Odd Realm

Odd Realm Dev Tracker




13 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Feedback is indeed appreciated. I think you have some great points, and many of the things you've mentioned (stockpile priorities for example) are on my list of things to add.

I will say, I think you could provide your feedback in a less hostile manner. There's no need to swear and call people, "Fanboy droolfest." It's a $10 game that's in early access. There's no need to let it upset you so much because I'm more than happy to hear your feedback and improve the game. I'm extremely thankful for the feedback I get from players, but let's be respectful to each other.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sorry you aren't have a great time. I still have a ton to do on the content side of things, which results in not a lot for players to be challenged by right now. That's next up on my list of tasks, so hopefully you can come back in the future to find more challenge.

Thank you for your feedback!

12 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Great stuff! Thank you.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! I'll take a look and see if I can get a fix into the next update.

11 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Turnovus: I wasn't previously aware of the notification settings. The amount of control provided is very useful.

Another thing, I just noticed a small bug after capturing an Ardyn. The default Ardyn diet has everything set to restricted. I don't know if this is because human food is supposed to be off-limits for them, but I can give them a custom diet and they will eat it just fine.

Thank you for responding, it means a lot to be able to have a back-and-forth with the developer. Keep up the good work, I expect great things.

Edit: After going through the notifications menu, it seems that "Entity has no profession" doesn't have a setting (unless it's named something else). As far as I can tell, thi...
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Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for the detailed and clear feedback! Capturing is very much half done. Lots coming to help improve it, especially in the next expansion because it will be a big part of the Ardyn playable race. I'll be focusing on tuning and tweaking the system.

I didn't know about that Nequhtli bug. Thanks for letting me know! You should be able to disable Nequhtli notifications for profession in the settings menu if it's becoming a nuisance. I'll address these capture related bugs for the expansion.

Cheers!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Shantak:
Originally posted by Sleipnir:
Are there any warnings when hovering over the job? Can you give us more info about the job they won't do?

Are they just standing around, or are they moving about doing other things? Usually what keeps settlers from doing a job is that they are busy doing other, higher priority jobs.

It keep saying "invalid location" when I click on water to gather with zero indication that I need any tools or anything that migh...
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Comment
    Sleipnir on Steam Forums - Thread - Direct
If you place a Vault room, the Ren will spawn there instead.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Shantak:
Originally posted by Kyrros: Yes and No. You can direct movement and combat, but none of the other jobs/tasks/equipment directly.

:sphere:

So how do you get settlers to do jobs when it seems like they have everything they need to do a job (items, zones, skills) but won't do it?

Are there any warnings when hovering over the job? Can you give us more info about the job they won't do?

Are they just standing around, or are... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know! I'll see if I can address this in the next update. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Big dog with horns.

10 Mar

Originally posted by PabloNeirotti

This is great. Congrats on the new release! I've tried it and it's pretty awesome.

I have a couple questions about things I just can't figure out, for anyone that knows:

  1. I have a chicken in a pen now. But how do I feed it water & whatever they eat? (how do I see what they eat).
  2. Is there any indication where Fishing will actually yield fish? I don't think it's worked once for me.
  3. How do I prioritize where items go on different stockpiles? I wanted to make such vault of money you mention, but Ren is already on another stockpile so no one is carrying it to the new stockpile. Not that this guarantees more money to go to the "preferred stockpile" since nothing is really indicating that.

Thanks!

Thank you!

  1. You can see their diet from the diets window. You can access it from the top-right bar, or hit 'o'. Chickens will eat food and water on their own, and you don't necessarily have to feed/water them. Just make sure you have those items and they'll manage the rest. In future updates, animal care will be more involved, but right now, it's the same as how your Humans would eat/drink.
  2. You should be able to see the fish in the water. If there aren't any nearby, you won't catch anything. They need to be within ~8 tile radius to be caught. You'll see action text on them when you are successfully fishing.
  3. This is a feature coming in the next update!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh! Good thinking! That's definitely what happened. Settling a previously settled town will indeed spawn a bunch of hostile entities. That's the only thing I can think of where that many entities would spawn while the threat rating was set to never.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmmm, when it's set to never, you shouldn't be attacked at all. Silly question, but did you apply the settings after changing to never? I'm sure you did, but it's easy to miss.

This is a strange bug because 15 is such a ridiculously high number, outside of spawning at all. You'd have to have a population of 60 to get that.

I'll do some more tests to see if I can reproduce this myself. Does this happen to you every time you start a new settlement?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok, I'm finally able to read your write-up!

Stockpiles
100% agree with your points, and this is next up on my list of to-do's. I'm going to add exclusion options (blacklist) and priorities.

Meat/Leather
I think a nice middle ground is a job in addition to those individual jobs which can use any of those items to get going. i.e., a general "butcher" job.

Coal
It's funny you bring this one up because I was JUST thinking about it the other day and how weird it is to be in the Wood Mill, and that it should use the Misc Skill. I didn't make those changes because I was so close to shipping the beta out to live, but also, I'm not sure what room to put it into. Any ideas?

Cages
I agree here as well. I have plans to add a 'hunt/gather' room and I think cage baiting/capturing would fit into this nicely.

Unit Pathing
Hmmm. Could be a bug. I'll check it out. They should be moving down your paths. My math could also be incorre... Read more

Originally posted by PraiseTyche

Colossal.

Hope you enjoy it!