Love the idea of new hair styles. Just an idea I want to throw out there about large hair styles that clip, would it be possible to have those hairstyles have some sort of check when equipping a head item such that when such an item is equipped, the hair on a players head defaults to a "close to the scalp" yet similarly shaped cut so that things wouldnt clip? For example a female player with long hair with a large ponytail coming out the top of it would, when equipping a helm, default to a long haired haircut without the ponytail so long as the item is equipped, and revert back when unequipped?
We have a system where a head model and a hat model can be placed on a player; the head item having the hair. For full helms or larger hats we model the head gear into the head model and place nothing in the hat slot.
If we wanted to adjust the models to accommodate large hairstyles, we'd have to go through every worn hat model (326 in total) and create a new head with the hat built in and update all the hat object configs to use just these head models and no hat.
NPC's that have a specific hairstyle and hat would need to have unique models and their configs updated.
Then there's the time it would take to QA test every new head/hat model in game and check which NPCs wear a hat and if their configs have been updated. This task would be expanded further for NPCs that have multiple versions of themselves for things like quests.
To resolve this issue the resources required would be quite large, so unfortunately it's better to just offer some larger hairc...
Read more