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What will you do about all the items that you get components for on zeah?? Dragon hunter lance, kodai wand, etc? Would these drops be unusable? Since they require a zamorakian hasta and master wand respectively?
No spoilers, but I will at least say we have thought about this.
/u/JagexFlippy /u/JagexHusky I hope this hasn't already been answered as to not waste your time but:
Is there a plan on how players are to obtain viable equipment for Chambers and its challenge mode? Hitting time requirements on challenge modes are going to be awfully tight if not too tight. Are players going to recieve equipment from rewards/tasks alongside points such as Blowpipe, higher tier crossbows, etc?
And will drop rates be changing to accomodate tasks? Asking to weild a 1/5000 droprate item people commonly go dry on as a Hard task is a bit of a stretch surely not?
This you will have to find out once the update goes live, we don't want to spoil the juicy parts for you guys! Theory-crafting is key in this game mode! :)
How many servers are you planning to dedicate to this mode? I was assuming there wouldn't be that many, so "jumping to a random world", would mean like choosing one out of 5 servers available.
And regarding the D-warhammer: I have nothing against certain tasks being out of my reach, for example I know I won't be able to do CoX tasks and that's okay. But the issue with D-warhammer is the extreme RNG. You said:
"Pick which ones you want, some people will want to get a dragon warhammer and will be rewarded for it."
Will they? If the server has a limited duration time and a task like this is heavily luck based, it really doesn't seem balanced, but rather unfair. It barely measures skill or dedication to the game.
Have you considered having some kind of counter to this? Something like Vorkath, maybe, where you get the piece needed for accumulator for sure after a set amount of kills?
Cheers for the awesome mode anyways, let's hope it doe...
I think if we have only 5 league worlds that may be a problem. I'd be surprised if less than 10,000 players were playing at any point in time.
Im not a big fan of pet drops being facts that can determine how high you can place. Unelss there is some sort of luck bad luck protection. I feel like this type of game design feels VERY bad for the players specially competitive ones (since it all comes down to rng to determine if you can complete the task or not)
I also dont think rewards should be tradeable but instead should be available after every season. (not limited). If you are bad and want the rewards play 2 seasons. If you are good play one. Making them tradeable removes a lot of the prestige that comes from the rewards themselves.
As I stated above, we don't want heavy RNG to determine your rank.
Your comment was responding to complaints about three tasks, two of which are rng based, stating that those are for hardcore players to grind out if they want to compete for the top ranks. My response was stating that those aren't realistically attainable without getting lucky, even if you're a hardcore player.
I agree, but is that relevant as long as it doesn't affect your end goals and result? If a pet or such is not a gatekeeper towards receiving your desired reward or rank, I struggle understanding why it's a problem for such tasks to exist. We would intentionally withhold content for some who could actually achieve it.
Pet is to heavily based on rng. A player with Max gear, stats and scouts is very likely to never get it in that timeframe. Look at kacy with Max gear took 4k solo kc for Pet.
Of course it is, but the relevancy of the pet task is completely dependent on the amount of master/elite tasks we are handing you. If the pet was one out of a hundred (as an example, not a real number) master tasks, it would make literally no difference whether you got a pet or not. You see where I'm coming from?
Read moreWell it certainly won't be me since the time investment is absurd.
Let's look at the Hard, Elite, and Master Tasks.
Hard: Equip a Dragon Warhammer
- RNG variable, but I think 50-100+ hours on average, especially without a blowpipe, is a safe bet.
Elite: Complete 250 Chambers of Xeric Runs
- Efficient Raids with max stats are around 20 minutes. Trident and Blowpipe won't be available here either, nor will barrows. So realistically, if being generous, a maxed player would be able to complete maybe 2 raids per hour. And that's with lucky scouts (alt scouting will be meta, btw). So that's 125 hours of raids at max efficiency, and the real number is far higher.
Master: Metamorphose Olmlet
- So not only do you have to OBTAIN Olmlet (assuming the average raid is about 100,000 points (~11% of drop) in a trio, and you have 33...
Here's a reply I made to someone complaining that maxing was a ridioulous task. The same applies to the tasks you've pointed out, hopefully this clears it up. It's worth noting we have around 500 tasks so far in design/development. Don't focus on the ones on the blog too much
No. You cannot max if you only play 1-2 hours a day... AND THAT's FINE! These are not a bucket list of tasks where you have to complete everything, instead these are a list of tasks which you can choose which ones to complete!
We want a huge range of tasks which are impossible for one person to complete all of them so that you always have another goal to work towards. Someone will surely max but that person may not have some of the other tasks complete. The goal with Master tasks is to award players for the absolutely insane long-term achievements.
Will Barbarian Training be made available?
Yes.
The rewards look amazing and make me excited to play the league for some of these (home tele, wall recolour, ancestral ornament and slay helm are all amazing). If I get a DwH on leagues before I do on my iron main I'll be sad
Right? Mod West did an insane job on these!
Looks pretty good, and rewards aren't too much. I like.
2 months seems like a lot, feels like most will get burnt out long before then, and even the most dedicated will either achieve their goals before then, or give up.
Maybe something more 1 month, or may be 6 weeks? Still plenty of time for us casuals to get our fill, and for the hardcores to do their challenges.
The Twisted League will act as a pilot League, which we are hoping to learn from! If we notice that players are unhappy about the length, we will adjust it for future leagues.
This looks super interesting, and I would love to give it a shot. Is there a release date yet? Didn't see in the initial Leagues announcement, nor in the Twisted announcement, or I'm blind
No you can see perfectly fine! There's no release date yet.
Top placements should not be entirely reliant on good RNG. You can't reach the droprate for these achievements in this timeframe. Unless there are substantial droprate buffs, full completion is rng based.
I don't see top placements being reliant on good RNG. There's plenty of no-RNG tasks available.
Read moreWell it certainly won't be me since the time investment is absurd.
Let's look at the Hard, Elite, and Master Tasks.
Hard: Equip a Dragon Warhammer
- RNG variable, but I think 50-100+ hours on average, especially without a blowpipe, is a safe bet.
Elite: Complete 250 Chambers of Xeric Runs
- Efficient Raids with max stats are around 20 minutes. Trident and Blowpipe won't be available here either, nor will barrows. So realistically, if being generous, a maxed player would be able to complete maybe 2 raids per hour. And that's with lucky scouts (alt scouting will be meta, btw). So that's 125 hours of raids at max efficiency, and the real number is far higher.
Master: Metamorphose Olmlet
- So not only do you have to OBTAIN Olmlet (assuming the average raid is about 100,000 points (~11% of drop) in a trio, and you have 33...
Those are three of many tasks available, if you choose to go for a full completion or to compete for the top 1% that's your own choice. This type of investment is not requred to play the game mode or recieve rewards. These tasks exist to give the most hardcore players goals to achieve as well.
Yeah I overlooked the endurance one a bit, but I still stand by my point. Copy/pasting from another comment: The accumulator one will save you millions of gp if you get to 99 range/mage. The infinite run one is very useful no doubt, but the 1/2 prayer drain is basically useless, and the 3rd relic with auto-burying bones and double ensouled heads is also next to useless since the highest tier prayer is mystic might, so getting above that isn't too helpful other than more prayer points, which again, don't really matter if you can flick properly.(obviously not counting raids prayers since they don't seem too obtainable for almost all players)
This leads us to a point where only 2 out of 3 of the starting relics will be "viable" and the worst thing that can happen will be a "meta" with the relics and everyone going the same build. Hope that makes sense, I just want this mode to succeed :)
Once we're done we're all going to need to play for it a bit to see what it feels like.
if the prayer one was 100x experience it would probably be the best one by far. Naturally that means there is a balancing point where all 3 are relative in power, we'll find that balancing point
Not sure if there are extremely powerful relics you unlock later but that 2277 task is pointless if 3x XP is the highest you can go...completely impossible to max a zeah-only ironman in 6 months of main-game time.
Completely possible. Remember that the relics exist
Hey Husky, for the relic that automatically buries bones and grants 4× XP is that 4× the Leagues 3× rate or 4× the rate of the regular game?
It would be (standard bone xp * 4 * league boost) so 12x boost with our assumption of running at 3x xp multiplier (this might change in internal balancing)
You've told us very little about the xp relics. All we know about is pray (which will just make it compete with alters, with no bone running).
I'm using 3x as my reference because that's what you listed.
My opinion is based on what we know. I think it will be difficult to max. Sorry to offend your relics.
Sorry that I was a little sassy haha but I did say above.
Not everyone will max but some people will, pick the tasks YOU want to complete and will find fun, customise your own journey and pick the relics that fit your playstyle. That's the point of this game mode.
There's no reason not to have a task to max because it's a task which rewards those who want to go and do it
This would introduce the first discontinued items to the game, unless one will be able to buy twisted league items with points from the next season.
At the bottom of the blog it says no discontinued items.
So thats good.
It would be from the next league yeah. If we were to ever stop doing future leagues, we would come up with something to stop them being discontinued.
By the way, if the community did want discontinued stuff, we could explore that with polls in future.
My body is beyond the point of ready.
Here's a little constructive feedback, however:
-Is it wise to add different "tier" worlds for future leagues? Having an almost empty world for yourself will be a gigantic advantage for the whole duration of the next league. How is someone supposed to get into that 1% margin from servers that are filled with other people?
-Is it fair to have an ironman mode, and at the same time add a task that doesn't measure skill or dedication, but sheer luck? (Equip Dragon Warhammer). Luck is always somewhat present in RNG based stuff, but that Dragon Warhammer was listed as "hard", not even elite or master.
They aren't as prestigious as you may think. Even in the main game I quite often can't find a spot on a total level world but hop to a random other world and the spots free, people gravitate to the higher requirement worlds and the reward will feel good to those who obtain it.
Remember that there are slayer only caves for Shamans and the point is that there are a huge variety of tasks. Pick which ones you want, some people will want to get a dragon warhammer and will be rewarded for it. Some people would rather do other things.
The goal is not to complete all of the tasks but to provide an endless bucket of potential goals for people to choose from.