Odd Realm

Odd Realm Dev Tracker




17 Apr


16 Apr

I've been thinking about adding this functionality so it's a 'maybe' from me. :)

The Arboretum has not been added yet. Soon!

Void Woken can't actually use items. For the Ancients, however, they will equip the items you designate in uniforms as long as the uniform is assigned to their respective profession OR group selection.

Originally posted by Justhe3guy

It’s probably so that you can’t wall off the border so nothing can enter, many games do similar things with the border

This is the correct answer. :)


14 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
I don't see why not! I'll think about adding that. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Which version are you playing?
Comment

Hey bud, I appreciate your interest in learning aspects of the game. For now, I'm gonna approve your posts but when you have future questions, please just make 1 post.


13 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
This should be fixed in the beta which I'll be moving to production soon. Are you playing in the beta?

10 Apr

Hey folks! Hope you're all having a great week. Here are the notes for last two patches.

0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as the...

Read more External link →
Post
Hey folks! Hope you're all having a great week. Here are the notes for last two patches.

0.9.0.3
-Fixed a bug where blueprints could be placed on blocks that are the same as the blueprint creation.
-Fixed a bug where gates weren't rotatable.
-Fixed a bug where blueprints weren't resetting ambient shadows for props.
-Fixed a bug where you could build over a light/heat source and keep the light/heat properties.
-Fixed a bug where points weren't being unreserved after item pickup, causing entities to have to wait for the point to be unreserved after the reserving entity had finished their task.
-Fixed a bug where rain would SNEAK past glass surfaces like some sort of Baggins.
-Fixed a bug where plants were using the correct data for cold tolerance thresholds.
-Fixed a bug where latitude temperature offsets weren't saving and loading correctly.
-Fixed a bug where entities could get stuck in combat, flailing about like idiots as they contemplate... Read more

08 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Apple trees, and other trees which bear fruit, will spawn their respective items during certain seasons. For Apples trees, that's the summer. Otherwise, you can cut them down (in summer) and they'll spawn Apples too.

07 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Folder 0 is the first save slot. :) Thank you!