Odd Realm

Odd Realm Dev Tracker




08 Jun

Thanks for the feedback!

Do you have an ideal amount of days you think they should live for? My reasoning for keeping their lives shorter is to give settlers more value. If they live for a long time, then they are just pawns. I'm trying to move the game away from that feel (adding more personality traits in the future as an example).

As for making swords, you can make iron swords but none of the other material types have swords just yet. My next update introduces a TON of new crafting options for all materials but you'll have to wait while I finish it.

Hello.

I appreciate your suggestion list!

A lot of these things are planned, especially the character personality traits. Weather currently exists in the game with each biome and season having variances on them.

Thanks for taking the time to write this. :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can remove blueprints by right-clicking when the build menu is open. Right-click removes, left-click places.

05 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Well, Caelum Oscula are unique in that they have a wider tree base. You'll need to clear the entire level of the tree to fell it.

You can change the priority of the job from the utility menu (U).
Comment
    Sleipnir on Steam Forums - Thread - Direct
You assign a job and they never start it?

02 Jun

Originally posted by Mr_Gibus

Hey, it's early access. You don't buy an early access game and *not* expect some jank.

haha I appreciate your patience :)


01 Jun

Well, combat has always been terrible. I'm working on improving it for the next update. Hoping to improve it a lot. Sorry for issue!

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a Dirt Wall blueprint you can build to fill in dirt.

Use the Remove/Clear job to remove props, platforms, snow.

30 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Alrighty. I'll see if I can reproduce this and fix it up. Cheers.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Send me the save and I'll take a look.

29 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Select a settler, hit x, right-click the rat. This will tell the setter to force attack them. Then use the butcher job on the corpse.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, it's a bug in the live version. I'll try to put out a patch soon.

28 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Alrighty, I'll take a look. Thanks!

27 May

Hello. Happy to hear you're enjoying the game and thanks for writing this up. I'll do my best to go through this and answer some things.

-Re getting stuck in water: not really a way to get out of this. Maybe in the future I'll try and think of something to help them out, but, for now, you'll have to be more careful. ;)

-Re stuck in tree: yaaa, I'm still ironing out weird 'stuck' issues. It's tough to cover every edge case. I'll keep my eyes open for this one to fix it.

-Re temp: you can use that ice to build ice boxes which will keep your food from expiring longer. Technically, the temperature does get colder as you go down deeper, before getting warming close to the core.

-Re library: that was a mistake on my end. I had accidentally pushed data which enabled that room before it's implemented. It's a room I'm currently working on. *waves hands* Nothing to see here folks.

-Re taming: That's based on the tame skill. The Shepherd will be better ...

Read more

25 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've uploaded a patch which should keep this infinite save screen bug from happening. If are unable to load a save which got stuck, you may need to rename the back folder '0_backup' (or whatever save slot you had) to '0'.

Not yet. I'll be adding a herbalist/alchemist profession soon which will act as a healer for the settlement.