Well, combat has always been terrible. I'm working on improving it for the next update. Hoping to improve it a lot. Sorry for issue!
Well, combat has always been terrible. I'm working on improving it for the next update. Hoping to improve it a lot. Sorry for issue!
Hello. Happy to hear you're enjoying the game and thanks for writing this up. I'll do my best to go through this and answer some things.
-Re getting stuck in water: not really a way to get out of this. Maybe in the future I'll try and think of something to help them out, but, for now, you'll have to be more careful. ;)
-Re stuck in tree: yaaa, I'm still ironing out weird 'stuck' issues. It's tough to cover every edge case. I'll keep my eyes open for this one to fix it.
-Re temp: you can use that ice to build ice boxes which will keep your food from expiring longer. Technically, the temperature does get colder as you go down deeper, before getting warming close to the core.
-Re library: that was a mistake on my end. I had accidentally pushed data which enabled that room before it's implemented. It's a room I'm currently working on. *waves hands* Nothing to see here folks.
-Re taming: That's based on the tame skill. The Shepherd will be better ...
Read moreNot yet. I'll be adding a herbalist/alchemist profession soon which will act as a healer for the settlement.
I haven't done too much work on the happiness/personality traits/needs of settlers but in the future stuff like lighting and room furnishing will be more important.
Ladders and stairs make vertical speed much faster.
You can't move props yet. I have to add that feature still but it's on my list. :)