Hey there, folks. Wanted to make a quick post to share some design theory behind the new spawn system as a whole, and try to allay some concerns about recent issues.
Our main goals with the new system were to…
- Help filter players into more enjoyable fights.
- Discourage overpopulation as it moves from base to base.
- Allow for more freedom to move around the map.
While there have been no shortage of growing pains as we’ve worked through ...
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