Old School Runescape

Old School Runescape Dev Tracker




18 Mar

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Remain a huge fan of the concept but self admittedly we've struggled to design ideas that we think genuinely work - with continued room to expand into several more alignment sets.

It's one thing for us to design 2 or 3, but realistically this system benefits by getting to 7 or 8 as in the image.

The question is how do you get the balance right and create meaningful different use cases for the sets? Does it become tedious as just another thing to switch based on your activity?

Skilling prayers are a popular idea but how do we do it so it's not just a case of now bring prayer potions (and potentially max prayer bonus) to every skilling activity with just another thing to manage.

I don't think we're closed off to ever contemplating this again but for the forseeable we aren't revisiting this, though perhaps someone will have an S tier suggestion of genuinely balanced and well thought out ideas. There's lots of awesome ideas amongst the ...

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Originally posted by LampIsFun

No idea if youll respond to this being that im here so late, but im a bit curious after reading all this feedback. Did you guys ask the RS3 team for opinions from any of the devs who have worked on new skill implementation on how to go about adding a new skill or just generally things to keep in mind while designing one?

We had a few talks with them early on just to kind of dig into what worked and what didn't. Naturally some of the learnings don't transfer across both games but just from a design perspective it's always great to get input as to what worked and what didn't especially from a team that had gone through this process multiple times.

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Pretty sick, I'm a fan of bringing chainmail into BIS too

Edit: seems like we'd have some serious tech constraints doing this in 3D due to how chainmail works with render order. 😮‍💨


17 Mar

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Originally posted by Environmental_Box748

I feel bad for Elena…. She is going to be the fall person when sailing fails. It’s obvious when new skill being implemented is only being pushed by one mod. If this was a slam dunk then all the mods would be clamoring to talk about it. Rip mod elena

You couldn't be more wrong. Everyone working on Sailing is so incredibly passionate and pouring their heart and soul into it. If Sailing goes down we're all going down with the ship. (But I'm confident it's going to be amazing)

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Originally posted by 2007Scape_HotTakes

Not sure you'll check back here but maybe you can address a concern I have regarding the Alpha -> Release

My understanding is that within the game industry "Alpha" is generally pre-beta and focuses more on the core concept / mechanics working properly and subject to internal tests only. Whereas "Beta" is when the core mechanics work, and the only thing left to do is add additional flavor and polish to said game/skill/whatever.

It just seems weird that yall can expect to go from a "seeing if core mechanics work" build to full release in less than a year.

So my question: - Is this truly an "alpha" build? Or is this a "beta" build that y'all initially mislabeled as alpha by accident, but have kept as "alpha" to avoid communication confusion with the player base?

Honestly, we don't do alphas. So we don't have the best frame for what an alpha should be at an industry standard but from my perspective I believe this to be more of a full vertical slice of 1-30 sailing. It's pretty polished as far as art animations and with rough balancing and the only content missing is crewmates and combat which we'd like to cook for a bit longer before showing players.

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Originally posted by Dangerous_Impress200

Yeah apparently at Runefest alpha you could set up your stats manually to test specific content. Much better.

We've decided to remove a lot of the content skips present in the Runefest build because we really do want this alpha to be indicative of launch 1-30 and get feedback around that specifically.

At RF we had to be aware that some players might only have had around 15 minutes to check it out and while that does lessen their experience as a whole, we wanted to give players a lot more freedom over how to spend their RuneFest time the most.

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Originally posted by Jerri_man

Any idea how long it runs for (or these have in the past)? I've been waiting on sailing to jump into OSRS but that date (and this weekend) have SO's bday so unlikely to hop on at all

We should have a blog going out soon with all the exact details, but off the top of my head, I think a week?

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In all honesty, to some extent I think every player is uninformed, Yes-voters and No-voters alike.

While we've had a ton of player feedback during development it's been through closed NDA playtests (with hundreds of you who opted in through our surveys) it still hasn't really surfaced with the general community. THAT is what I hope the Alpha will accomplish the most, resetting it all so we all are all on the same page.

I spoke to hundreds of players at Runefest, Yes and No voters alike and the biggest thing seemed to be just vibes. People liked the Sailing vibe and voted yes, people disliked the vibe and voted no, or they disliked the vibe but trusted us so voted yes regardless.

Something I repeated a TON to multiple players at the event is "Blog 17 doesn't change an opinion someone had when they read blog 16" and I think that's so true for Sailing, even the few gameplay snippets we've shown of in-progress work don't fully capture the feeling of being on a b...

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Originally posted by Dsullivan777

The real question here is:

How many devs at Jagex are fans of the Stormlight Archives?

im aware of at least 2

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Originally posted by WastingEXP

agree that it's less abuseable and more appropriate (idk if there's a better word) since you're already not standing alone in those areas.

crossing a line in the sand, idk. Personally it doesn't make sense to say you can benefit from a different horn but they still can't venge you. Similar to the "boss pets" getting 200m skilling bonus, I don't like it, I don't think it makes sense but if you're going to do it to one of them apply it to the rest of them.

If the goal is so irons aren't disadvantaged in a team, I don't think this does enough to bring them up to a main raid team party. on the other hand Is something better than nothing? maybe.

In fairness, if we do get to write a sort of 'custom exceptions' list for the Horn, we could in theory roll it out to stuff like Veng Other in those same scenarios - would warrant some more thought around whether any 'weirdness' might ensue but I think in principle it sounds sensible.

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Originally posted by Hoihe

Any chance oathplate armour might have a plateskirt variant? Maybe a once per day right click change option to not affect drop rates and avoid bugs from someone spamming it repeatedly.

I kind of miss this option with how crystal armour MUST be a skirt, torva must be legs and all that. I feel it'd be cool if we could return to the original "you have a choice" approach.

Will be raising this with the team because you're right that a lot of armour for a long time has been 'this is how the bottoms look' and it could be neat to double down on a more 'old school' vibe with a leg/skirt variant. Not able to make any promises, but can assure you that the team will chat about it!

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Originally posted by rainmakesthedaygood

Here's my take on the upgraded comsetic variant. I feel the current cosmetic variant looks like a downgrade color wise.

You spun this up crazy quick, nice work! Different strokes, personally more of a fan of the muted Inquisitor-esque palette than more heavy red/black but can for sure see people vibing with this

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Just as a note before too many comments come in and I get drowned: the team are still open to feedback on the concept and naming, so absolutely feel empowered to share your thoughts and let us know where you're at!

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Originally posted by Due_Equal_7064

I actually liked the original name, was there a lot of pushback? Oathplate helm doesnt sound as cool as something like Torva helm IMO

Think a lot of folks just felt like 'Soul' was a little uninspired, so the team sought something they felt fit the concept a little more!

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Originally posted by quenox

Ngl that Oathplate armour design isn't it for me. Looks more like a weird Dragon armour orn kit than a bis armour

Totally fair, I thought it might be a little split for people. Personally a fan of the more medieval approach and tapping into some of that nostalgia with it kind of looking like 'remember Dragon armour? this is him now'

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Originally posted by dragoslayr7

petition to make it oathbreaker since we are taking pacts from a demon then killing them thus breaking the pact? :) also dnd fitting with the medival esque armour.

Absolutely open to further name changes if players get behind it, of all the things that would get us panicked while polling, this is pretty far down the list - so that bodes well!

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Originally posted by wzrddddd

Could you clarify which type of farming the demonic digger from the delve boss will work on? Imo it should only be allotments because you physically dig them with a spade unlike things like herb patches/seaweed you pick them, ty

Will leave that for the team working on that project in their next blog update, it's not something I've been focusing on!

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Originally posted by WastingEXP

How long until accept aid on irons then?

Think this is less abuseable than the older iteration since it's limited exclusively to group-focused encounters as-is. We're already allowing Irons to effectively 'benefit' from Raiding/killing Nex/etc. with other players anyway, do you reckon the Soulflame Horn still crosses a line in the sand?

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Originally posted by Jojoejoe

I voted no to all.

As is your prerogative!

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Originally posted by [deleted]

[deleted]

Wrong update, that's the Doom of Mokhaiotl from Varlamore!