I would feel much better about the state of the game if anyone could rationally explain to me why it takes almost 3 weeks to fix a game breaking damage bug?
Didn't you say you guys were testing a fix like 10 days ago? How can it take this long? Why would you not just revert the Golem when the game was actually playable?
I mean the game is in such bad shape everyone is just using trainers to make it playable.
Good question! Here's a timeline to help explain things a bit :)
In this case, we identified what we believed was the root cause of the issue on the 7th (Friday), and I updated the community then. Bear that date in mind as you then work through the process below.
Once an issue fix has been identified, it needs to be software compiled into a build. So all game files need to be pulled into a proper build, not just loose files. That can take a few hours, perhaps half a day.
That build is then smoke-tested) on-site, which also takes time. Add half a day.
Once it's through the smoke test, the build needs to be uploaded and sent to our wider QA teams. That upload can take a while since the build is tens of GBs in size. Add on a f...
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