This works but won't it bury any human there? Such as bandits who die?
It will. I have plans to make burial more personal and clear as to whom is being buried. Right now, you'll have to put up with burying everyone. Not like it really matters seeing as you can't distinguish remains outside their race.
You should be able to build a tomb or coffin and then assign a custom zone for human remains there.
I'm bout to get hooked again. Congrats, and thanks for all you do <3
P.S.: The Icebox note is listed twice
So it is! Thx
Hey friends!
The time is here! This update has been quite the challenge for me. What started out as a rendering systems optimization re-write at Christmas turned into implementing the Tundra biome. Both were huge tasks for me, the former taking well over a month, and the latter another two! Thanks so much for patiently waiting for me to get this one out into the beta branch.
Before I explain the new temperature system, I just want to put out some warnings. First, this build is NOT backwards compatible with old saves. Second, the first few days of this will likely be fairly buggy. So, if you don't want to find bugs and report them, I'd strongly suggest waiting for this build to be tested and fixed up. I'll probably be putting it onto the production branch in a week or two. I already have a nice list of bugs which I wasn't able to get to, so I'll try to put out a hotfix patch this week for those and any that are reported.
Temperature. How does it work? W...
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