Odd Realm

Odd Realm Dev Tracker




08 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Apple trees, and other trees which bear fruit, will spawn their respective items during certain seasons. For Apples trees, that's the summer. Otherwise, you can cut them down (in summer) and they'll spawn Apples too.

07 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Folder 0 is the first save slot. :) Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Could you send me the save? This is version 0.9.0.2 you're on?

06 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Translation isn't planned for any time soon unfortunately. I need to finish the game first and foremost. Once I'm done the 1.0 feature-set, I'll focus on localization.
Post
This will be the patch notes for 0.9.0.1 and 0.9.0.2 seeing as I didn't put up patch notes for the former.

-Fixed a bug where fire blocks would not give off heat.
-Fixed a bug where you can't plant trees.
-Fixed a bug where pathing through a trap door hatch could sometimes get blocked.
-Fixed a bug where some games wouldn't load because of a corrupted block.
-Fixed a bug where pathing wasn't permitted over platforms with water and some type of prop.
-Fixed a bug where props weren't updating their texture to match rotation.
-Fixed a bug where events won't start if you put all your settlers in a room and lock the door. 'No spawn point found...'
-Fixed a bug where the writer of the game had written discover TWICE in the desert description like some sort of dope.
-Fixed a bug where location markers could have a uniform assigned to them.
-Children can now use the melee combat skill.
-Fixed a bug where games could get stuck in the summer trans... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2116070426728388016]here[/url].

05 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll be putting out a fix soon! Sorry for this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
By god, you're right! How have I not seen this until now. Oof. Too many things to test. Thank goodness I've got you folks. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Which version are you on? I put out a patch on Win/Linux yesterday (0.9.0.1) that should fix that.

04 Apr

Originally posted by Cryp71c

This works but won't it bury any human there? Such as bandits who die?

It will. I have plans to make burial more personal and clear as to whom is being buried. Right now, you'll have to put up with burying everyone. Not like it really matters seeing as you can't distinguish remains outside their race.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, we've definitely mulled over the idea of having preservatives added down the road. The beta also has 'ice boxes' which increase decay time.

You should be able to build a tomb or coffin and then assign a custom zone for human remains there.


03 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Their bodies may decay and be lost to Odd, but their memories shall live on in their offspring. Their hideous, hideous offspring. RIP. o7

02 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is fixed in the beta. Going to move that version to production in a week or so. Sorry for the issue!

30 Mar

Originally posted by Freiling

I'm bout to get hooked again. Congrats, and thanks for all you do <3

P.S.: The Icebox note is listed twice

So it is! Thx

Hey friends!

The time is here! This update has been quite the challenge for me. What started out as a rendering systems optimization re-write at Christmas turned into implementing the Tundra biome. Both were huge tasks for me, the former taking well over a month, and the latter another two! Thanks so much for patiently waiting for me to get this one out into the beta branch.

Before I explain the new temperature system, I just want to put out some warnings. First, this build is NOT backwards compatible with old saves. Second, the first few days of this will likely be fairly buggy. So, if you don't want to find bugs and report them, I'd strongly suggest waiting for this build to be tested and fixed up. I'll probably be putting it onto the production branch in a week or two. I already have a nice list of bugs which I wasn't able to get to, so I'll try to put out a hotfix patch this week for those and any that are reported.

Temperature. How does it work? W...

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