Old School Runescape

Old School Runescape Dev Tracker




14 Aug

Comment

Originally posted by IsleOfOne

In a league where the completion date of a task matters not, I don’t see why this would be a viable strategy. This relic seems weaker than the other two on its face. I hope there will be some sort of secondary benefit added during balancing.

The completion date might matter if you're racing againt other players.

But yeah, of course we're going to review all the relics in the balancing phase so we'll see what happens then.

Comment

Originally posted by Ukgamer125

AFK autobank now also gives double resources? I'm not complaining

Me neither

Comment

Originally posted by sassyseconds

I'm afraid itl be too weak. Those are big advantages normally but when you have a base 5x exp that can probably be increased to even higher amounts later on, the 10 levels may end up being very weak in comparison to the other 2. Just my guess though.

I see your point, but it's not just in one skill. Getting 85-95 in one skill will probably not take long, but the boost covers all non-combat skills.

I think this Relic is more targeted towards players racing to certain objectives. If you want items early to complete tasks or to overcome challenges before other players, this Relic will probably help you more than the other two.

Comment

Originally posted by TalkBigShit

Flip, is a time capped league something you guys would consider? Something where you get maybe 10 hours a day, or a certain amount of hours for the whole league?

I can see it coming with problems where everything is based on efficiency, but it already kind of is and this would at least limit time advantage.

I'm personally not a big fan of time-capped challenges in OSRS. I feel like it contradicts the original design of the game by pressuring you to use every minute as efficiently as possible, leading to a lot of niche, tedious strategies. I feel like it's harder to enjoy the game when a clock is ticking.

(Just my personal opinion though, doesn't mean it can't ever happen)

Comment

Originally posted by Nightrein

I am SO excited! I've been craving new Leagues content since the day Twisted League ended. What is somewhat disappointing is we're still on a 2-month time limit to play and enjoy the League. Is there any chance at all that the League worlds could continue to function past the 2-month point gathering time limit and allow us to continue playing without being allowed to store points? And for that matter, could "off-season" leagues be a thing so we can continue to enjoy them for their own sake?

We're not extending it past the 2-month mark. (Only if it clashes with certain dates or holidays) But even then, it should just be a few days.

We have been discussing the potential of making off-season Leagues without rewards, purely for fun but I can't promise anything at this point.

Glad you're also excited! :)

Comment

Originally posted by 2TIr

Will we be able to do group pvm? (drop goes to highest damage as with normal accounts). Bossing might end up a nightmare with everyone as an ironman for non-instanced bosses.

Extremely Excited.

We're currently discussing this, so no decisions have been made yet. Me too, see you in the Trailblazer League! :)

Comment

Originally posted by christley

So this is like gridlocked? The series Framed did?

Not quite gridlocked (although it's still on our backlog of potential concepts) since you can pick regions that aren't adjacent to each other. The unlocks are also based on a flat amount of normal tasks rather than a check-list of tasks you need to complete and the regions are much larger than grids.

Comment

Originally posted by Merdapura

Is the team content with the current balance of Relics and Tasks? TL was a mess on how underwhelming some relics were and how heavily weighted skilling and clues tasks were

Statistics showed the Twisted League Relics were fairly balanced in terms of pick rate. Now, that doesn't mean they are balanced on paper, but it showed that there was at least a diverse desire for the different Relics.

It's impossible getting all Relics to a completely balanced state, because so many systems and strategies feed into the power of the Relics. But I can assure you we're doing our best to create interesting and fair picks for the players and hopefully we end up with a diverse, fair pool of choices.

We're doing two concrete changes this time around to improve the over-all balance of Relics. Passive effects are the first addition we're doing, to make sure all "boring, but strategic" choices are free for everyone no matter which Relic they pick. That's why you won't see a Relic that just boosts all your XP by x5 this League. Secondly, we've categorized the choices so that someone can't pick the "PVM route" because the over-all balance favours PV...

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Comment

Originally posted by Maddogs1

That seems worse than the alternative, was it not possible to have excess items be sent to the bank? It'll make some things like woodcutting quite annoying since if you wanted to for example, fletch the logs you cut, you'd have to later go to the bank and do it there.

I see your point here, and this could definitely be a valid change to the Relic if time allows or potentially for a future Leauge.

This Relic is based on Arcane Courier from Twisted League, which worked as described in the blog.

Comment

Originally posted by EaglesPvM

Will the boost allow you to get slayer assignments 10 over your level as well? Like getting assigned Abby demons at 75 slayer? Or will it act more like an invisible boost?

I'm fairly certain slayer tasks are locked behind base level and not boosted levels, so no. You could still kill abyssal demons off-task though.

Comment

If you have points earned from the last league you can still use them (both for old and new rewards). Your new points gained in this league can also be used to obtain the last league's rewards and of course the new ones.

Comment

Originally posted by Jaminshaman

/u/JagexAcorn , I ask here because I don’t really have another channel to ask through, but please consider and pass on this message: a top 100 trophy would push many players to unhealthy extremes. I achieved dragon tier last leagues, top 500 actually, and the idea of people competing for top 100 worries me.

I am very excited for a new league, and the twisted league was some of the most fun I’ve had gaming in the last 10 years, but please do consider that creating a goal this extreme may be more harmful than fun.

Regardless of the decision on that, thank you and the team for all the content and work you put in!

Edit: adding a tag to /u/JagexFlippy for any potential visibility

Appreciate the feedback! While it's not something set in stone it was something we wanted to mention early on to gauge feedback and I'll be sure to pass it on of course before any permanent decisions are made.

Comment

Originally posted by JesusFox

So can you play on an existing account with stats or do you have to purchase a new account

You can play on an existing account however the world is a separate game mode meaning your stats won't carry over.

Comment

Originally posted by Firecorny

I'll let you trailblaze me after reading that

hmm

Comment

Originally posted by throwaway3934499

Honestly idk. My first thought is that cb skills are att, str, def, hp, mage, range, prayer. But they could definitely include slayer in there if they want, it's just up to them.

/u/JagexFlippy any info on this? Is slayer considered a cb skill?

Slayer is not considered a combat skill for this Relic. Only skills that affect your combat level.

Comment

Originally posted by akaNorman

I was excited for the first Leagues as an old RS player who hadn't played in like 10 years. It got me so hard back into the game I started an Ironman as soon as it finished.

I am SO excited for this. It's unhealthy how much I am going to play. Dragon cup here we come

Me too, can't wait!

Comment

Originally posted by GiveMeCatgirls

/u/JagexFlippy Can you elaborate on the "Skilling Prodigy" relic? If you were 99 in Woodcutting, would it boost you to 109? And what's the point of that, because this twitter post from Ash implies that skills boosted over level 99 are for the most part useless, unless it's a combat skill.

What you say is true, it won't help you once you're above 99. Personally I think the main benefit from the relic comes from hitting level milestones much earlier than everyone else. Having a whip between 75-85 slayer, fury at 80 crafting, etc.

We haven't gotten into the balancing jobs yet, so numbers may change prior to the Leagues launch, so please keep that in mind.

Comment

Originally posted by Gielinor_CPA

That's a fair perspective. Regardless of how the trophies shake out, I'm super excited for the new League and can't wait to see what you've all come up with for your second swing at it. The first League was surprisingly polished for a first attempt at such a big concept. Stay safe and good luck, Flippy!

Big thank you for addressing this, we really do value feedback like this. So glad you're excited, I am too!

We'll try our absolute best to get these things right for you guys. :)

Comment

Originally posted by Valdevon

Many of you felt that getting into the Top 1% was too easy in the last League, so as a result this time we'd like to offer a new target to aim for - the Trailblazer Trophy. This untradeable cosmetic trophy will be awarded only to those who rank among the Top 100 in the League. Let us know your thoughts on this!

Not really a fan of this new trophy, and I'm not sure who was saying dragon tier was too easy. I played at least 6 hours every single day and was near the middle of dragon tier. Top 100 will require over 16 hours per day easily if there's a reward for it, I'm not sure if that's a healthy thing to encourage.

It gets especially bad when you consider that most of the top ranks in the last league were account sharing

Having a fixed number of ranks for any trophy I think is a bad idea.

Thanks for sharing your opinion on this, naturally we're not going to throw in a new trophy if we see that there is no desire for it. We want to make this as exciting for everyone as possible.

Comment

Originally posted by Gielinor_CPA

I appreciate the reply. I would argue though that this League isn't going to be like last year's. You have a much larger chunk of your player base that will have a huge advantage over the players who work. Unemployment rates are 10x as high as they were in parts of the world as last year. Back then even if you worked, if you played smart and worked hard you had a chance of making the top few tiers. Now, I'm not so sure.

I definitely appreciate that it's something you'll monitor from the community though. You're absolutely right that if the players still want % based rewards then they should stay.

Yeah I definitely see the concern, and thank you for raising it. I personally feel like trophies and the hiscores are the two only elements in the League giving players a purpose to compete against others. All other rewards can be obtainable by everyone at a flat rate by just playing.

Trophies to me are meant to rank you compared to the rest of the player-base, used as an indicator to see how well you've done in the Leauge (which I understand in OSRS is very much related to playtime). Many games to similar ranking systems to this on top of other reward-layers, because it's a very important element to some player-types. Now, in OSRS playtime is a bigger factor than in many other games, but I also believe many of our players are aware playtime will in almost all cases give you an advantage in OSRS (unless we time-cap a challenge).