Odd Realm

Odd Realm Dev Tracker




18 May

Post
It has been a while since I've updated the production branch, so there's a lot that has been changed. Here are the collective patch notes if you're interested in seeing what's different:

0.8.22.0
... Read more

17 May

My thoughts exactly. I'm going to be adding a bunch of new rock block types soon. I'll touch up sable when I do. :)

Post
Hey all!

This is just a quick note to give players some advance warning that I'll be moving the beta build to production very soon. Probably early tomorrow morning.

This new version will NOT be backwards compatible with previous versions. This means your current saved games won't work with the new version. Usually, I try to put out builds that are backwards compatible but it just wasn't possible with this one because it had so many low-level changes.

Anyway, I apologize for any lost progress and will try to avoid this in the future.

Thanks,

Waylon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/3362445529954491866]here[/url].

14 May


13 May

Hey folks!

Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game.

This patch has quite a lot in it. Take a look at the notes, check out the build, let me know what you think! :)

-Fixed a bug where palm trees were not maintaining the same position as their sapling.
-Changed entity name colors to represent their gender.
-Fixed a food/beverage reservation bug which caused multiple entities to go and try to drink/eat the same item. Fools.
-Cleaned up the top hud stats to be a bit clearer.
-Fixed a bug where populations could exceed the player set amount.
-Actually fixed right-side climbing for human children.
-Fixed a bug where death notifications weren't showing the cause of death.
-Tuned the Collect Water job to produce 3 water items and Wells to produce 5.
-Tuned daily item spawn for trees to... you know... actually have a chance to spa...

Read more External link →
Post
Hey folks!

Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game.

This patch has quite a lot in it. Take a look at the notes, check out the build, let me know what you think! :)


-Fixed a bug where palm trees were not maintaining the same position as their sapling.
-Changed entity name colors to represent their gender.
-Fixed a food/beverage reservation bug which caused multiple entities to go and try to drink/eat the same item. Fools.
-Cleaned up the top hud stats to be a bit clearer.
-Fixed a bug where populations could exceed the player set amount.
-Actually fixed right-side climbing for human children.
-Fixed a bug where death notifications weren't showing the cause of death.
-Tuned the Collect Water job to produce 3 water items and Wells to produce 5.
-Tuned daily item spawn for trees to... you know... actually have a chance to spawn items.... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2220782922380651517]here[/url].

06 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
I will be implementing a capture mechanic for taking prisoners. This will be a big part of the Ardyn gameplay as they rely on siphoning life from other beings.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I know! :( You can minimize this window (and any overlay window) by holding alt. There's also a minimize button on the top-right if you prefer that.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey there Ignis.

Ancients don't get migrants because they are pretty rare in the world. In the game's lore, they are a race that's on the verge of extinction. To make up for this, they rely on summoning and are a bit more powerful. However, you can find some additional Ancients underground. You can use the Farsight Beacon to locate these. There are generally only one or two underground.

Unfortunately, I haven't added the mechanics for arriving visitors at the Tavern. Planned for the future, though!

Regarding the bedroom unlocking question, when I implement the ability for other races to join your settlement, it will also unlock anything related to their knowledge and requirements. So, yes, that's the plan to have them unlock. The same will go for Humans if an Ancient joins them. They'll be able to build Ancient tech.

Deconstructing things will return some of the items used to build the object.

Thanks for your kind words. Very happy to ... Read more

01 May

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not currently but that's a cool idea I'll mull over. :)

30 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Floors now give a small speed increase and settlers will often use the floor instead of regular ground to path if it's faster.

29 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet! I'll be adding things like this in future updates. :)