Outriders

Outriders Dev Tracker




17 May

Comment

Originally posted by politicusmaximus

I would feel much better about the state of the game if anyone could rationally explain to me why it takes almost 3 weeks to fix a game breaking damage bug?

Didn't you say you guys were testing a fix like 10 days ago? How can it take this long? Why would you not just revert the Golem when the game was actually playable?

I mean the game is in such bad shape everyone is just using trainers to make it playable.

Good question! Here's a timeline to help explain things a bit :)

In this case, we identified what we believed was the root cause of the issue on the 7th (Friday), and I updated the community then. Bear that date in mind as you then work through the process below.

Once an issue fix has been identified, it needs to be software compiled into a build. So all game files need to be pulled into a proper build, not just loose files. That can take a few hours, perhaps half a day.

That build is then smoke-tested) on-site, which also takes time. Add half a day.

Once it's through the smoke test, the build needs to be uploaded and sent to our wider QA teams. That upload can take a while since the build is tens of GBs in size. Add on a f...

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Comment

Originally posted by Illustrious-Neck7120

But the armor/clothing bug, where the armor values skyrocketed, was fixed within hours after the patch. That shows they do have capacity to fix stuff in a timely matter. I understand daily updates will do as much good as giving glasses to a mole. But taking over 10 days to fix a damage mitigation bug, more than a month to restore characters ( which they never really did succesfully), still no appreciation package for those who sat thru all the launch issues shows that something is just not right with PCF/SQ

We were able to fix the armour values skyrocketing because of an incorrect value on the backend. Tweak that, run a maintenance to push players onto the same backend, issue resolved.

The damage mitigation issue is because the game is (under certain circumstances) not pulling a certain backend table, so it doesn't matter what the backend says, the game isn't reading it. There is no way to fix that via the backend.

That's why this second fix is taking a bit longer while the first one was easily resolved.

Comment

Originally posted by A_Vodkaholic

Wouldn't the armor bug be alot easier to fix anyways though as those are (presumably just number values) whereas the other bugs have to actually get individually found and patched? Genuine question as I have no idea about coding a game

Regarding the bug with the amour - the values are just a symptom of the issue. The root cause is a nasty little bug (whereby the correct values are not being pulled) that needed to be found and patched just like any other bug.

Comment

Still here! I've been updating the latest gather thread whenever there is news (though I'm also trying to ensure that the news is tangible enough for you to understand the behind the scenes). I'll likely roll out a fresh more encompassing thread soon.

Please do bear in mind that us not posting over the weekend does not mean anything has been abandoned.

Comment

Originally posted by KarhuCave

Thank you for the response.

In my opinion, the largest issue (after damage mitigation is fixed) is the lag in multiplayer. Most of the time it is unplayable if I'm not the host. Is there any plan to address this? Is it possible to fix?

Thank you for any and all responses. Your job isn't easy and there are a lot of whiny babies here.

In my opinion, the largest issue (after damage mitigation is fixed) is the lag in multiplayer. Most of the time it is unplayable if I'm not the host. Is there any plan to address this? Is it possible to fix?

Yep, this has been on our radar for a while and we're aware that lag and rubberbanding issues still persist for some players. We haven't forgotten about them and are continuing to look into it.


14 May

Comment

Originally posted by UnheardWar

Just wanted to say thank you, other than the small percentage of players who post/whine non stop here most of us are having a blast with the game and I at least appreciate the work.

I regret that I will be having a hard time finding time to play with Mass Effect Legendary edition out.

Thanks for the kind words! Happy friday! :)

Comment

Please try re-selecting the latest Story Point in the lobby (don't hit continue when in the lobby).

Comment

No nerfs are planned for the upcoming patch. The patch is focused primarily on the survivability issue.

As a reminder - Balancing changes are mainly done via the backend and would most of the time not require a patch.

Our last patch did include a small number of intentional (positive) balancing changes that did require some patch work (such as changing sniper behavior and Perforo stuns), but it did not include any intentional nerfs.

The Killing Spree and displayed armour value changes that showed up alongside that patch were unintentional and were rolled back within hours. The reason they crept in is because the patch included an optimization on how the backend was being used, but when pushing this live a small number of outdated configs were pulled, which resulted in the handful of issues that appeared which were subsequently and quickly reversed.

Any other perceived nerfs are not intended. For example, the Devastator Statue set now only lasting 8...

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13 May


11 May


10 May

Comment

Originally posted by simonrwatts

If I played that at CT15 I’d be killed within 30 second.

Yes, all gear is LV50.

Here is a Google Drive folder with screenshots of my build.

Understood, thank you!

Comment

Originally posted by DocDevice

Perfect! Thank you very much! And just to make sure I don't miss anything again, I've got you followed now. Keep on being awesome!

FYI - I've just updated my user flair here to better indicate my position.

That thanks to your feedback - this should help other people avoiding confusion regarding who the CM is in future.

Comment

Originally posted by Valfalos

༼ つ ◕_◕ ༽つ Praise be to you. Your work is highly appreciated! You remind me of MrEricPope the CM for the For Honor Subreddit :)

Thank you! :)

Comment

Originally posted by simonrwatts

Hi u/thearcan,

Wanted to share something I noticed. I tried removing armour and changed characters, restarted game and re equipped. Made no change for me.

I was able to do CT14/15 before but now get killed too easily on CT12. Even Perforo’s seem tear through me.

I was trying to work out what was happening. I watched back my gameplay video and saw that it looked like Weapon Leech stopped healing me when I got kills right after I threw Shrapnel, then I was killed.

It’s right at the end of the video I uploaded and linked in this comment.

I’ve taken photos of my build and skill tree if you need them.

(Not your fault, but it’s really hard to play when you’re in multiplayer doing 100% more damage with God rolled gear than another player who has much weaker gear. Ie I’m doing 200M damage vs 80M. I’m getting killed multiple times by minions...they aren’t. So it’s been u...

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I was able to do CT14/15 before but now get killed too easily on CT12. Even Perforo’s seem tear through me.

Thank you very much for the video and the details, I'm passing them on to the team! Take a look at the update I just posted in the main thread - your experience at CT12 looks familiar... Are you level 50? What happens when you play higher level content (CT15 for example) - Same problems?

Edit: Watching your video properly now as well so apologies if it already answers my question.

Edit 2: Those photos of your build and skill tree would be tremendously helpful too if you could share them.

Comment

Originally posted by velizare

༼ つ ◕_◕ ༽つ Ph'nglui mglw'nafh u/thearcan R'lyeh wgah'nagl fhtagn! ༼ つ ◕_◕ ༽つ

Wat

Comment

Originally posted by ThrowawayPGYuno

Oh mighty u/thearcan

Please let us devastator mains know if the Statue set is a bug or nerfed. Let us know so I can dump my devastator if it was indeed nerfed.

Give us an official confirmation.

The statue set acting in this way is a bug, not a nerf.

We're considering whether there's a way to "help" this issue via the backend, but a true fix would require a patch. Our currently worked on patch is, however, focused on the damage mitigation issue and is slimmed down in order to expedite it. So it won't address this issue yet.

Comment

Poof! With a puff of smoke I appear (cough cough). Thanks for the summoning circle.

I've just updated the gather thread here.

As mentioned there, testing for the patch is ongoing, so we can't yet say when exactly the patch will be ready for sure, but I'll let you know the moment I have news on that.

That being said, I mentioned the below in the gather thread too:

Note: As testing is an ongoing process over a number of days, we may not provide a public update here tomorrow (Tuesday, 11.05.2...

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