Ready or Not

Ready or Not Dev Tracker




02 Sep


01 Sep

Comment

Originally posted by HypeDancingMan

Also, is that the new M4 model?

Yup. Also you can hear our new automatic gunfire loops.


31 Aug


30 Aug

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Because we're still in development. Changing a value in a text file is a lot easier than pushing out an update. Mods don't fix anything, they just change values that we expose, they can't add in new behaviours or fixes. Keep in mind the AI is not final and we're not fully satisfied with their behaviour too!

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Hey OP - thanks for posting, just wanted to confirm this is a known issue and will be fixed for next patch!


29 Aug

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Wow good job. that door tho oof


27 Aug


25 Aug

Comment

Originally posted by oscarburr11

Deleted all modded maps, flash bangs still don’t make noise, same with stuns

That's very odd - in every case of the flashbangs disappearing it was tied to modded maps

Did you completely move any mod related stuff out of the ready or not folder?

Verify game files? Maybe something got borked along the way

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There's people bringing em down for that?! Why?!?!

Are they posting the playthroughs on YT?


24 Aug


23 Aug

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Try setting screen mode to full screen. Really odd issue that we've had for a while

Comment

Hey OP, thanks for this - so two things on the flashbang and gun sounds:

- The flashbang audio disappearing is due to a modded map (always forget if it's shoothouse or olympus theatre.) Not sure if they were updated yet to fix the issue.

- The missing gun sounds are known and have been fixed for the next patch

As for distance / directional, can you specify which sound(s) specifically? Next patch has actually had a pass on adjusting footsteps, and we're working on a solution for hearing them through walls.

Comment

Originally posted by civi7ian

What does ambience blending mean?

Previously the way we had the environmental background bed playing (background ambience, like outside air, or inside room tone, etc) was triggered in a very static way. So you'd walk in a doorway, boom, it would transition.

With inspiration from this map, we made a new tool that allows us to transition between those zones smoothly. Not just that - we can have it change any sound that's playing (think club music going from muffled to clear) or blend between reverbs.

Always gotta shout out the OGs though.


22 Aug

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Shoutout to RareKiwi for this map - they made a really cool ambience blending system when moving from area to area. Huge push for us to piggyback off of it and develop our own. Big ups!!!


19 Aug


18 Aug