Not yet but I'm going to add a method soon.
Not yet but I'm going to add a method soon.
There is a save back up in the save folder. It's called #_backup (# is the save slot of either 0, 1, or 2). Rename #_backup to # and it will load that folder. This save backup is the penultimate save. So, it should be the one right before the migration.
You can find the save files at these locations:
Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~/Library/Application Support/Unknown Origin Games/OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm
They don't need them, no. What might happen is, if they all run out of energy, you can have some sleeping on the ground. So, it's best to have beds for all in case they all want to sleep at the same time. Sleeping in beds refills energy quicker. Soon, I'll be adding more reactive personality behaviors that focus on making them a bit happier and, in this case, they would be upset to not have their own bed. For now, energy is the only thing to manage here.
You can put a zone on them.
I'm currently doing a huuuuuuge combat overhaul. This next patch fixes a lot of problems with pathing and orders, sets a proper difficulty scaling progression, adds tons of new weapons/traps, etc.
The best advice I have is to use the control groups to quickly select warriors and archers and to make sure they are equipped with good weapons and armor. You'll have to live with the buggy combat ordering until this next patch is released sadly.
No. Planting carrots uses carrot seeds which are not eaten by any critters currently.
Thanks for reporting. I'll try to fix this soon.
Oh, and feel free to report bugs here or on the discord. Up to you.
Could be a bug! There is no way to force entities to eat/drink as they should do it on their own. I'll take a look to see what's happening.
Thanks for letting me know.
You can designate item zones on your containers and the settlers will put the items in those containers when they are not busy doing other more important jobs. You can change how settlers prioritize skills like carrying from the settler skill priority screen (L). Currently there is no way to prioritize items to be picked up first. That's on my long list of to-do's.
Not yet but that's planned!
Hmmm, the cause of death should appear. I'll look into this to see if there is a bug.
Ya, seems like a split audience on the permadeath mechanic. You can sort of "hack" that by renaming the back up folder for your save from 0_back to 0 (replace the number with the respective slot). I'll see if I can add some modes for players that don't like playing with permadeath.
Hmmm, they *should* produce spores underground. I'll test it out to see why they wouldn't be spawning. Thanks for letting me know.
As for the stuck in fences, ya, I'm going to put a fix out for this next patch.
Lastly, you can prolong the time it takes for food to decay by putting them in containers. The Icebox prop is especially good for this. We will be adding more foods that can last longer as well.
Thanks! I'm aware of these ones but I appreciate you taking the time to report them. I'll try to fix them soon.
You can report bugs here or on the discord. Up to you!
No, it turns out it wasn't buggy at all, it's just not communicated very well to the player that you need to right-click, as the rest of the game has left-clicking being the "do" command and has right-click as the "undo/don't". So there should either be some immediate feedback to the player that they didn't tame them by left-clicking or point out that you need to right-click more clearly (eg tutorial popup, quest, npc interaction)
One of many things that need more tutorial support!