Old School Runescape

Old School Runescape Dev Tracker




17 Feb

Comment

It's being corrected with this week's game update :)

Comment

Originally posted by B888888B

/u/JagexGambit /u/JagexAcorn /u/JagexSween might want to reassess how you give mod status out, dozens of cases like this out there. Just remove player mod lol, it's pointless

This has been flagged to the Support Team that handles Player Moderators. Thanks for the heads up!


16 Feb


15 Feb

Comment

Originally posted by Stellar__Fox

I updated it this morning still doesnt work

It could be something to do with parental controls being active on your mobile network - get in touch via this page for help (contact at the bottom): https://support.runescape.com/hc/en-gb/articles/207344375-Common-Connection-Solutions-


14 Feb

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Roses are red

I fought two Jads

Please could you stop

spamming your crabs

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Sweet dreams, cupcake lol! Lost it.


13 Feb

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Hi all! It's been about five hours since this was posted and we've collated A LOT of feedback. Like we said in the blog, we fully intend to engage and address this. We'll revise the blog and get back to you once we've had an opportunity to meet as a team!

Comment

Originally posted by [deleted]

The examine text for a certain coffin has been updated

What is this in reference to?

A very important coffin.

Comment

Originally posted by SamCarter_SGC

These fees aren't very high, considering the loot one can get from the features. We'd like to raise all of these fees. However, we know that this could be expensive for future newbies who have to learn the content through trial and error. So we propose dropping the fees initially to a much lower level, but then raising them according to how many times a player dies in that place (up to a maximum of 20)

That makes no sense. If you want to raise it after they learn the content it should be after an amount of successful kills, not after a number of deaths. A player learning Zulrah is going to die way more than 20 times - after which that content will essentially be locked for them if they haven't gotten it down by then.

I do like this approach, I'll offer this feedback

Comment

Hi all.

I'll update this comment as we make any changes.

13/02 We've just deleted a rogue '5' from the values in the table which talks about permanent item retrieval prices.

14/02

We're keeping an eye on your feedback on this topic, and we expect to continue adjusting the proposed designs after the weekend before the survey opens.

The fees for permanent item-reclaiming chests, including Torfinn, the Theatre of Blood, the Volcanic Mine and all other such situations, will be left unchanged - except for Zulrah, which will be given a fee only for non-UIM players with a kill-count over 50. UIM and players who'd not killed it 50 times would still get their items back there for free.

Iron players expressed concern over how they'd get the cash to pay fees. We'd like to propose, as part of Death's Office, a means of sacrificing unwanted items to pay for these fees - which would be open to non-Iron accounts too, and would act as an item sink f...

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Comment

Originally posted by dharokspker12345

Wehoo

Oohew

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Originally posted by bownerator

Why is the new cape based on kills and not wins like the previous ones? Also why are you literally doubling the amount of completionist content in this minigame if you don't want people to boost it?

It's based on wins.