I won't go into detail about the Varlamore group boss but talk more generally...
Ultimately the issue is popularity of the content really, if there's only one per world you are either forced to group with people you may not want to group with or hop for potentially a long time to find a suitable world.
Some bosses can absolutely be designed to be 'group' content the way Wintertodt is, just turn up join in and get loot. That however is not going to let us do more hardened specific mechanics that may require the boss to be solo or fought in a specific team size. So do we then just have to let players sit and wait and hope they get in first?
The solutions we've tried are:
- Many bosses but still on base map, like there are 3 Cerberus, there are 4 Sires. It just feels... very weird. It certainly doesn't make sense when it is supposed to be narratively one entity too.
- Instancing is the other obvious solution which handwaves over narrative iss...