Clunky systems are never fun. I’m back in work Wednesday and I’ll discuss how many of these we can fix without substantial rewriting and let you know the outcome of discussions.
This isn’t a promise to fix all of them or even any of them - just an investigation first off as I know that boss is written to work quite methodically. Then we’ll see what we can do there :)
Can someone do the remind me thing? Thanks.
Edit: Ok, so the phase transition is potentially a large job due to the way the boss is written. We also believe the teleportation with the poison pool is fine as is, though an indiciation of the explosion would be nice to have.
The other things, though smaller, are possible though we will likely poll them to be on the safe side. With the respiratory system job we will likely allow 1-hitting with the correct damage to allow it to be done in one rotation.
All jobs are now in the backlog and will be able to be pulled for another poll in ...
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