Minecraft

Minecraft Dev Tracker




25 Nov

Post

We're now releasing the first (and hopefully only) release candidate for Caves & Cliffs: Part II. If there are no major issues following this release, no further changes will be done before the full release.

Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

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24 Nov

Post

It is now time for pre-release 8 for Minecraft 1.18 which contains more fixes for crashes and bugs.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

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23 Nov

Post

We're now releasing the seventh pre-release for Minecraft 1.18, fixing more critical issues and tweaking cave biome features a bit further.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

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22 Nov

Post

The sixth pre-release for 1.18 is now available. This pre-releases squashes some more bugs. Additionally, we now save the game more often, similar how to you should remember to save backups more often. Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

Read more External link →

19 Nov

Post

We're now releasing pre-release 5 for Minecraft 1.18. This pre-release contains more bug fixes and a tweak to new cave generation under existing chunks.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

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18 Nov

Comment

Originally posted by keys_and_knobs

Anyone else getting some serious lag spikes every 10 seconds or so after playing for a while?

Try increasing the amount of memory for Minecraft.


17 Nov

Post

We've now released 1.18 pre-release 3 with additional bugfixes and some performance improvements. The update is set to release on November 30th, and you can read more about that here. Mark your calendars!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

Read more External link →

16 Nov

Post

The second pre-release for Minecraft Java is now available. In this pre-release, we've upgraded the Java version that is bundled with the game, and the game now uses Java 17. Other than this, we've mostly been busy fixing bugs. Enjoy!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Technical Changes in 1.18 Pre-release 2

Minecraft now uses Java version 17. If you are using a default setup the Launcher will download and install the correct version. If you are using a custom Java setup or a third-party launcher, you will need to ensure that your Java installation is version 17 or above.

Bugs fixed in 1.18 Pre-release 2

Read more External link →

11 Nov

Comment

Originally posted by craft6886

=== Thoughts ===

  • Can anyone elaborate on “biome blending?” I thought that was already a graphical setting since 1.13 having to do with the amount of smoothness that biome color transitions would have. Is this something new?

  • Hooray for the return of Large Biomes and Amplified! I was really hoping they’d bring those back, especially so we can find super expansive Dripstone/Lush caves. I also really wanna see a huge mountain biome, would that be like the Himalayas?

  • Thank god for 1.18’s removal of those shitty little ponds all over the damn place, especially in plains and deserts.

  • Kinda sad about no ambient sounds/tracks for the new cave biomes, I was really hoping for that since we got those in 1.13 for the ocean and 1.16 for Nether biomes. Hopefully we’ll get them in the Wild Update…

RIP me, gotta go to work. Can’t wait to test Large Biomes and Amplified when I get home.

Biome blending is referring to when opening up an old world and new chunks blending with old chunks. In previous snapshots, the new chunks would only blend the terrain itself and you would see a hard line between old chunk biomes and new chunk biomes. Now, the biomes from the old chunks actually smoothly blend into the new chunks, meaning no more hard biome lines are visible near blended areas.

Comment

Originally posted by kingbdogz

A variety of factors, but the most important being that anything we keep in requires more support and maintenance of said feature, meaning more time taken away from the base game/world type itself. These world types are very much legacy ideas which are no doubt cool concepts, but nothing that we regularly support, tweak or improve since they've been added to the game. Furthermore, this is nothing the community cannot do with data packs themselves.

As an example, Floating Islands is just the End generation with a different biome/surface decorator. It's a very simple datapack.

Having less world types means we get to focus on supporting what is most important to the playerbase - the normal vanilla world type.

Cave world type is also just the Nether generation with different biomes as well.

Ideally supporting these world types would mean designing them in more interesting ways other than just copy and pastes of existing generations, but that is not something that feels worth the time with much more pressing things to improve.

Comment

Originally posted by Destroy_Hungayry

That's a bad addition

Game development is always a series of compromises - it's either supporting these likely rarely used world types and taking away development time from other more important things, or to stop supporting them and give us more time for those things that matter.

Comment

Originally posted by dhogwarts

Why would you remove something from the game and say “data packs can do that?” Why not just leave it? Sorry if this comes off as rude, I just don’t understand the reasoning

A variety of factors, but the most important being that anything we keep in requires more support and maintenance of said feature, meaning more time taken away from the base game/world type itself. These world types are very much legacy ideas which are no doubt cool concepts, but nothing that we regularly support, tweak or improve since they've been added to the game. Furthermore, this is nothing the community cannot do with data packs themselves.

As an example, Floating Islands is just the End generation with a different biome/surface decorator. It's a very simple datapack.

Having less world types means we get to focus on supporting what is most important to the playerbase - the normal vanilla world type.

Comment

Originally posted by DaulPirac

Does this mean we can already update old worlds?

No. There is still a chance that there is some nasty undiscovered bug which will mess something up. Wait for the release.

Comment

Originally posted by decitronal

From kingbdogz on twitter:

We removed Cave worlds and Floating Islands because we were never quite supporting them to begin with, and these are world types that can be easily done through data packs in the community. We are now much more officially supporting Large Biomes and Amplified.

Yep :) Hope that helps clarify.

Post

The first 1.18 pre-release is here!

From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out!

That being said, this pre-release introduces biome blending, which means that you should no longer find harsh borders between new and old terrain. On top of that, we've also reintroduced the Amplified and Large Biome world types.

Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

Read more External link →

05 Nov

Comment

Originally posted by GreenJonan

But if you go into a corner shop or super market, wouldn't everything be in swedish? I've never been to a nordic country so I don't know. Is it assumed that everyone can speak English?

In 2 years here I've met 2 or 3 people who could not speak English. Yeah, labels are mostly in Swedish, but you usually see what you take. I'm slowly learning Swedish, not because I need it, but because I feel that it is a good and respectful thing to know the native language of a country I plan to live in for the rest of my life. So far it's not even required to know the language to get the citizenship.


04 Nov

Comment

Originally posted by elwood612

Seriously. I maintain a mod that adds block variants to everything (coarse dirt slabs etc). It takes me literally 3 minutes to add dozens of new blocks.

The criteria for which blocks get variants and which don't is a mystery to me.

You also don't have to add them into all platforms though. I know the difference, as someone who did modding for 10 years in Minecraft versus now being a Mojang employee. It is very different, and the process requires more quality checking. Unfortunately the way it is!

Comment

Originally posted by danegraphics

Do you know if there is any concern about the strange “staircase” effect that is showing up in the hills of the new world gen?

This was actually a concious design decision to implement terracing in the terrain. It's not for every hill/mountain, but for some of them. It's also for better gameplay, as straight slopes are really annoying to traverse. If they are terraces, they have flat steps up that allow you to walk straight on the sides.

Comment

Originally posted by heswik

It works the same as if you just had render distance low in 1.17. You can always just keep your simulation and render distance the same, and nothing will change. Stop overreacting

Yes, that's the intention. If you find it's not the case please send us bug reports.

Comment

Originally posted by TheBiggestNose

Sure lemme just learn swedish, travel to sweeden and employ myself at mojang. Why even suggest I do it? You dumb?

You don't really need to know Swedish in Sweden.