Old School Runescape

Old School Runescape Dev Tracker




15 Jul

Comment

Originally posted by NotVeryTalented

Gotta give the dev team props here. They have definitely done a great job handling the negative feedback from a community that can be very hard to please. I really hope the community doesn't shoot this post down completely due to some outdated meme.

These changes keep improving the skill for me, and I was pretty disappointed when I first saw Warding introduced. At this point, I can honestly say I'm getting more excited for it.

Imo, it no longer feels like a forced new skill that could be just put into RC/crafting. From this post, I can definitely see a classic skilling style that also has a more modern flair.

Thank you. Big props to both /u/JagexAcorn and /u/JagexWest, who have tried to take on as much feedback as possible in this latest design.

For those who haven't read it, I really urge you to. If you don't like the design, absolutely fair enough. But please make sure you give it a read before passing judgement as it's changed quite a lot from the last version.

Comment

Originally posted by Fake_Fluency

There was a huge pvm community that wanted raids. Nobody asked for warding.

You just said it. They asked for raids, not chambers of xeric, why is this any different? There’s a huge skilling community that want a new skill.

Comment

Originally posted by snugRs

So is that minigame basically going to be runespan?

100% no. I wasn't a fan of Runespan and have 0 intention of ever adding anything like that. The XP from the minigame would be worse than conventional training methods by a lot, but the process would be less repetitive.

Comment

Originally posted by Davban

The underlying issue with warding is still there for me.

The skill simply doesn't have a clear cut and straightforward focus and identity.

There is close to nothing here that doesn't fit into any other skill.

Why isn't making the robes in crafting? Making dhide and splitbark are already in crafting, etc etc

How much of Construction is just Crafting/Smithing? Runecraft could just be Magic. Hunter? Didn't we do that already with ranged and chompy birds? I don't mean to sound defensive here, it's just that this reasoning doesn't hold much water. I do understand where you're coming from, but very few skills are as unique as players seem to think/want.

That being said, if you're not sold on the idea, that's totally fair. Thanks for your feedback (:

Comment

Originally posted by osrsgaragebox

I still think imbues should come only from warding, not from NMZ.

Whilst I agree, and I think most the others do too, this is something that's been established for awhile - and when we explored that option players made it clear it's just super frustrating to have something like that change - whether we remove existing imbues or not.

It'll be an easier transition to remove them from NMZ's shop once warding is established, should we want to explore it at that stage.

Comment

Originally posted by Technoso

I’ll be voting no. There are other current skills in the game that needs to be worked on instead of focusing on a new skill.

Fair enough. Could you elaborate on which skills you feel need some attention? With Warding we wanted to improve the viability of other skills at the same time (Magic, Hunter and Runecraft were the focus) and I'd love to hear your thoughts on whether there are others that need more attention.

Comment

Originally posted by Roonskepe

If this doesn't pass we're literally never going to have a new skill. The updated blog is about as solid as it's going to get for a new proposal. The new items and mechanics are cohesive with what have already and it's expanding an area that really needed it (magic).

I'll be sad if it doesn't pass because getting new skills was part of the game's charm back when I played in 2004.

Don't see this as the only opportunity for OSRS to have a new skill. If this fails, we'll take what we've learned from Warding and try something else, much like how we learnt from Sailing and Artisan. It's a very divisive update and the way we decide future projects has changed quite a bit since we pitched Warding at RuneFest, so I expect the process will be quite different if we are to do it again.

Comment

Originally posted by [deleted]

[removed]

And that's totally fine.

Comment

Originally posted by Fake_Fluency

How about instead of voting on the details of how warding will work... we vote on whether we even want it. It failed like 3 polls and instead of letting it die you just keep developing and appealing to the players. Why are you so desperate to release a skill in the first place. Especially one as boring and pointless as this. Where was this level of devotion to Sailing and Artisan?

How about holding a poll- “Should we continue working on Warding?” And “Should we hold an open forum for other skill suggestion?” “Should we develop other ideas and poll them against Warding?”

The first question in the blog is what you're asking for and this is the first time it will be polled. I'm unsure where you got 'It failed 3 polls' from.

I wouldn't say we're desperate for this update, we're just giving it the best chance possible of passing much like we do with every update we pitch. Sure, this one has had a few more revisions than most, but skills are quite complex as they impact larger elements of the game when compared to other types of updates. Wouldn't you rather we took care and thought it through as much as possible rather than doing half a job?

We have a polling system for a reason - to assure we're making something the players want! If the super-majority don't want it, we'll move onto something else.

Comment

Originally posted by jafalaka82

pathetic trying to manipulate people to vote yes by going on about "hard work"

Yikers.

To clarify, the reasoning I'm highlighting the effort put in by the team is that some people have preset judgements on Warding that may no longer be relevant based on the changes from this blog. I'm simply asking to perhaps give the blog a read before giving out an opinion based on older blogs.

If your opinion is still no, that's fine. Feel free to vote no.

Comment

Originally posted by Jeff-Stubbs

The effort needs to be put into account security, the glaring bot problem and other pertinent issues that are a shared concern of the community.

Work is already being put into these initiatives as you've seen with the account security blogs.

That being said, the people working on this are not the same people who are working on security initiatives - nor could they be. That's like asking a police officer to be a doctor as more doctors are desired.

Comment

Originally posted by Radaenne

Would the effect of the Thammaron’s sceptre stack with the effects from the Thammaron’s robe set?

Yep (:

Comment

Originally posted by torturechamber

oh boy here we go

I'm not personally working on Warding but the effort put into this by the people involved is extremely large.

They've tried their hardest to implement all feedback given and have worked out a lot of the kinks people had with the initial design.

If nothing more, I implore anyone and everyone to at least give the updated blog a full read and vote with an open mind and fresh slate as the changes made may change your opinion. If that vote is a no, so be it, but as Kieren says in the video: we truly just want to make something you all want.

Comment

Since you don't have access to your registered email you should go through the steps needed to change your registered email.

That support page tells you what you should do if you do have access to your registered email, and what you should do if you don't have access to your registered email (this is the one for you).

Comment

Like others have said - the email itself is fake.

The sender ([email protected]) is a legitimate sending mail, but emails can be easily spoofed.