Odd Realm

Odd Realm Dev Tracker




08 Mar

Originally posted by chmilz

Would it be possible to add a toggle between degrees F and C?

No, because Odd Realm's temperature isn't in either of those. It's in Asters which is 0 = freezing, 100 = on fire.

Originally posted by Seigest

Is there a way to type in amount to sell/buy with merchant? It might be nice to sell 500 of something without clicking the up arrow 500 times.

Yep, just click the box with the current amount of items. It's the box with 0/100 (or whatever amount of items you have in the settlement.) It brings up an input window.

Originally posted by DWLlama

Nice, adjustable threat level is something I will probably use! And separate plank and log blocks is a nice touch.

Glad you like that!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes, it's a planned mode. You can currently use the debug tools to build anything you wish if you just want to design settlements.

To do so:
1. Hit ` to open the debug console.
2. Type 'paint true'

This should bring up a list on the right of all the objects in the game you can place.

07 Mar

Thanks for the report. I have a fix coming in the next few hours. Sorry about that!


05 Mar

Hello and happiest of Fridays to you!

https://i.redd.it/z9jc3fn38hl81.gif

I was hoping that today I would be switching the beta branch over to the live branch. Sadly, I ran into a lot of tuning/progression stuff that I wasn't comfortable pushing live just yet. Today's patch should fix a few things that stood out to me, and I'm sure they stand out for you too.

Threat Tuning

I've altered how bandits, and other threats get activated. Previously, I activated threats based on how much time had passed. As well, to get certain threats such as bandits, you'd have to settle a 'bandit' tile, or some such. I felt that this was rather tough to tune, and didn't seem that organic. ...

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Post
Hello and happiest of Fridays to you!

I was hoping that today I would be switching the beta branch over to the live branch. Sadly, I ran into a lot of tuning/progression stuff that I wasn't comfortable pushing live just yet. Today's patch should fix a few things that stood out to me, and I'm sure they stand out for you too.



Threat Tuning I've altered how bandits, and other threats get activated. Previously, I activated threats based on how much time had passed. As well, to get certain threats such as bandits, you'd have to settle a 'bandit' tile, or some such. I felt that this was rather tough to tune, and didn't seem that organic. Plus, it doesn't quite align with how I want interactions in the world to play out in the future. Now, to move the design in that direction, threats will activate more often as you acquire wealth... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Mar

Originally posted by DWLlama

Nice! :D congrats on being close to the move out of beta, that's gotta be great.

Thanks, my friend. It feels good. I'm excited to get passed this stuff because I can finally move onto implementing races and fun overworld map stuff.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello!

Thank you for the interest in the game. Once 1.0 is out, I will be focusing on localizing the game to as many languages as I can manage. Japanese will be one of the languages I will work towards adding.

Thanks again and hope to be able to do that work soon!

Originally posted by Suspicious_Can2468

So very excited for the new music! Thank you, as always, for the updates and your passion for your game. Odd Realm has quickly become one of my favorite games, and I am so excited to see its development continue.

Thanks so much for the support! Keeps me going

Originally posted by slitest

Right on, thanks for the active development. I come back to this game a couple times a year and appreciate the progress so much.

Thank you! I’m so happy to hear that :)


28 Feb

Hello!

https://i.redd.it/agafqpinrnk81.gif

This is a shorter list of patch notes today as I focused a lot of last week fixing up and adding in-game events. There are quite a few fixes related to combat in there as well. Plus, I've done some optimizing related to a GPU bottleneck some players might have been experiencing.

Regarding events, I've gone through a bunch that were disabled for the beta and have enabled them and fixed issues that kept them from working properly. As well, some of the game's bosses are now quite a bit more involved and powerful. Each has their own special set of abilities. As you can see in the above gif, the Dweller shoots a beam of energy at nearby player entities, carvi...

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Originally posted by dwarfcomic

Good Afternoon!,

I can't even imagine the response I would get if I sent "All you do is try to make me feel bad" in my professional career to my clients who gave me criticism.

I wasn't trying to make you feel bad. I was giving feedback about the game. Feedback on the game is what you want from your customers. If getting negative feedback causes games NOT to be made, that's a personal development opportunity for the Dev. There are contractors, dentist, lawyers, who are amazing! at their profession but fail cause they do not have the business side of things. They can't take critics, can't balance books, can't market and advertise, etc.

If I didn't care, I wouldn't have posted at all. :-) Best of luck.

Yep. Best of luck to you too! :-)))