Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




10 Feb

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Originally posted by uberplatt

Can you tell us any details of the remastered sets? Like, the philosophy of how they are being developed?

We're working closely with R&D on the remaster process for these sets. The key goals are getting the bulk of Pioneer playables out to players soon and making great Limited formats. Cards that saw little play in either constructed or limited are the ones we're likely to skip here.

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Originally posted by mamba_ark

What are the plans for the vault, we were told over a year ago that the it was temporary and yet it is so here, without any mention of any kind of update. What are the plans for the vault?

We don't have any plans to get rid of The Vault. What we like about The Vault versus other systems we've tinkered around with is how it provides long-term value for your duplicate Commons and Uncommons. It’s hidden now on the main UI bar (until it’s ready to open) because an in-progress Vault doesn’t merit that kind of UI prominence. We should have a better way to see what your progress is, and it will likely make its way to the Profile page at some point.

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Originally posted by GamingGold

  • What are you plans for cube? Will it be a standard, historic or some other cube? The number one feature I would like to see in mtga is a cube with human drafting.
  • Can we do asynchronous human drafting, the same as eternal? It has all the benefits of bot and human drafting.
  • Where is the most effective place to leave feedback for the arena team? It feels like there is no good system to leave feedback.
  • Why are we not seeing the Theros board outside of draft and events?
  • Could you share more data with the community on a regular basis? It seems like there are many questions that the community has that would be easily answered if we had information on things like popularity of formats.
  • What is the recipe for the perfect burrito?

Cube: We'll play with a number of things, but we're planning to start with a Historic cube so we get the largest pool to choose from

Asynch human drafting: We've talked about this mode a lot, but right now we're focused on improving our bot drafting and adding human drafting.

Leaving Feedback: We gather feedback from our forums, Reddit, and other social channels. The forums are the most "official" channels.

Theros board: This is just a bug; it'll show up properly in the Feb release.

Sharing more data: We'll keep sharing the key points we think are valuable (like popularity of Bo1 vs Bo3). The full data gets really difficult to parse.

Perfect burrito: Anything with beans and rice makes me happy.

Originally posted by alphalightningbolt

It was recently announced that there was an outsource of some Arena dev work to another company, are you able to say what they will be working on and what does this open up the internal team to work on? Should we expect to see more major features roll out in the coming months?

We didn't make any major changes to who is managing Arena's development. We are working with Skybox Labs to help bring the game to more platforms. And we are working with R&D to make sure our Pioneer and Historic play experiences are really fun. 

Should you expect more features rolling out in the coming months? Yep 😊

- Cao

Originally posted by David_3000z

Can you please explain the rationale behind the 10,000 gold entry fee for the brawladays event. In addition, is this something your team plans to keep in place long term?

Chris Cao here borrowing a community account.

To answer Brawl, we need to go back in time a bit. We originally built MTG Arena for Standard players. Now we're moving beyond Standard, and that means going places which aren't exactly balanced for our Standard-focused rewards structure. That means we need to experiment to find the right balance, which is what we're doing with Brawl. 

We haven't found the right balance between availability/entry fees/rewards with Brawl. That's why we're testing all three right now. Direct Challenge play is outside of daily rewards and the most social  and casual way to play Magic in the game currently. The Wednesday Brawl queue is testing availability balance. Brawl Hall is testing earn vs rewards balance. In fact the 10K cost was set after simulating earn rate vs consumption rate of an average player. We haven't gone down the path of a permanent queue with no entry fee that limits daily rewards, but it is something we're exploring. Wh...

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Hello all, happy to be here. Thanks for all of the great questions over the last few days, and a big thank you to the mods for helping out with this. We're going to hop in and answers questions here, and also from the last thread if those questions aren't repeated here.

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Originally posted by 2raichu

This is a known issue and there will be a fix next patch.

This. :)

Cards like Agonizing Remorse that allow a player to choose a card from among multiple zones had little consideration for which zone should be shown first. Anticipating that Agonizing Remorse would likely be popular, we set out to make the behavior consistent--in this case, Agonizing Remorse would start with the opponent hand if there is a legal choice. This may still not be ideal if there are no legal choices in hand, which will result in the opponent graveyard being shown first. We will continue working toward the ideal.

With all of that said, the work was intended to be released with the Theros update but got lost in the process; waiting to see it go live has been agonizing.

Post

Per our State of the Game, we're having an AMAA on the MTG Arena subreddit today! Now is a great opportunity to ask Jay Parker, Chris Cao, myself, Megan, and (a different) Chris questions that you might have. The AMAA starts at 11am PT.

https://www.reddit.com/r/MagicArena/comments/f1tmdp/mtg_arena_developers_amaa_11_am_pst_2_pm_est/


P.S. Going to say this before the replies start here... Please ask your questions there, not here. The AMAA is on the Reddit link above.


07 Feb

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Unfortunately this forum is for MTG Arena chatter only. For example, you could talk about what MTG streamers you're watching. Sorry about that!

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We're in closed beta right now, and it's limited to NA and EU right now. Sorry about that! You can find more info here.

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Technically the first Planeswalker?
Graceful Antelope


(This is a joke.)

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@Scorn:

@WotC_Lexie:


@DonTheMage:
No Pioneer on Arena = No money spent on Arena.
We're working on it! Adding in that many cards isn't an easy task.
Can you guys please add Kaladesh and Amonkhet already? It's not a hard task, it's already done. I'm tired of waiting :(

They're not "already done," unfortunately. Wayyyy too much has changed, and they have to be reworked. Also those cards have to be tested against a whole array of brand new cards and interactions.

I'd love to get my Anointed Procession back, but we have to be patient. :slightly_frowning_face:

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This is indeed legal! I'd like to mention though that there's currently a small bug where if your opponent has no power 4+ creatures, but they do have a 3-power Enemy of Enlightenment, Arena doesn't let you cast Triumphant Surge (even though starting to cast it would make a legal target). This bug is fixed in the next release. #wotc_staff


06 Feb

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@VonBek#21677:

[[36360,users]] :


Question.
Can you clarify in relation to the Find Your Champion competition how many times you can enter as the Terms do not state whether it can only be your Account email or whether you may have as many entries as you have working email accounts?



Beyond that, loving the workshop and Festival ideas.

One submission per MTG Arena account.

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@PilferingImp9#99606:

So it seems like 10K gold a month to brawl every day is dead? ...or is that just not worth including in the announcment now?

Brawlers' Guildhall is still continuing! You'll be receiving more info on it soon. :slightly_smiling_face: