Yes that makes a little more sense, thanks. Do you see where I'm coming from though? The accumulator one will save you millions of gp if you get to 99 range/mage. The infinite run one is very useful no doubt, but the 1/2 prayer drain is basically useless, and the 3rd relic with auto-burying bones and double ensouled heads is also next to useless since the highest tier prayer is mystic might, so getting above that isn't too helpful other than more prayer points, which again, don't really matter if you can flick properly.(obviously not counting raids prayers since they don't seem too obtainable for almost all players)
This leads us to a point where only 2 out of 3 of the starting relics will be "viable" and the worst thing that can happen will be a "meta" with the relics and everyone going the same build. Hope that makes sense, I just want this mode to succeed :)
I definitely see where your coming from. We have had many discussions in the office (where everyone knows all relics and tasks) of what relics and paths to pick. Everyone gives different answers and have their own ideas of what would be OP, which indicates we are reaching a good spot. Additionally, don't forget there's so much we need to balance and test before reaching our final numbers. The current relics should mainly give you an idea of what direction we want to go.