Odd Realm

Odd Realm Dev Tracker




16 Jun

No. Planting carrots uses carrot seeds which are not eaten by any critters currently.

Thanks for reporting. I'll try to fix this soon.

Oh, and feel free to report bugs here or on the discord. Up to you.

Could be a bug! There is no way to force entities to eat/drink as they should do it on their own. I'll take a look to see what's happening.

Thanks for letting me know.

You can designate item zones on your containers and the settlers will put the items in those containers when they are not busy doing other more important jobs. You can change how settlers prioritize skills like carrying from the settler skill priority screen (L). Currently there is no way to prioritize items to be picked up first. That's on my long list of to-do's.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the feedback!

15 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Dirt blocks have a 5% chance of dropping coal. Stone blocks like Kalite, Ridgestone, Sandstone, etc have 7.5%. Hope that helps!

Not yet but that's planned!

Hmmm, the cause of death should appear. I'll look into this to see if there is a bug.

Ya, seems like a split audience on the permadeath mechanic. You can sort of "hack" that by renaming the back up folder for your save from 0_back to 0 (replace the number with the respective slot). I'll see if I can add some modes for players that don't like playing with permadeath.

Hmmm, they *should* produce spores underground. I'll test it out to see why they wouldn't be spawning. Thanks for letting me know.

As for the stuck in fences, ya, I'm going to put a fix out for this next patch.

Lastly, you can prolong the time it takes for food to decay by putting them in containers. The Icebox prop is especially good for this. We will be adding more foods that can last longer as well.

Comment
    Sleipnir on Steam Forums - Thread - Direct
lol wait until you discover the plethora of other confusing things xD
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok, thanks for reporting. I'll check it out.

Thanks! I'm aware of these ones but I appreciate you taking the time to report them. I'll try to fix them soon.

You can report bugs here or on the discord. Up to you!


14 Jun

Originally posted by DarkEndever

No, it turns out it wasn't buggy at all, it's just not communicated very well to the player that you need to right-click, as the rest of the game has left-clicking being the "do" command and has right-click as the "undo/don't". So there should either be some immediate feedback to the player that they didn't tame them by left-clicking or point out that you need to right-click more clearly (eg tutorial popup, quest, npc interaction)

One of many things that need more tutorial support!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Keep at it. You'll find some.

Is the mine room at the bottom 1 block in height? Or is it more? If more, they won't be able to through open air. Could just be a bug with the pathing not being updated, but try using the path overlay from the utility menu. It will highlight pathable blocks in green. This might give a better idea of the cause of the problem.

HA! That's an awesome way to cheese the game. xD

I'll try to get a fix in for the next update.

Thanks!

I'm actually re-working the tame process for the next big update. Rather than treating taming like combat, it'll be about capturing the animal and then taming them via traps.

For now, you *should* be able to select any settler and right-click an animal to issue the tame order (As long as it shows the carrot cursor). Though, attack and tame orders are currently acting very buggy. I'll have these order types fixed for the next patch.

Cool base!

If you chose a peaceful tile, you may not see any combat!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha. Ya, content is definitely light. That's due to the fact that I've mostly focused on systems and foundational features. It's easier to work on the breadth of the game first and add depth later than the opposite, so that's what I've been up to. Now, fortunately, I've been able to focus on more of the game's depth. For example, this next update will introduce a lot more content, with a focus on combat and progressive difficulty ramping (if you choose more hostile tiles).

You can check out the road map to see some of the bigger features I'm going to add here:
https://trello.com/b/NZ5CUtEA/odd-realm-bugs-and-feature-plan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep! Once 1.0 is done.