Old School Runescape

Old School Runescape Dev Tracker




02 Sep

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Originally posted by CooperationRS

If you make any of these changes, can you also make the boss a lot more difficult to fight.

Let’s discover viability first and then look into impact and determine whether or not it’s impactful enough to need a poll or if the impact is something we’re fine with. Perhaps even a mix based on which we can and can’t do.

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This is some awesome original content. Have you got an album?

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Clunky systems are never fun. I’m back in work Wednesday and I’ll discuss how many of these we can fix without substantial rewriting and let you know the outcome of discussions.

This isn’t a promise to fix all of them or even any of them - just an investigation first off as I know that boss is written to work quite methodically. Then we’ll see what we can do there :)

Can someone do the remind me thing? Thanks.

Edit: Ok, so the phase transition is potentially a large job due to the way the boss is written. We also believe the teleportation with the poison pool is fine as is, though an indiciation of the explosion would be nice to have.

The other things, though smaller, are possible though we will likely poll them to be on the safe side. With the respiratory system job we will likely allow 1-hitting with the correct damage to allow it to be done in one rotation.

All jobs are now in the backlog and will be able to be pulled for another poll in ...

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Let us know which questions you'd like answered on Wednesday's Q&A livestream at 5pm UK time!

Questions that provoke discussion are valued over Yes/No questions.

twitch.tv/OldSchoolRS

Thanks!

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The special attack missing was not intentional and will be placed back on the weapon as soon as possible. I brought it up over the weekend and was told this is not something we can hotfix unfortunately but that it will be fixed for Thursday's game update. I'll bring up the rune saving effect this morning when more people are in but I'd imagine it's in the same boat as the special attack.


01 Sep


31 Aug


30 Aug

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it's over, Anakin, I have the High Ground

Srs though this is sick


29 Aug

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Originally posted by Dedicat3d

They're forced to work with the RS community and are paid to play the game, that tends to destroy one's motivation. Natural.

Nope, no excuse. They traitors!

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Originally posted by rsn_alchemistry

My head hurts. That cant possibly matter right?

increasing the xp/hr ion skills certainly can matter yes.

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Not sure if youre the player that tweeted me saying this exact same thing then deleted it before i could give a response. but if youre playing casual you will not score points.

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Originally posted by MelbCentralIsLeaking

whats an unforeseen regearing boost?

Something someone may think of that we didnt which inadvertedly allows them to gain more xp/hr.

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https://twitter.com/JagexRoq/status/1167024020732227584

Rewards can be purchased at the LMS store on any world.

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Originally posted by Mateusz467

Oh yes, i am already hard seeing this.

If interface of loadout is already implemented into a minigame then copying it into bank should be big problem, i hope so.

Sorry to disappoint but we're not looking to add anything like this to the bank system. presets have always been a negative thing due to the increase in bankstanding xp skills and other unforeseen regearing boosts.

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Originally posted by Merdapura

There are more F2P LMS worlds than P2P, why is that a thing?

This is how it was before the betas were put in. Points are awarded exactly the same in both f2p and p2p so it doesnt really matter on which world it is.