Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




16 Jan

Comment

Originally posted by Max_Smash

Thanks for the communication - hopefully this blackscreen at load is resolved soon!

We'll keep people updated when we know more! Thanks for being understanding.

Comment

If you're running into a black screen when looking at packs, restarting your client should fix this. If you preordered both bundles, please restart client twice.

If you're running into a black screen on start up, we're looking into it right now. Please send us a bug report with game logs and DXDiag so we can look further into i...

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Comment

If you're hitting a black screen when you look at packs, restarting your client should correct that. If it doesn't, please report this to our bug forum with game logs so we can look into it as soon as possible.

Comment

Roger that, thanks friends. Have you tried launching the game again from the launcher itself?

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For those hitting black screen, what operating system are you on?

Also, please please please submit this issue to our bug page with logs. We're looking into it and trying to get things resolved as fast as we can.

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We're aware of the issues surrounding the #MTGTheros preorder bundles. Please contact our support team and they will look further into it!

https://mtgarena-support.wizards.com/hc/en-us/requests/new?ticket_form_id=225643

Comment

We're aware of the issues surrounding the #MTGTheros preorder bundles. Please contact our support team and they will look further into it!

https://mtgarena-support.wizards.com/hc/en-us/requests/new?ticket_form_id=225643


15 Jan

Comment

Originally posted by Ahayzo

From the caption

This move almost made the game auto draw me

The check to stop unending loops hits more than just that, and stops actual stoppable loops that have an effect on the game. Why implement it if it doesn't work properly?

We have a loop detector because, if we didn't mandatory infinite loops would literally consume all memory of a server for the game, destroying other people's matches and requiring some external way of killing the process adjudicating the game. For this purpose, it's better to have a few "false positives" of thinking there's an infinite loop when there isn't than to have false negatives where we allow someone to crash other people's games etc.

We somewhat recently refactored the loop detector in a way that should make there be fewer false positives. If you get warned about a loop that you think isn't, I'd be happy to look into it. #wotc_staff

Comment

Originally posted by Ahayzo

u/WotC_BenFinkel Why does the autodraw still go off for things like this after being out as long as it has?

Can you clarify your question? #wotc_staff