically consistent choices because it's both making those choices on information we don't have yet and also it can be hard for players to connect the dots when they aren't looking for the pattern.

You are absolutely right, ideally [[Agonizing Remorse]] will always show the opponent hand regardless of legal choices. However, due to some technical details with what information the server provides the client, we are currently unable to achieve this ideal.

For those interested in the details: when the server requests that the client make a choice for Agonizing Remorse, the server provides the client with a list of legal choices (if any). The client determines which zone(s) to show based on that list. If a zone could contain a legal choice but currently does not (i.e. the list contains no choices in that zone), then the client is unaware that that zone should still be included. Once all of that identification occurs, the client then determines which of the remaining zones to show first. (Try playing [[Never Happened]] with no legal choices in opponent hand nor opponent graveyard. The card quietly resolves from stack to your graveyard without showing any ...

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Comment

Originally posted by Sypher555

Will Historic ranked eventually be available at all times?

u/WotC_Jay talks about that, right over here:

Historic availability - Right now Historic is available through the Play queue and Competitive Events. What we're trying to do with bringing the Historic Ranked queue up each quarter is to say that during this time, Historic is the focus of MTG Arena. Why it's not live all the time is we want to balance with Standard being the focus the other two months. But we're ear...

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Originally posted by Sunyveil

Agreed, people seem to love this new format but its growth is stifled by this entry fee. I honestly believe this would be the most popular way to play on MTGA if it didn't feel like WotC was trying to prevent people from playing it.

We know there’s a lot of folks who love Brawl. Arena is for Brawlers, but it’s also for a lot of other player types. If we made Brawl available 24/7 with full daily rewards, it would impact other players by shifting the focus away from the other experiences we offer. And if Brawl became the focus, the fundamentals of Arena’s economy would have to change, and players may feel forced to play Brawl to play most efficiently.

- Cao

Comment

Originally posted by Madclown01

Hello, some eternal format questions I'm burning to ask the Arena team:

• What is the intended difference between the Historic and Pioneer formats? (Will these formats merge? Will Historic eventually become Pioneer + older cards added in anthology releases? Is Historic intended to be a lower or higher power format than Pioneer?)

• Considering how Arena currently points players towards standard as the "most accepted way to play" by permanently limiting the availability/reward for other formats (e.g. time restrictions for Historic Ranked, economy restrictions for Historic non-ranked, time & economy restrictions for Brawl), I am very intrigued by the State of the Game section where they mention that "MTG Arena's formats, goals, and outlook are clearly changing from the Standard-only direction we originally built the game on... Magic is more than any one collectable card game. It's dozens of formats and event types that cater to a diverse player base, from Brawl brewers...

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Historic & Pioneer - We'll see where this goes, but the general direction we're thinking is that ultimately Historic will be the place where cards from across Magic's history can be played. Mostly the "Historic becomes Vintage" version from the other thread.

Historic availability - Right now Historic is available through the Play queue and Competitive Events. What we're trying to do with bringing the Historic Ranked queue up each quarter is to say that during this time, Historic is the focus of MTG Arena. Why it's not live all the time is we want to balance with Standard being the focus the other two months. But we're early on in the lifespan of Historic. We haven't even completed a full cycle of turning the Ranked Queue off and on again. We're going to see how players engage with it in mid-March.

Commander - Making something "feel like Commander" takes an awful lot of cards. The current cardpool may also not be deep enough to make 100-card singleton decks that feel...

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Comment

Originally posted by valentinenyaa

Will Amonkhet Remastered and future remastered sets be playable in Historic?

Yep!