Old School Runescape

Old School Runescape Dev Tracker




08 Apr

Comment

Originally posted by Invisibleswim

On the setting menu overhaul, first thing I thought of was being able to manually zoom. Lavas and BA healing are two things that immediately pop into my head where I know it's used in the side panel. Also having brightness in the side panel is nice to see real time changes in game, but I suppose that's not too different than roofs.

Yeah, we'd keep the key important settings on the side menu, ones you need access to potentially whilst in combat or similar.

Comment

Crystal singing has always required Smithing and Crafting levels, we matched it to 82 to be in line with the requirements for other crystal singing items.

You can however, make it without the requirements, for an additional 500 crystal shards.

Comment

Originally posted by trahviz

Will sepulcher be considered a dangerous death or a safe one?

If you die you will go to your respawn point so yes it is a dangerous death. However most of the damage in the minigame itself are just token amounts of damage so it should be really hard to die unless you aren't paying attention to your hp.

The comparison to Pyramid Plunder is pretty apt in this case, it's possible to die and lose HCIM status but very unlikely to happen

Comment

Originally posted by noneo

How will the strange lockpick be charged? It said it's fully charged at 50 charges, but with what?

When you get the lockpick it will have 50 charges so you don't have to recharge it with anything. Once all the charges are consumed the item will delete itself and you'll have to get another one!

Comment

Originally posted by SniperIRL

I tried to use on the bowl, I was given a message that I didn't have all the necessary items, which made no sense; after several combinations of using shards/blade on bowl, I ended up using the npc. There was no warning given that npc would charge an additional 50% Had I known I wouldn't have used npc.

Apologies for that, we'll add in the increased cost in next weeks update.

In the past npc's have charged half the cost to imbue in shards

Comment

Did you imbue it via the nearby NPC? If so she charges an additional 500 shards

Comment

Originally posted by tyvar1

Gielinor Gazette: April 2020

Welcome to the April edition of the Gielinor Gazette! This month we’ll be updating you on everything the team’s been working on, including The Hallowed Sepulchre and changes to the Settings menu. Are you sitting comfortably? Then let’s begin! 

Project Updates

Here’s a look at some of the projects that’ve been keeping us busy:

  • Darkmeyer: The sudden shift to working from home has unsurprisingly had an impact on development, but work continues to progress on the vampyre citadel of Darkmeyer and the accompanying quest, Sins of the Father. The team has been coping brilliantly, and we are confident that we will be able to deliver the update sometime this summer. 

  • HiScores Hijinks: The load time of the HiScores system has been drastically improved. To do this we had to increase the minimum requirement to get onto a Boss HiScore table. We...

Read more

Don't forget all the things in each of those steps in the Hallowed Sepulchre need to be expanded as they contain some good information too!

Comment

Originally posted by Jorsne

ETA on this one?

Herb Sack from Tithe

Hoping for next game update if it passes testing :)

Comment

Originally posted by sneakycx

Didn't you forget about the new quests that's coming? Wasn't that in the poll as well?

Technically the Sins of the Father Quest wasn't in Poll 70 but that is still happening!

Comment

It's being fixed now however it might take a few minutes to show up in the game as being changed :).

Comment

Originally posted by Nubby_Nubnub

Thanks, Oasis. It just seems a bit inconsistent with the way Hill Giant key drops work in the wilderness - their drop rate is half of the non-wildy drop. Why wasn't the moss giant drop changed to 1/75?

As a middle ground between the two.

Comment

Originally posted by Nubby_Nubnub

Thanks for the response, Acorn!

I'm curious to know why it's 1/100 in the wilderness, instead of 1/75 (in line with hill giants; 1/128 normally & 1/64 in wildy)

The thinking is:
On Task - 1 in 50
In wildy - 1 in 100
Other wise - 1 in 150

Comment

Originally posted by Kirill429

It seems the blade isn't able to charge currently. Please help? I have 1k shards and am at a bowl with a blade that has 257 charges.

Do you have the required levels? 82 smithing and 82 crafting

Comment

Originally posted by EyeOSRS

I have it in my inventory along with 1006 shards and it says I do not have the required materials to make anything. My blade has 17,199 charges to be precise idk if that could effect it trying to round down

Do you have 82 smithing and crafting? If not you need 1500 to charge it with the npc

Comment

Originally posted by EyeOSRS

I have it in my inventory along with 1006 shards and it says I do not have the required materials to make anything. My blade has 17,199 charges to be precise idk if that could effect it trying to round down

You will also need 82+ in both Crafting and Smithing to make the blade. We've changed the wording on the message in game to be a little more helpful about what you might be missing to make the blade. I've also updated the blog accordingly.

Comment

Originally posted by Druidette

Can you fix the infinite blade? everyone I've ran in to cannot charge it properly.

Do you have any more info on what the issue actually is? Are the players aware they have to use the singing bowl with the blade and shards in their inventory? Using shards on the blade won't make an infinite blade, it'll just let you charge it.

Comment

Originally posted by Kirill429

blade charging doesnt work??

Make sure when trying to charge it via the crystal singing bowl you have it in your inventory rather than wielding it and let us know if that works for you. Fingers crossed!