Old School Runescape

Old School Runescape Dev Tracker




28 Aug

Comment

Originally posted by Dev0rp

Holosuite when?

We could go the other way and add a Holosuite to POHs 🤔


27 Aug

Comment

Originally posted by swemmer

Can you remove the kick out timer in the grotesque guardians instance? I can't imagine it's needed anymore.

Also over a year ago you nerfed the grotesque guardians hp but didn't change the amount of hp that Dawn's orbs healed her. Is it intentional or an oversight?

It used to be 3x90 out of 600 hp (45%), now it's 3x90 out of 450hp (60%).

On the topic of the timer - Sure. It'll be out this Thursday. We'll just increase the timer a chunk - we can't entirely remove it as there are still limited spots.

Comment

Originally posted by Eez_Ehh

tag mod wolf

It's fixed for this Thursday.

Comment

Originally posted by Pikamander2

It should 100% be locked behind the new quest.

It now is. Thanks for your feedback!

Post

Let us know which questions you'd like answered on Wednesday's Q&A livestream at 5pm UK time!

Questions that provoke discussion are valued over Yes/No questions.

twitch.tv/OldSchoolRS

Thanks!

External link →
Comment

Originally posted by legwkio2

I'd rather that the Faceguard needs the Fremennik Exiles quest to be equipped.

It's BiS, at least lock wearing it behind the quest. The requirements aren't that high anyway.

EDIT: For reference, Fremmy Isles only need 20 construction and 40 agility to complete.

Yes, we can do this - as always changes will be added/updated to the blog after discussing with the team :)

Comment

Originally posted by kiwidude4

The Neitiznot Faceguard will be untradeable and will require 70 Defence and completion of Fremennik Isles to wear.

So you don't need the Fremennik exiles quest to wear it?

That is correct. You require the quest only to be able to get the drop yourself - the item is tradeable.

Comment

Originally posted by [deleted]

[deleted]

They're some of the higher quest requirements for stats in game.

Comment

Originally posted by Beattz

Would you consider adding basilisk tasks to (some of) the higher level slayer masters then? The task is not given to people for which the helm would be relevant currently.

"Poll Question #3 Should you have the option to pay 80 Slayer points to unlock Basilisks as a new task from Konar, Duradel, and Nieve/Steve?

Poll Question #4 Should you have the option to pay 100 Slayer points to extend basilisk tasks from all Slayer masters that can assign them? This will increase the task to between 200-250."

Comment

Originally posted by Forkward

Is the helm gonna have any negative attack bonuses on mage/range?

Super important but wasn't included in the blog

It will not. It will stay a hybrid helmet with its new strength bonus.

Comment

Originally posted by remote_crocodile

Will the Basilisk Knights be able to be killed off task?

They can though the drop rate of the unique for the helmet is substantially worse in comparison to being on task (like hydras).

Comment

Originally posted by porkayy

5000 Runecraft xp, that'll save me a couple of months of grinding

I do love some free RC xp... and it's thematic!

Comment

Originally posted by Forkward

Is the helm gonna have any negative attack bonuses on mage/range?

Super important but wasn't included in the blog

I've updated the blog to include more information about the Attack bonuses. Thanks for flagging!

Comment

Originally posted by Puyo1

What would you think about adding some light ornamentation (like small spikes, etc) rather than changing it to a closed helm? I feel like you don’t necessarily need a second set of wings to add additional detail.

Perhaps I’m biased since the Neitiznot helm is my favorite design for an OSRS helm, but I’d appreciate keeping the same sort of look with minor changes.

I do appreciate the effort that’s been put in to maintain a similar silhouette but I really am a fan of keeping it as an open faced helmet.

Just some feedback to consider. I’m not an artist and I recognize that my “ideal” design may not work, but I’d love to contribute whatever I can to making this item turn out great. Can’t wait for the quest!

think if we added spikes to the back you’d be even more annoyed as the bit of the helmet you’re mostly seeing is the back as a player.


26 Aug

Comment

Originally posted by Jamekae

I like to think that it's the Fremennik way to rock an open helm into battle. A little foolhardy but hey, maybe the brute strength of the Fremennik way pulses through your expression: reading the adrenaline rush on your character's face makes your enemies quake in fear (and the lack of defence gives you extra incentive to hit a little harder).

I would say a slightly lighter colourisation could suggest a higher quality of mineral used and larger/arced wings could be how the smiths say "this is how we're differentiating this model from the last"

I'm going to be blunt:

We tried an open visor with the additional wings and it just ended up looking like the RS3 model and we knew people would inevitably dislike that, for that reason.

We went with the visor because we think it differentiates it enough from the RS3 version whilst maintaining most of the iconic silhouette and colour palette of the original.

Truthfully, as a majority opinion, most people have seemed to like the look of the helmet. We appreciate the feedback and I'm sure Mod West will look over it tomorrow (We were off Monday for a Bank Holiday) though it's unlikely it will change much.

It's a hard balance between "This looks RS3" (as an open faced version would look like that) and "I don't like the visor". We took the lesser of 2 evils in my opinion.

Edit we could do an opinion poll highest % wins on the design of we have time though.

Comment

awwmygod